Compare HoPiKo prices across 50+ stores and find the best deal. Developed by Laser Dog. Published by Silver Lining Interactive. Released on 1/6/2017. Available on PC, Mac. Genres: Action, Casual, Indie. Metacritic score: 82/100.

Twitchy, merciless, and scored with chiptunes recorded on actual Game Boys - HoPiKo is the speedrun platformer that strips everything away until only the jump remains, then dares you to be good at it.

I came to HoPiKo expecting a breezy mobile port and got something that quietly dismantled an afternoon. The whole premise is architectural minimalism taken to a logical extreme: no running, no combat, no story to coast on. The only action available is the jump, split into two flavors - a snap-quick upward burst that fires in your current facing direction, and a deliberate analog-stick flick that arcs you wherever you aim. Mastering which one to use in which fraction of a second is the entire skill curve, and it is steeper than it looks. Levels are grouped into runs of five, called consoles, and a death on the fifth stage sends you back to stage one of that group. The stages themselves last only seconds each - a handful of platforms, a cluster of Nanobyte viruses to slam into as a finish line, and maybe a crumbling timed platform or a rotating laser in your path. The design telegraphs hazards clearly: exploding platforms display a single or triple dot to mark their remaining active time, and enemy projectile paths are visually distinct and readable even at high speed. What makes the late game brutal is not unfairness but the accumulating pressure of a five-stage streak. Blow stage four for the twelfth time and the frustration is entirely personal, which is either ideal or maddening depending on your temperament. The two unlockable bonus modes deserve mention. Speedrun Mode strings ten consoles together - fifty levels - as a single timed sprint, rewarding players who have genuinely internalized the layouts. Hardcore Mode does the same thing but removes the checkpoint structure entirely: all fifty levels, zero deaths allowed. These are not padding; they are the honest endgame for people who want to measure how deeply HoPiKo has reshaped their reflexes. Where the game earns its most passionate defenders, though, is the soundtrack. Every track was composed and recorded on an actual Game Boy, not a software approximation, and the result sits in a strange zone between nostalgic and genuinely propulsive. New songs are not handed over as you clear worlds - they are tucked into levels as collectable Game Boy pickups, usually off the optimal path, meaning you pay for them in detour risk. It is a small design decision that reveals a larger philosophy: the game trusts you to want things and makes you earn them without fuss. The visuals follow the same logic - neon geometry pulsing against black backgrounds, palettes that shift between worlds without ever tipping into visual chaos. The honest caveats are minor but real. The PC version launched with some audio tempo quirks that could throw off your rhythm mid-run. Mouse and keyboard controls are ill-advised; this game wants an analog stick and the flick input needs that full 360-degree range. Some players find the difficulty curve uneven, with certain late runs requiring repetition that starts to feel procedural rather than instructive. And the whole thing, if you are skilled, can be seen end-to-end in a couple of hours - though chasing time targets, collectible pickups, and Hardcore completion comfortably extends that for anyone with competitive instincts. Kai, Scout Team

HoPiKo
ActionCasualIndie

HoPiKo

Jan 6, 2017Laser DogSilver Lining Interactive
GamerScout Says

Twitchy, merciless, and scored with chiptunes recorded on actual Game Boys - HoPiKo is the speedrun platformer that strips everything away until only the jump remains, then dares you to be good at it.

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Screenshots & Media

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About HoPiKo

I came to HoPiKo expecting a breezy mobile port and got something that quietly dismantled an afternoon. The whole premise is architectural minimalism taken to a logical extreme: no running, no combat, no story to coast on. The only action available is the jump, split into two flavors - a snap-quick upward burst that fires in your current facing direction, and a deliberate analog-stick flick that arcs you wherever you aim. Mastering which one to use in which fraction of a second is the entire skill curve, and it is steeper than it looks. Levels are grouped into runs of five, called consoles, and a death on the fifth stage sends you back to stage one of that group. The stages themselves last only seconds each - a handful of platforms, a cluster of Nanobyte viruses to slam into as a finish line, and maybe a crumbling timed platform or a rotating laser in your path. The design telegraphs hazards clearly: exploding platforms display a single or triple dot to mark their remaining active time, and enemy projectile paths are visually distinct and readable even at high speed. What makes the late game brutal is not unfairness but the accumulating pressure of a five-stage streak. Blow stage four for the twelfth time and the frustration is entirely personal, which is either ideal or maddening depending on your temperament. The two unlockable bonus modes deserve mention. Speedrun Mode strings ten consoles together - fifty levels - as a single timed sprint, rewarding players who have genuinely internalized the layouts. Hardcore Mode does the same thing but removes the checkpoint structure entirely: all fifty levels, zero deaths allowed. These are not padding; they are the honest endgame for people who want to measure how deeply HoPiKo has reshaped their reflexes. Where the game earns its most passionate defenders, though, is the soundtrack. Every track was composed and recorded on an actual Game Boy, not a software approximation, and the result sits in a strange zone between nostalgic and genuinely propulsive. New songs are not handed over as you clear worlds - they are tucked into levels as collectable Game Boy pickups, usually off the optimal path, meaning you pay for them in detour risk. It is a small design decision that reveals a larger philosophy: the game trusts you to want things and makes you earn them without fuss. The visuals follow the same logic - neon geometry pulsing against black backgrounds, palettes that shift between worlds without ever tipping into visual chaos. The honest caveats are minor but real. The PC version launched with some audio tempo quirks that could throw off your rhythm mid-run. Mouse and keyboard controls are ill-advised; this game wants an analog stick and the flick input needs that full 360-degree range. Some players find the difficulty curve uneven, with certain late runs requiring repetition that starts to feel procedural rather than instructive. And the whole thing, if you are skilled, can be seen end-to-end in a couple of hours - though chasing time targets, collectible pickups, and Hardcore completion comfortably extends that for anyone with competitive instincts. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaSpeedrunTwitch-SkillChiptune SoundtrackMinimalist ControlsHardcore ModeTime AttackRetro AestheticHigh Replayability

Steam Deck & Linux

ProtonDB Gold

Runs great on Linux after minor tweaks. Based on 6 ProtonDB community reports.

System Requirements

Minimum

OS
Windows Vista
Memory
2 GB RAM
Storage
300 MB available space
Graphics
SM3 512MB VRAM
Processor
Core 2 Duo

Recommended

OS
Windows 7
Memory
4 GB RAM
Graphics
SM4 1GB VRAM
Processor
Core i3

Community Discussion

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Reviews & Ratings

Metacritic
82

Game Info

Developer
Laser Dog
Publisher
Silver Lining Interactive
Release Date
Jan 6, 2017

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Price History

2026-06-060.28(lowest)

Frequently asked questions about HoPiKo

Where can I buy HoPiKo cheapest?

Compare HoPiKo prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is HoPiKo available on?

HoPiKo is available on PC, Mac.

When was HoPiKo released?

HoPiKo was released on 6 January 2017.

Who developed HoPiKo?

HoPiKo was developed by Laser Dog and published by Silver Lining Interactive.

Is HoPiKo worth buying?

HoPiKo holds a Metacritic score of 82/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.