Compare Homefront: The Revolution - Freedom Fighter Bundle prices across 50+ stores and find the best deal. Developed by Dambuster Studios. Published by Deep Silver. Released on 5/17/2016. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 54/100.

A scrappy open-world shooter with genuine ideas buried under technical debt and repetitive mission loops - worth a look for patient Far Cry fans, not for anyone expecting polish.

My first impression of Homefront: The Revolution was that someone had assembled a decent shooter from spare parts, then shipped it before the glue dried. You play as Ethan Brady, a mute resistance fighter trying to liberate an occupied Philadelphia from the Korean People's Army - a premise with real atmosphere that the game consistently squanders through weak writing and a protagonist with the personality of a traffic cone. The alternate-history setup is genuinely interesting on paper: the KPA controls the city by technological stranglehold, your weapons are makeshift, and the odds are always stacked against you. That underdog tension occasionally lands. Then a texture pops, an NPC walks through a wall, and the mood evaporates. The city is split into distinct zones, each with its own feel. Yellow Zones operate like open-air prison camps - civilians watched by drones and KPA patrols, where blending in and moving carefully actually creates some tension. Red Zones are bombed-out, shoot-on-sight warzones where the resistance has a foothold and you push outward by taking strongholds. The zone variety is the game's best structural idea, and the level design inside those zones is often genuinely clever, with alternate routes through rubble, elevated pipes to sneak along, and hideable positions everywhere. The weapon modification system is also a real standout: you can flip a rifle into a light machine gun or a makeshift grenade launcher mid-firefight, which gives combat a scrappy resourcefulness that fits the setting. It is the one mechanic that feels fully cooked. The problems pile up fast around that core, though. Mission objectives repeat with numbing regularity - cut a wire here, hold a radio tower there, liberate another block with the same canned animation. The Far Cry comparison that players reach for constantly is fair, but Far Cry at least varies its busywork. Here the loop calcifies by the midpoint of the campaign, and the story offers nothing to carry you through the grind. Brady never speaks, the resistance leaders trade cliches, and the KPA remains an abstract enemy with zero characterization. Four-player co-op (called Resistance Mode) exists and has its own progression with gear unlocks and skill upgrades, but the mission pool draws from the same shallow well as the singleplayer, so if you are already fatigued, jumping online will not fix that. This Freedom Fighter Bundle includes the base game and the Expansion Pass, which adds story DLC missions that some players credit with extending the experience to 60-plus hours if you are thorough. The PC version runs better than the console versions did at launch, and years of patches have addressed the worst of the launch-state crashes and frame-rate collapses - though rough edges remain baked into the code and will not be patched out at this point. If you go in expecting a budget-tier open-world FPS with one great mechanic, a striking setting, and a lot of uneven execution around both, you will find something mildly entertaining. Go in expecting a hidden gem and you will bounce off it hard. Alex, Scout Team

Homefront: The Revolution - Freedom Fighter Bundle
ActionAdventure

Homefront: The Revolution - Freedom Fighter Bundle

May 17, 2016Dambuster StudiosDeep Silver
GamerScout Says

A scrappy open-world shooter with genuine ideas buried under technical debt and repetitive mission loops - worth a look for patient Far Cry fans, not for anyone expecting polish.

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About Homefront: The Revolution - Freedom Fighter Bundle

My first impression of Homefront: The Revolution was that someone had assembled a decent shooter from spare parts, then shipped it before the glue dried. You play as Ethan Brady, a mute resistance fighter trying to liberate an occupied Philadelphia from the Korean People's Army - a premise with real atmosphere that the game consistently squanders through weak writing and a protagonist with the personality of a traffic cone. The alternate-history setup is genuinely interesting on paper: the KPA controls the city by technological stranglehold, your weapons are makeshift, and the odds are always stacked against you. That underdog tension occasionally lands. Then a texture pops, an NPC walks through a wall, and the mood evaporates. The city is split into distinct zones, each with its own feel. Yellow Zones operate like open-air prison camps - civilians watched by drones and KPA patrols, where blending in and moving carefully actually creates some tension. Red Zones are bombed-out, shoot-on-sight warzones where the resistance has a foothold and you push outward by taking strongholds. The zone variety is the game's best structural idea, and the level design inside those zones is often genuinely clever, with alternate routes through rubble, elevated pipes to sneak along, and hideable positions everywhere. The weapon modification system is also a real standout: you can flip a rifle into a light machine gun or a makeshift grenade launcher mid-firefight, which gives combat a scrappy resourcefulness that fits the setting. It is the one mechanic that feels fully cooked. The problems pile up fast around that core, though. Mission objectives repeat with numbing regularity - cut a wire here, hold a radio tower there, liberate another block with the same canned animation. The Far Cry comparison that players reach for constantly is fair, but Far Cry at least varies its busywork. Here the loop calcifies by the midpoint of the campaign, and the story offers nothing to carry you through the grind. Brady never speaks, the resistance leaders trade cliches, and the KPA remains an abstract enemy with zero characterization. Four-player co-op (called Resistance Mode) exists and has its own progression with gear unlocks and skill upgrades, but the mission pool draws from the same shallow well as the singleplayer, so if you are already fatigued, jumping online will not fix that. This Freedom Fighter Bundle includes the base game and the Expansion Pass, which adds story DLC missions that some players credit with extending the experience to 60-plus hours if you are thorough. The PC version runs better than the console versions did at launch, and years of patches have addressed the worst of the launch-state crashes and frame-rate collapses - though rough edges remain baked into the code and will not be patched out at this point. If you go in expecting a budget-tier open-world FPS with one great mechanic, a striking setting, and a lot of uneven execution around both, you will find something mildly entertaining. Go in expecting a hidden gem and you will bounce off it hard. Alex, Scout Team

Tags

steamGuerrilla WarfareWeapon ModdingZone-Based ProgressionFour-Player Co-opAlternate HistoryOpen-World FPSResistance Mode

System Requirements

System requirements for Homefront: The Revolution - Freedom Fighter Bundle aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
54
Steam
61%(16,922)

Game Info

Developer
Dambuster Studios
Publisher
Deep Silver
Release Date
May 17, 2016

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