Compare Homefront key prices across 50+ stores and find the best deal. Developed by Kaos Studios. Published by THQ Nordic. Released on 3/14/2011. Available on PC. Genres: Action. Metacritic score: 70/100.

A cinematic FPS with a genuinely unsettling premise that delivers a punchy four-hour campaign and squanders almost all of it on corridor shooting. Worth it if the story hook grabs you.

I went into Homefront expecting a disposable CoD clone, and the opening thirty minutes genuinely surprised me. The setup, a unified Korea occupying the continental United States by 2027, is written with real weight. Scripted scenes of civilians being executed in suburban streets and a child watching his parents shot set a tone that most military shooters never bother reaching for. Credit where it is due: the scenario was shaped by John Milius, co-writer of Apocalypse Now and Red Dawn, and that pedigree shows in the atmosphere even when the mechanics underneath it refuse to keep up. The single-player campaign is the core problem and the core talking point at the same time. You play as Ethan Brady, a former helicopter pilot pulled into the resistance, and the story moves with urgency, but it moves far too fast. Most players finish it in four hours, five if they read the scattered newspaper collectibles that flesh out the backstory. For a game selling itself on narrative immersion, that runtime is a serious liability. The linearity compounds the frustration: set-pieces are tightly scripted, AI allies and enemies behave unpredictably, and corridor after corridor funnels you toward a climax that simply stops rather than concludes. A Goliath drone section and a helicopter gunship sequence offer brief mechanical variety, but neither lasts long enough to leave a real mark. Multiplayer was where Homefront had its most original idea, and it still holds up conceptually. The Battle Points system let you earn in-game currency during a match by taking objectives and racking up kills, then spend it mid-round on weapons, vehicles, drones, helicopters, or tanks. It rewarded momentum rather than raw time-played, which was a smarter progression hook than the killstreak systems it competed against. Matches supported up to 32 players, and the larger maps with vehicle combat felt meaningfully different from anything Call of Duty was doing in 2011. The catch in 2025 is obvious: the official servers closed after THQ's collapse in 2013, and while some third-party PC servers still exist, active player counts are thin. Multiplayer as a selling point is essentially historical at this stage. Taken as a complete package today, Homefront is a curio from a specific moment in games history when the FPS genre was searching for a story worth telling and a studio bet everything on premise over polish. The atmosphere is still effective, the opening act still lands its punches, and anyone who can tolerate a four-hour sprint through competent but derivative shooting will find something genuinely affecting buried in it. If you need replayability, longevity, or mechanical depth, this is the wrong address. If you want a short, dark, story-first FPS that swings for emotional impact and occasionally connects, there are worse ways to spend an afternoon. Alex, Scout Team

Homefront key
Action

Homefront key

Mar 14, 2011Kaos StudiosTHQ Nordic
GamerScout Says

A cinematic FPS with a genuinely unsettling premise that delivers a punchy four-hour campaign and squanders almost all of it on corridor shooting. Worth it if the story hook grabs you.

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About Homefront key

I went into Homefront expecting a disposable CoD clone, and the opening thirty minutes genuinely surprised me. The setup, a unified Korea occupying the continental United States by 2027, is written with real weight. Scripted scenes of civilians being executed in suburban streets and a child watching his parents shot set a tone that most military shooters never bother reaching for. Credit where it is due: the scenario was shaped by John Milius, co-writer of Apocalypse Now and Red Dawn, and that pedigree shows in the atmosphere even when the mechanics underneath it refuse to keep up. The single-player campaign is the core problem and the core talking point at the same time. You play as Ethan Brady, a former helicopter pilot pulled into the resistance, and the story moves with urgency, but it moves far too fast. Most players finish it in four hours, five if they read the scattered newspaper collectibles that flesh out the backstory. For a game selling itself on narrative immersion, that runtime is a serious liability. The linearity compounds the frustration: set-pieces are tightly scripted, AI allies and enemies behave unpredictably, and corridor after corridor funnels you toward a climax that simply stops rather than concludes. A Goliath drone section and a helicopter gunship sequence offer brief mechanical variety, but neither lasts long enough to leave a real mark. Multiplayer was where Homefront had its most original idea, and it still holds up conceptually. The Battle Points system let you earn in-game currency during a match by taking objectives and racking up kills, then spend it mid-round on weapons, vehicles, drones, helicopters, or tanks. It rewarded momentum rather than raw time-played, which was a smarter progression hook than the killstreak systems it competed against. Matches supported up to 32 players, and the larger maps with vehicle combat felt meaningfully different from anything Call of Duty was doing in 2011. The catch in 2025 is obvious: the official servers closed after THQ's collapse in 2013, and while some third-party PC servers still exist, active player counts are thin. Multiplayer as a selling point is essentially historical at this stage. Taken as a complete package today, Homefront is a curio from a specific moment in games history when the FPS genre was searching for a story worth telling and a studio bet everything on premise over polish. The atmosphere is still effective, the opening act still lands its punches, and anyone who can tolerate a four-hour sprint through competent but derivative shooting will find something genuinely affecting buried in it. If you need replayability, longevity, or mechanical depth, this is the wrong address. If you want a short, dark, story-first FPS that swings for emotional impact and occasionally connects, there are worse ways to spend an afternoon. Alex, Scout Team

Tags

steamCinematic FPSLinear CampaignOccupation StoryBattle Points SystemNear-Future SettingResistance FighterShort CampaignScripted Set-Pieces

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Reviews & Ratings

Metacritic
70
Steam
61%(13,209)

Game Info

Developer
Kaos Studios
Publisher
THQ Nordic
Release Date
Mar 14, 2011

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