Compare Hotline Miami 2: Wrong Number prices across trusted key stores and find the best deal. Developed by Dennaton Games. Published by Devolver Digital. Released on 3/10/2015. Available on PC, Mac, Linux, Xbox. Genres: Action, Indie. Metacritic score: 74/100.

The final, brutal chapter of a neon-soaked saga that trades mask-swapping freedom for a multi-character narrative epic, and divides fans right down the middle for it.

I came into Wrong Number already bruised from the first game, conditioned to expect a single bullet ending everything in an instant, and within minutes Dennaton had my hands back on the keyboard at 1 a.m. This is a top-down action game where a single hit kills you, where every room is a puzzle to solve at speed, and where failure loops so fast that learning replaces frustration before you even notice. The core loop - read the room, commit to a plan, detonate it in a few seconds of controlled chaos - is as alive here as it was in the original. The biggest structural change is that the free mask system from the first game is largely gone. Instead of picking your power-up before each level, you play fixed characters, each with their own defined kit. Manny Pardo, the burned-out detective, executes downed enemies with his sidearm. The twins Ash and Mark lean on coordinated firepower and a chainsaw respectively. Evan, the journalist, clears entire floors non-lethally, carrying kill-free combos by unloading weapons rather than firing them - a genuinely strange mechanical detour that works as both a story beat and a playstyle reset. Some players miss the flexibility of choosing from dozens of masks with distinct perks; the tradeoff is that each character forces you to think inside a different set of constraints, and that restriction has its own quiet tension. Hard Mode, unlocked after the credits roll, then strips enemy lock-on, halves ammo pickups, and inverts entire levels - it is not for the faint-hearted. The level design is where the honest conversation gets complicated. The maps are larger than anything in the first game, and that ambition cuts both ways. Some stages - a boat, a disco, a jungle warzone - are genuinely unlike anything in the series and use the expanded canvas well. Others lean too heavily on long sight-lines, distant snipers, and melee-proof enemies that punish the close-range aggression the series built its identity around. There are stretches where you spend more time edging around corners than you do pulling off the fluid, improvisational violence the game is loved for. That friction is real, and worth knowing going in. What the critics broadly agreed on, even those who found the level design frustrating, is the soundtrack. Returning artists like Perturbator sit alongside Carpenter Brut and a wider roster, covering pulsing synth, smooth post-rock, and tracks that shift the emotional register of each stage in ways that feel almost cinematic. The game's score system rewards combo kills, weapon variety, and speed, giving the grading system a reason to exist beyond vanity - but honestly, revisiting a level to hear the music again at full volume is justification enough. The neon-drenched pixel art, now with more grotesque finishing animations and more varied environments, holds up as one of the more distinctive visual identities in the genre. The narrative sprawls across 1985, 1989, and 1991, cutting between characters and timelines in a structure that is either compelling or exhausting depending on your tolerance for deliberately fragmented storytelling. It provides a thematic conclusion to the series, and the ending is genuinely harrowing - but whether demystifying what the first game left ambiguous was the right call is a debate the community has never fully resolved. Wrong Number is bigger, louder, more elaborate, and occasionally less focused than its predecessor. For anyone who finished the first game and wanted more, it delivers that in full. For newcomers, start with Hotline Miami 1 and let this be your reason to continue. Kai, Scout Team

Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

Mar 10, 2015Dennaton GamesDevolver Digital
GamerScout Says

The final, brutal chapter of a neon-soaked saga that trades mask-swapping freedom for a multi-character narrative epic, and divides fans right down the middle for it.

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About Hotline Miami 2: Wrong Number

I came into Wrong Number already bruised from the first game, conditioned to expect a single bullet ending everything in an instant, and within minutes Dennaton had my hands back on the keyboard at 1 a.m. This is a top-down action game where a single hit kills you, where every room is a puzzle to solve at speed, and where failure loops so fast that learning replaces frustration before you even notice. The core loop - read the room, commit to a plan, detonate it in a few seconds of controlled chaos - is as alive here as it was in the original. The biggest structural change is that the free mask system from the first game is largely gone. Instead of picking your power-up before each level, you play fixed characters, each with their own defined kit. Manny Pardo, the burned-out detective, executes downed enemies with his sidearm. The twins Ash and Mark lean on coordinated firepower and a chainsaw respectively. Evan, the journalist, clears entire floors non-lethally, carrying kill-free combos by unloading weapons rather than firing them - a genuinely strange mechanical detour that works as both a story beat and a playstyle reset. Some players miss the flexibility of choosing from dozens of masks with distinct perks; the tradeoff is that each character forces you to think inside a different set of constraints, and that restriction has its own quiet tension. Hard Mode, unlocked after the credits roll, then strips enemy lock-on, halves ammo pickups, and inverts entire levels - it is not for the faint-hearted. The level design is where the honest conversation gets complicated. The maps are larger than anything in the first game, and that ambition cuts both ways. Some stages - a boat, a disco, a jungle warzone - are genuinely unlike anything in the series and use the expanded canvas well. Others lean too heavily on long sight-lines, distant snipers, and melee-proof enemies that punish the close-range aggression the series built its identity around. There are stretches where you spend more time edging around corners than you do pulling off the fluid, improvisational violence the game is loved for. That friction is real, and worth knowing going in. What the critics broadly agreed on, even those who found the level design frustrating, is the soundtrack. Returning artists like Perturbator sit alongside Carpenter Brut and a wider roster, covering pulsing synth, smooth post-rock, and tracks that shift the emotional register of each stage in ways that feel almost cinematic. The game's score system rewards combo kills, weapon variety, and speed, giving the grading system a reason to exist beyond vanity - but honestly, revisiting a level to hear the music again at full volume is justification enough. The neon-drenched pixel art, now with more grotesque finishing animations and more varied environments, holds up as one of the more distinctive visual identities in the genre. The narrative sprawls across 1985, 1989, and 1991, cutting between characters and timelines in a structure that is either compelling or exhausting depending on your tolerance for deliberately fragmented storytelling. It provides a thematic conclusion to the series, and the ending is genuinely harrowing - but whether demystifying what the first game left ambiguous was the right call is a debate the community has never fully resolved. Wrong Number is bigger, louder, more elaborate, and occasionally less focused than its predecessor. For anyone who finished the first game and wanted more, it delivers that in full. For newcomers, start with Hotline Miami 1 and let this be your reason to continue.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supportcloud-savesTop-Down ActionOne-Hit KillMulti-CharacterArcade Score SystemHard ModeNon-Linear NarrativeSynth SoundtrackLevel EditorHigh Replayability

System Requirements

Minimum

Processor
2.4 GHz Intel Core 2 Duo or better
Memory
1 GB RAM
Graphics
OpenGL 3.2 compatible GPU with at least 256MB of VRAM
DirectX
Version 9.0c
Storage
600 MB available space Addi…

Recommended

Processor
2.8 GHz Intel Core 2 Duo or better
Memory
2 GB RAM
Graphics
OpenGL 3.2 compatible GPU with at least 512MB of VRAM
DirectX
Version 9.0c
Storage
600…

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Reviews & Ratings

Metacritic
74
Steam
94%(77,751)

Game Info

Developer
Dennaton Games
Publisher
Devolver Digital
Release Date
Mar 10, 2015

Game Modes

singleplayer

Languages

Subtitles (7)
EnglishFrenchGermanSpanish - SpainPolishPortuguese - Brazil+1 more

Features

AchievementsController SupportCloud Saves

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What platforms is Hotline Miami 2: Wrong Number available on?

Hotline Miami 2: Wrong Number is available on PC, Mac, Linux, Xbox.

When was Hotline Miami 2: Wrong Number released?

Hotline Miami 2: Wrong Number was released on 10 March 2015.

Who developed Hotline Miami 2: Wrong Number?

Hotline Miami 2: Wrong Number was developed by Dennaton Games and published by Devolver Digital.

Is Hotline Miami 2: Wrong Number worth buying?

Hotline Miami 2: Wrong Number holds a Metacritic score of 74/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.