Compare Home Sweet Home prices across 50+ stores and find the best deal. Developed by YGGDRAZIL GROUP CO.,LTD. Published by YGGDRAZIL GROUP CO.,LTD. Released on 9/26/2017. Available on PC, Xbox. Genres: Adventure, Indie.

If you have a soft spot for horror that doesn't reach for familiar Western monsters, this Thai-made ghost story will get under your skin in ways a jump scare reel never could - though it outstays its welcome by chapter four.

I spent a few hours with Bangkok studio YGGDRAZIL Group's debut PC horror and found something genuinely rare: a first-person stealth-horror game whose scariest asset isn't a monster design but a mythology. The studio drew on Thai folklore with clear affection, and it shows in the details. The ghost girl Belle, armed with a box cutter and capable of sliding through blood portals in the walls, feels rooted in actual belief rather than borrowed tropes. Pretas - eternally hungry spirits from Buddhist tradition - show up around the halfway mark acting as roving sentries, their glowing red eyes scanning hallways while you decide whether to light a nearby incense stick as a distraction or just hold your breath behind a locker door. That incense mechanic, grounded in real cultural practice, is the kind of quiet handcraft I always root for in smaller games. The sound design is where YGGDRAZIL earns real praise. Belle's lament creeps through walls and under doors, growing louder as she closes in, and the slow metallic click of her blade retracting is the kind of audio detail that makes headphones feel like a bad idea. Diary pages, newspaper clippings, and scattered radio broadcasts drip-feed the story of Tim's missing wife Jane and the karmic logic underpinning the hauntings. The game treats karma as an active horror concept, not just window dressing, and the best moments feel genuinely philosophical in a way that lingers after you put the controller down. The honest caveat is that the loop gets thin by the back half. The core mechanic - crouch, move to cover, hide in locker, peek out, repeat - holds its tension well for the first two hours and then starts to feel mechanical rather than frightening. Puzzles asking you to extinguish ritual candles or restore power to fuse boxes are light enough not to frustrate, but they also don't push the horror forward the way good environmental design can. Bug reports across versions mention collectibles that can't be picked up and occasional moments where the game needs a restart to progress, which is the kind of friction that pulls you out of a carefully built atmosphere at exactly the wrong moment. At roughly two to five hours depending on how much you explore, the game knows when to end - a virtue in this genre - but the final act wraps on a cliffhanger pointing toward a sequel rather than closing its own emotional loop. For horror fans hunting something outside the usual Western or Japanese mythology pipeline, this is a worthwhile detour. The cultural specificity is its genuine strength: you won't find Belle or the Preta in any Amnesia or Outlast, and the environmental storytelling around Thai superstition gives every room a texture that generic haunted-house games lack. Players who need a longer, more mechanically varied experience will hit diminishing returns. Players who love a compact, atmosphere-forward horror that teaches them something they didn't know about another culture's fear will find it resonates longer than its runtime suggests. Kai, Scout Team

Home Sweet Home
AdventureIndie

Home Sweet Home

Sep 26, 2017YGGDRAZIL GROUP CO.,LTD
GamerScout Says

If you have a soft spot for horror that doesn't reach for familiar Western monsters, this Thai-made ghost story will get under your skin in ways a jump scare reel never could - though it outstays its welcome by chapter four.

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About Home Sweet Home

I spent a few hours with Bangkok studio YGGDRAZIL Group's debut PC horror and found something genuinely rare: a first-person stealth-horror game whose scariest asset isn't a monster design but a mythology. The studio drew on Thai folklore with clear affection, and it shows in the details. The ghost girl Belle, armed with a box cutter and capable of sliding through blood portals in the walls, feels rooted in actual belief rather than borrowed tropes. Pretas - eternally hungry spirits from Buddhist tradition - show up around the halfway mark acting as roving sentries, their glowing red eyes scanning hallways while you decide whether to light a nearby incense stick as a distraction or just hold your breath behind a locker door. That incense mechanic, grounded in real cultural practice, is the kind of quiet handcraft I always root for in smaller games. The sound design is where YGGDRAZIL earns real praise. Belle's lament creeps through walls and under doors, growing louder as she closes in, and the slow metallic click of her blade retracting is the kind of audio detail that makes headphones feel like a bad idea. Diary pages, newspaper clippings, and scattered radio broadcasts drip-feed the story of Tim's missing wife Jane and the karmic logic underpinning the hauntings. The game treats karma as an active horror concept, not just window dressing, and the best moments feel genuinely philosophical in a way that lingers after you put the controller down. The honest caveat is that the loop gets thin by the back half. The core mechanic - crouch, move to cover, hide in locker, peek out, repeat - holds its tension well for the first two hours and then starts to feel mechanical rather than frightening. Puzzles asking you to extinguish ritual candles or restore power to fuse boxes are light enough not to frustrate, but they also don't push the horror forward the way good environmental design can. Bug reports across versions mention collectibles that can't be picked up and occasional moments where the game needs a restart to progress, which is the kind of friction that pulls you out of a carefully built atmosphere at exactly the wrong moment. At roughly two to five hours depending on how much you explore, the game knows when to end - a virtue in this genre - but the final act wraps on a cliffhanger pointing toward a sequel rather than closing its own emotional loop. For horror fans hunting something outside the usual Western or Japanese mythology pipeline, this is a worthwhile detour. The cultural specificity is its genuine strength: you won't find Belle or the Preta in any Amnesia or Outlast, and the environmental storytelling around Thai superstition gives every room a texture that generic haunted-house games lack. Players who need a longer, more mechanically varied experience will hit diminishing returns. Players who love a compact, atmosphere-forward horror that teaches them something they didn't know about another culture's fear will find it resonates longer than its runtime suggests. Kai, Scout Team

Tags

singleplayercontroller-supporttier:indieThai FolkloreStealth HorrorLocker HidingDefenseless ProtagonistEnvironmental StorytellingCultural HorrorShort HorrorCheckpoint-Based

System Requirements

Minimum

OS
Windows 7 / 8 / 8.1 / 10
Memory
4 GB RAM
Storage
11 GB available space
Graphics
NVIDIA® GeForce® GTX 560 or better
Processor
Intel Core i3

Recommended

OS
Windows 7 / 8 / 8.1 / 10
Memory
8 GB RAM
Storage
11 GB available space
Graphics
NVIDIA® GeForce® GTX 770 or better
Processor
Intel Core i5

Reviews & Ratings

No ratings available

Game Info

Developer
YGGDRAZIL GROUP CO.,LTD
Publisher
YGGDRAZIL GROUP CO.,LTD
Release Date
Sep 26, 2017

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