Compare Hot Plates prices across 50+ stores and find the best deal. Developed by bluebox interactive. Published by bluebox interactive. Released on 6/16/2017. Available on PC, Mac. Genres: Action, Casual, Indie, Simulation.

A space-restaurant sim with a genuinely interesting heat-and-ingredient loop, undercut by razor-thin content, a near-silent community, and a Mac build that reportedly installs an empty folder. Approach with low expectations.

I have a soft spot for management sims built around weird constraints, so a cooking game set in a sci-fi restaurant serving alien clientele with different dietary preferences actually landed on my radar with some genuine curiosity. The core conceit here is that meal quality is determined by heat control and ingredient choices rather than a simple timer bar. You adjust spice levels, texture, and cooking intensity to match each customer's personal preferences, and early on that feedback loop feels like it has potential. Credits earned from happy diners go back into purchasing new machines and ingredients, which is the classic resource-reinvestment loop that makes management sims tick. There is also a hydrofarm system for growing your own produce, with community posts suggesting it can behave unpredictably and require replanting without clear explanation. The ingredient combination system, where you combine base components like water and wheat to produce things like dough, has a mild crafting-discovery element that briefly rewards experimentation. Here is where the numbers get ugly. Steam user reviews sit at 38% positive across a tiny sample, which in practice means the game landed without meaningful community traction and never recovered. No critic has reviewed it. The Mac version appears to be broken at a fundamental level, with forum reports of the client creating only an empty installation folder. If you are on Mac, this is a hard pass with no ambiguity. For PC players, the content ceiling is low. The restaurant loop does not appear to scale into the kind of late-game complexity that strategy and sim fans need to stay invested past a few sessions. There is no visible mod ecosystem, no post-launch update history worth noting, and the Steam community hub is quiet enough to feel abandoned. The alien-customer angle has some personality. The premise that different extraterrestrial races require entirely different flavor profiles and textures is a smart design hook that could support real depth if it were built out properly. In practice it reads more like a thin theming layer over a fairly standard casual loop. The prestige system, where unlocking more demanding alien clientele requires building your reputation, gives you a progression direction, but reaching those upper tiers depends on the underlying systems having enough variety to keep the journey interesting. Based on available evidence, they do not. The honest framing for Hot Plates is this: it looks like an early-access prototype that shipped as a finished product and was then never meaningfully expanded. The building blocks of something interesting are present. Heat-based cooking quality, per-customer preference tuning, ingredient crafting, and a credit reinvestment loop are all legitimate mechanics. But with a mostly negative reception, no critical coverage, a broken Mac port, and no sign of developer activity, there is no reason to gamble on the promise. Casual cooking-sim fans who want a low-commitment space-themed loop will find better-maintained alternatives. Strategy players who want actual management depth will want to look considerably further up the genre ladder. Diego, Scout Team

Hot Plates
ActionCasualIndieSimulation

Hot Plates

Jun 16, 2017bluebox interactive
GamerScout Says

A space-restaurant sim with a genuinely interesting heat-and-ingredient loop, undercut by razor-thin content, a near-silent community, and a Mac build that reportedly installs an empty folder. Approach with low expectations.

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Screenshots & Media

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About Hot Plates

I have a soft spot for management sims built around weird constraints, so a cooking game set in a sci-fi restaurant serving alien clientele with different dietary preferences actually landed on my radar with some genuine curiosity. The core conceit here is that meal quality is determined by heat control and ingredient choices rather than a simple timer bar. You adjust spice levels, texture, and cooking intensity to match each customer's personal preferences, and early on that feedback loop feels like it has potential. Credits earned from happy diners go back into purchasing new machines and ingredients, which is the classic resource-reinvestment loop that makes management sims tick. There is also a hydrofarm system for growing your own produce, with community posts suggesting it can behave unpredictably and require replanting without clear explanation. The ingredient combination system, where you combine base components like water and wheat to produce things like dough, has a mild crafting-discovery element that briefly rewards experimentation. Here is where the numbers get ugly. Steam user reviews sit at 38% positive across a tiny sample, which in practice means the game landed without meaningful community traction and never recovered. No critic has reviewed it. The Mac version appears to be broken at a fundamental level, with forum reports of the client creating only an empty installation folder. If you are on Mac, this is a hard pass with no ambiguity. For PC players, the content ceiling is low. The restaurant loop does not appear to scale into the kind of late-game complexity that strategy and sim fans need to stay invested past a few sessions. There is no visible mod ecosystem, no post-launch update history worth noting, and the Steam community hub is quiet enough to feel abandoned. The alien-customer angle has some personality. The premise that different extraterrestrial races require entirely different flavor profiles and textures is a smart design hook that could support real depth if it were built out properly. In practice it reads more like a thin theming layer over a fairly standard casual loop. The prestige system, where unlocking more demanding alien clientele requires building your reputation, gives you a progression direction, but reaching those upper tiers depends on the underlying systems having enough variety to keep the journey interesting. Based on available evidence, they do not. The honest framing for Hot Plates is this: it looks like an early-access prototype that shipped as a finished product and was then never meaningfully expanded. The building blocks of something interesting are present. Heat-based cooking quality, per-customer preference tuning, ingredient crafting, and a credit reinvestment loop are all legitimate mechanics. But with a mostly negative reception, no critical coverage, a broken Mac port, and no sign of developer activity, there is no reason to gamble on the promise. Casual cooking-sim fans who want a low-commitment space-themed loop will find better-maintained alternatives. Strategy players who want actual management depth will want to look considerably further up the genre ladder. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Space SettingHeat-Based CookingIngredient CraftingAlien CustomersCredit LoopPrestige ProgressionHydrofarmLow Content Ceiling

System Requirements

Minimum

OS
Windows Vista
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
315 MB available space
Graphics
AMD Radeon R9 200 Series/ NVIDIA GTX 980
Processor
2 GHz Dual Core CPU
Sound Card
Any

Recommended

OS
Win 7, 8, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
315 MB available space
Graphics
AMD RAdeon R9 200 Series/ NVIDIA GTX 980
Processor
3.2 GHz Quad Core CPU
Sound Card
Any

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Reviews & Ratings

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Game Info

Developer
bluebox interactive
Publisher
bluebox interactive
Release Date
Jun 16, 2017

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Price History

2026-06-100.77(lowest)

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How much does Hot Plates cost?

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What platforms is Hot Plates available on?

Hot Plates is available on PC, Mac.

When was Hot Plates released?

Hot Plates was released on 16 June 2017.

Who developed Hot Plates?

Hot Plates was developed by bluebox interactive.