Compare HUMANKIND - Cultures of Oceania Pack (DLC) prices across 50+ stores and find the best deal. Developed by AMPLITUDE Studios. Published by SEGA. Released on 8/17/2021. Available on PC. Genres: Strategy.

A small Oceania-themed DLC for HUMANKIND that adds new cultures, units, and wonders - worthwhile filler if you already live in the base game, skippable otherwise.

HUMANKIND is Amplitude's answer to Civilization, built around a culture-blending system where you swap civilizations at each historical era rather than riding one nation from ancient times to the modern age. The Cultures of Oceania Pack is a content drop for that base game, adding Polynesian, Hawaiian, and Maori cultures (among others depending on the era) along with their associated unique units, emblematic districts, and wonders. If you're the kind of player who has already logged serious hours optimizing culture combinations for specific victory conditions, this pack hands you new build-path variables to experiment with. The Maori and Polynesian units carry distinct naval and coastal mechanics that open up strategies the base roster doesn't fully support, which matters a lot on archipelago or coastal map settings. From a systems perspective, Oceania cultures slot cleanly into Amplitude's existing framework. The emblematic districts give you tangible production and faith bonuses tuned to coastal and water-adjacent tiles, meaning they reward a specific geography rather than functioning as generic stat bumps. That's good design: you actually have to plan your starting position and expansion around making these cultures pay off. The unique units offer combat advantages in naval engagements, which is a historically appropriate angle that also fills a gap in the base game's mid-era naval options. None of this is revolutionary, but it is coherent. The honest problem is context. HUMANKIND itself carries mixed Steam reviews across nearly 28,000 ratings, and many of those criticisms point at AI quality, late-game pacing, and a tutorial that front-loads complexity without enough scaffolding. A DLC pack cannot fix those issues. If you bounced off the base game because the AI felt passive or because the late-game economy became a spreadsheet chore without satisfying payoff, the Oceania Pack adds cultures, not solutions. It is pure horizontal content expansion, not a systems overhaul. For newcomers to HUMANKIND deciding whether to bundle this in: I'd actually recommend getting comfortable with the base 60 cultures first before adding DLC. The culture-combination system has a learning curve, and adding more options before you understand the core era-transition decision points is a fast way to get overwhelmed. Once you understand roughly which culture archetypes serve science, culture, or military victory paths, extra options become genuinely interesting rather than noise. At that point, the Oceania cultures provide real variety, especially if you like playing on water-heavy maps where the coastal bonuses actually matter. The mod ecosystem around HUMANKIND is decent, and community-made content sometimes rivals official DLC in scope, so it's worth checking what's available for free before committing here. That said, the official DLC integrates cleanly into the balance framework Amplitude maintains, which isn't always true of mod content. If you're a committed HUMANKIND player who runs long campaigns and wants more mid-era flexibility on water maps, this is a focused, functional addition. Everyone else should start at the base game and reassess. Diego, Scout Team

HUMANKIND - Cultures of Oceania Pack (DLC)
Strategy

HUMANKIND - Cultures of Oceania Pack (DLC)

Aug 17, 2021AMPLITUDE StudiosSEGA
GamerScout Says

A small Oceania-themed DLC for HUMANKIND that adds new cultures, units, and wonders - worthwhile filler if you already live in the base game, skippable otherwise.

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About HUMANKIND - Cultures of Oceania Pack (DLC)

HUMANKIND is Amplitude's answer to Civilization, built around a culture-blending system where you swap civilizations at each historical era rather than riding one nation from ancient times to the modern age. The Cultures of Oceania Pack is a content drop for that base game, adding Polynesian, Hawaiian, and Maori cultures (among others depending on the era) along with their associated unique units, emblematic districts, and wonders. If you're the kind of player who has already logged serious hours optimizing culture combinations for specific victory conditions, this pack hands you new build-path variables to experiment with. The Maori and Polynesian units carry distinct naval and coastal mechanics that open up strategies the base roster doesn't fully support, which matters a lot on archipelago or coastal map settings. From a systems perspective, Oceania cultures slot cleanly into Amplitude's existing framework. The emblematic districts give you tangible production and faith bonuses tuned to coastal and water-adjacent tiles, meaning they reward a specific geography rather than functioning as generic stat bumps. That's good design: you actually have to plan your starting position and expansion around making these cultures pay off. The unique units offer combat advantages in naval engagements, which is a historically appropriate angle that also fills a gap in the base game's mid-era naval options. None of this is revolutionary, but it is coherent. The honest problem is context. HUMANKIND itself carries mixed Steam reviews across nearly 28,000 ratings, and many of those criticisms point at AI quality, late-game pacing, and a tutorial that front-loads complexity without enough scaffolding. A DLC pack cannot fix those issues. If you bounced off the base game because the AI felt passive or because the late-game economy became a spreadsheet chore without satisfying payoff, the Oceania Pack adds cultures, not solutions. It is pure horizontal content expansion, not a systems overhaul. For newcomers to HUMANKIND deciding whether to bundle this in: I'd actually recommend getting comfortable with the base 60 cultures first before adding DLC. The culture-combination system has a learning curve, and adding more options before you understand the core era-transition decision points is a fast way to get overwhelmed. Once you understand roughly which culture archetypes serve science, culture, or military victory paths, extra options become genuinely interesting rather than noise. At that point, the Oceania cultures provide real variety, especially if you like playing on water-heavy maps where the coastal bonuses actually matter. The mod ecosystem around HUMANKIND is decent, and community-made content sometimes rivals official DLC in scope, so it's worth checking what's available for free before committing here. That said, the official DLC integrates cleanly into the balance framework Amplitude maintains, which isn't always true of mod content. If you're a committed HUMANKIND player who runs long campaigns and wants more mid-era flexibility on water maps, this is a focused, functional addition. Everyone else should start at the base game and reassess. Diego, Scout Team

Tags

steamCultural VictoryNaval StrategyEra ProgressionCoastal MechanicsDLC ExpansionCiv-BuilderMap-Type DependentMid-Game Build Paths

System Requirements

System requirements for HUMANKIND - Cultures of Oceania Pack (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
69%(28,378)

Game Info

Developer
AMPLITUDE Studios
Publisher
SEGA
Release Date
Aug 17, 2021

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