Compare How to Train Your Cock prices across 50+ stores and find the best deal. Developed by Little Horror Studios. Published by Little Horror Studios. Released on 10/27/2025. Available on PC. Genres: Casual, Indie, Simulation.

A rooster-raising desktop idler with a cheeky name that actually delivers a clean loop: Gains earned, hats purchased, island decorated, friends shamed on the leaderboard.

I don't normally spend desk time on idle games, but this one pulled me in precisely because it asks almost nothing of you and still gives you something to check on every twenty minutes. The core loop is straightforward: your rooster lifts weights automatically, generating a currency called Gains, which you reinvest into stat upgrades or cosmetics like hats, dumbbells, and island decorations. The name is a joke and the game knows it, but the mechanics underneath it aren't a punchline. They're a competent, well-paced incremental with a prestige layer waiting at the end of the progression track for players who want to push further. The feature that separates this from a plain clicker is The Pounder, an arcade-style punching machine where you place bets to break up the passive stretches with a small active decision. It doesn't destabilize the idle flow, and it is entirely optional, but it gives you something to actually click when the mood strikes. Customisation compounds that: swappable islands, colour changes, hat collections, and decoration placement mean no two setups look the same. The social hooks are light but present. You can visit friends' islands, see how their rooster compares on a global leaderboard, and snap photos of your progress to share. None of it has competitive teeth, which is the right call for a game in this lane. The honest criticism is the one that affects every incremental in this mould: early momentum feels good, mid-game slows to a crawl. Some Steam reviewers flag that the time between meaningful upgrades stretches out noticeably, and if you're not content to let it run in the background across multiple sessions, that wall will bother you. The prestige system resets progress for multipliers, but it only appears late, so new players may tap out before reaching it. There is also no mod support through Steam Workshop, which limits longevity for the kind of player who would otherwise squeeze hundreds of hours out of a community-extended build. For the right person, none of that matters. This is productivity-session software as much as it is a game. It lives in a corner of your monitor while you work, and you glance over, spend your Gains, and smile at the hat selection. The overwhelmingly positive Steam reception reflects that the target audience found exactly what they came for. Players who need active mechanical challenge or deep strategic branching will bounce off it inside an hour. Players who want a cheerful background presence with a genuine customisation layer and a social leaderboard to nudge friends on will get clean value out of it. Diego, Scout Team

How to Train Your Cock
CasualIndieSimulation

How to Train Your Cock

Oct 27, 2025Little Horror Studios
GamerScout Says

A rooster-raising desktop idler with a cheeky name that actually delivers a clean loop: Gains earned, hats purchased, island decorated, friends shamed on the leaderboard.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About How to Train Your Cock

I don't normally spend desk time on idle games, but this one pulled me in precisely because it asks almost nothing of you and still gives you something to check on every twenty minutes. The core loop is straightforward: your rooster lifts weights automatically, generating a currency called Gains, which you reinvest into stat upgrades or cosmetics like hats, dumbbells, and island decorations. The name is a joke and the game knows it, but the mechanics underneath it aren't a punchline. They're a competent, well-paced incremental with a prestige layer waiting at the end of the progression track for players who want to push further. The feature that separates this from a plain clicker is The Pounder, an arcade-style punching machine where you place bets to break up the passive stretches with a small active decision. It doesn't destabilize the idle flow, and it is entirely optional, but it gives you something to actually click when the mood strikes. Customisation compounds that: swappable islands, colour changes, hat collections, and decoration placement mean no two setups look the same. The social hooks are light but present. You can visit friends' islands, see how their rooster compares on a global leaderboard, and snap photos of your progress to share. None of it has competitive teeth, which is the right call for a game in this lane. The honest criticism is the one that affects every incremental in this mould: early momentum feels good, mid-game slows to a crawl. Some Steam reviewers flag that the time between meaningful upgrades stretches out noticeably, and if you're not content to let it run in the background across multiple sessions, that wall will bother you. The prestige system resets progress for multipliers, but it only appears late, so new players may tap out before reaching it. There is also no mod support through Steam Workshop, which limits longevity for the kind of player who would otherwise squeeze hundreds of hours out of a community-extended build. For the right person, none of that matters. This is productivity-session software as much as it is a game. It lives in a corner of your monitor while you work, and you glance over, spend your Gains, and smile at the hat selection. The overwhelmingly positive Steam reception reflects that the target audience found exactly what they came for. Players who need active mechanical challenge or deep strategic branching will bounce off it inside an hour. Players who want a cheerful background presence with a genuine customisation layer and a social leaderboard to nudge friends on will get clean value out of it. Diego, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementstrading-cardscloud-savestier:sub-5Desktop CompanionPrestige SystemLeaderboard CompetitionIsland CustomisationPhoto ModeArcade Mini-GameFriend VisitsGains Currency

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Requires a 64-bit processor and operating system
Storage
400 MB available space

Community Discussion

Be the first to comment on How to Train Your Cock.

Reviews & Ratings

No ratings available

Game Info

Developer
Little Horror Studios
Publisher
Little Horror Studios
Release Date
Oct 27, 2025

Price Alert

Get notified when the price drops below your target!

Create Alert

Buy smarter: helpful guides

Frequently asked questions about How to Train Your Cock

Where can I buy How to Train Your Cock cheapest?

Compare How to Train Your Cock prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is How to Train Your Cock available on?

How to Train Your Cock is available on PC.

When was How to Train Your Cock released?

How to Train Your Cock was released on 27 October 2025.

Who developed How to Train Your Cock?

How to Train Your Cock was developed by Little Horror Studios.