
HoloSprint
A gesture-controlled racer that replaces your controller with hand motions, novel input method, but depth runs shallow.
GamerScout Verdict
Novel input system that outwears its welcome before you finish the first lap.
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About HoloSprint
HoloSprint strips away the traditional racing wheel or gamepad entirely, letting you steer by extending your arms and moving them left or right in front of your PC or Mac's camera. It's a gimmick-first design, which means the novelty wears fast once the initial 'this actually works' moment passes. The racing itself is bare-bones casual fare with no progression systems, no AI rivals to speak of, and minimal track variety. If you've got a motion-capture setup or just want to experience what a full-hand racing input feels like for 30 minutes, it's harmless. But don't expect lap times, leaderboards, or anything resembling sim or arcade depth. I respect the experimental input design, but execution matters more than concept. There's no tutorial that frames when hand-steering actually shines, no difficulty scaling, and no reason to boot it up twice. It's a proof-of-concept masquerading as a finished game, best filed under 'tried it once at a party' rather than 'bought it and revisited.'

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- 7
- Memory
- 6 GB RAM
- Storage
- 150 MB available space
- Graphics
- GeForce 775 M Radeon HD 6970
- Processor
- Intel core i5 2.7mhz
- Sound Card
- Onboard
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Game Info
- Developer
- Hologram Studios
- Publisher
- Hologram Studios
- Release Date
- Dec 26, 2019
