Compare Hozy prices across 50+ stores and find the best deal. Developed by Come On Studio. Published by tinyBuild. Released on 3/30/2026. Available on PC, Mac. Genres: Casual, Indie, Simulation. Metacritic score: 81/100.

If your idea of a perfect session is mop-to-paint-roller-to-furniture in a gorgeous isometric diorama with zero failure states, Hozy nails the loop better than almost anything in its genre right now.

I'll be straight with you: strategy is my lane, and 'cozy sim' is usually a category I file under 'not for me.' But Hozy kept showing up in my peripheral vision, and after a few hours with it I understand the pull. The game puts you in the role of a returning hometown resident who renovates nine abandoned spaces across a small neighbourhood. That premise is thin, but it functions exactly like a build-order tutorial in a 4X: every level walks you through a fixed sequence, clean first, then renovate, then decorate, and the clarity of that structure is the whole point. There are no timers, no budgets, no failure states of any kind. From a design standpoint, that is a deliberate and defensible choice, not laziness. The cleaning phase is where Hozy earns its money. You work through a checklist using tools that each have a distinct feel: the squeegee drags grime off windows in satisfying streaks, the mop leaves a visible sheen on hardwood, the crowbar rips up old flooring with a tactile crunch. Physics-based trash collection lets you grab armfuls of debris at once, and the feedback loop of a room going from disaster to blank canvas is the kind of dopamine hit that keeps you moving. Painting is simplified to three colour choices per level, and the furniture catalogue is deliberately curated so nothing clashes, which sounds limiting but actually removes an entire category of decision fatigue. If you have spent an afternoon paralysed by The Sims' item picker, you will understand why that trade-off works. The nine spaces are genuinely varied. You move from a dusty attic and a small apartment through a sunlit cafe, a tree house, a moody music hall, and a surreal dream-like room before landing at a lighthouse finale. Each one has a thumbnail story told through the items you unpack rather than through cutscenes, which is an efficient narrative technique. The soundtrack, composed by the musician behind Stray, layers in ambient detail that rewards a pair of headphones. The isometric viewpoint with full camera rotation is clean and well-executed, and a photo mode with filters and adjustable camera controls sits at the end of each level for anyone who wants a keepsake screenshot. The honest criticism is scope. A careful playthrough lands somewhere between three and five hours for the nine levels. A post-launch Game Plus mode adds alternative furniture sets and lighting conditions to previously completed rooms, and the developers have a roadmap that includes a full sandbox experience and three additional levels, but none of that is in front of you at the moment of purchase. The inventory system also has a friction point: pulling items out of boxes one by one and managing what goes in the discard crate can feel clunky when you have a large furniture set to juggle. Camera controls under mouse and keyboard are functional but occasionally stiff, and controller users report the opposite problem, too fluid for precise placement. These are irritants, not deal-breakers, but they are real. For the audience that actually wants this game, meaning anyone who finds the cleaning loop in PowerWash Simulator or Unpacking genuinely satisfying rather than a means to an end, Hozy is one of the better-executed entries in the genre to date. It respects your time, it looks stunning, and it commits fully to the philosophy that a game can ask nothing of you except attention to small, pleasant details. Strategy brains who need a decompression tool between Paradox sessions may find themselves surprised by how willingly the systems click into place. Diego, Scout Team

Hozy
CasualIndieSimulation

Hozy

Mar 30, 2026Come On StudiotinyBuild
GamerScout Says

If your idea of a perfect session is mop-to-paint-roller-to-furniture in a gorgeous isometric diorama with zero failure states, Hozy nails the loop better than almost anything in its genre right now.

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Screenshots & Media

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About Hozy

I'll be straight with you: strategy is my lane, and 'cozy sim' is usually a category I file under 'not for me.' But Hozy kept showing up in my peripheral vision, and after a few hours with it I understand the pull. The game puts you in the role of a returning hometown resident who renovates nine abandoned spaces across a small neighbourhood. That premise is thin, but it functions exactly like a build-order tutorial in a 4X: every level walks you through a fixed sequence, clean first, then renovate, then decorate, and the clarity of that structure is the whole point. There are no timers, no budgets, no failure states of any kind. From a design standpoint, that is a deliberate and defensible choice, not laziness. The cleaning phase is where Hozy earns its money. You work through a checklist using tools that each have a distinct feel: the squeegee drags grime off windows in satisfying streaks, the mop leaves a visible sheen on hardwood, the crowbar rips up old flooring with a tactile crunch. Physics-based trash collection lets you grab armfuls of debris at once, and the feedback loop of a room going from disaster to blank canvas is the kind of dopamine hit that keeps you moving. Painting is simplified to three colour choices per level, and the furniture catalogue is deliberately curated so nothing clashes, which sounds limiting but actually removes an entire category of decision fatigue. If you have spent an afternoon paralysed by The Sims' item picker, you will understand why that trade-off works. The nine spaces are genuinely varied. You move from a dusty attic and a small apartment through a sunlit cafe, a tree house, a moody music hall, and a surreal dream-like room before landing at a lighthouse finale. Each one has a thumbnail story told through the items you unpack rather than through cutscenes, which is an efficient narrative technique. The soundtrack, composed by the musician behind Stray, layers in ambient detail that rewards a pair of headphones. The isometric viewpoint with full camera rotation is clean and well-executed, and a photo mode with filters and adjustable camera controls sits at the end of each level for anyone who wants a keepsake screenshot. The honest criticism is scope. A careful playthrough lands somewhere between three and five hours for the nine levels. A post-launch Game Plus mode adds alternative furniture sets and lighting conditions to previously completed rooms, and the developers have a roadmap that includes a full sandbox experience and three additional levels, but none of that is in front of you at the moment of purchase. The inventory system also has a friction point: pulling items out of boxes one by one and managing what goes in the discard crate can feel clunky when you have a large furniture set to juggle. Camera controls under mouse and keyboard are functional but occasionally stiff, and controller users report the opposite problem, too fluid for precise placement. These are irritants, not deal-breakers, but they are real. For the audience that actually wants this game, meaning anyone who finds the cleaning loop in PowerWash Simulator or Unpacking genuinely satisfying rather than a means to an end, Hozy is one of the better-executed entries in the genre to date. It respects your time, it looks stunning, and it commits fully to the philosophy that a game can ask nothing of you except attention to small, pleasant details. Strategy brains who need a decompression tool between Paradox sessions may find themselves surprised by how willingly the systems click into place. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:indiePhysics-Based CleaningIsometric DioramaFreeform PlacementNarrative ObjectsPhoto ModeGame Plus ModeZero Fail StatesShort-Session Friendly

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560
Processor
Intel Core i5-4460 or AMD FX-8350 or equivalent

Community Discussion

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Reviews & Ratings

Metacritic
81

Game Info

Developer
Come On Studio
Publisher
tinyBuild
Release Date
Mar 30, 2026

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Frequently asked questions about Hozy

Where can I buy Hozy cheapest?

Compare Hozy prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Hozy available on?

Hozy is available on PC, Mac.

When was Hozy released?

Hozy was released on 30 March 2026.

Who developed Hozy?

Hozy was developed by Come On Studio and published by tinyBuild.

Is Hozy worth buying?

Hozy holds a Metacritic score of 81/100, making it one of the standout Casual titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.