Compare Holdfast: Nations At War prices across trusted key stores and find the best deal. Developed by Anvil Game Studios. Published by Anvil Game Studios. Released on 3/5/2020. Available on PC, Xbox. Genres: Action, Indie, Massively Multiplayer, RPG, Simulation, Strategy.

150-player Napoleonic and WW1 battles where musket volleys, bayonet charges, and line infantry tactics replace twitch reflexes. Coordination wins, not KDA.

Holdfast: Nations At War is a large-scale multiplayer shooter built around the organized chaos of black-powder warfare. Set across two historical periods, the Napoleonic Era and World War 1, it drops you into servers with up to 150 players and asks you to hold a line, follow orders, and resist the very human urge to break formation and sprint toward the enemy alone. Most of the time that urge gets you killed inside three seconds, which is exactly the right kind of punishment loop for this type of game. The class system is where the meaningful decisions live. You are not just picking a loadout; you are picking a role inside a living military structure. Riflemen and musketeers form the firing lines, officers coordinate pushes and rallies, engineers drop field fortifications, musicians literally play instruments to provide morale buffs, and naval classes shift the action onto ships and coastal maps. Each class has hard constraints. A musketeer does not have the accuracy of a rifleman but brings volume of fire. An officer without followers is just a man with a sword making noise. The interdependence is genuine and it rewards players who read the server chat, follow their regiment, and think about positioning rather than personal score. For anyone used to modern shooters the early hours will feel uncomfortable. Reload times are long, accuracy is deliberately limited, and dying while your musket is mid-animation happens a lot. But that friction is the point. When a coordinated line volley tears through an enemy formation, or when a cavalry charge breaks a flank that had been holding for ten minutes, the payoff is a kind of collective satisfaction that solo-carry shooters rarely produce. The two historical settings add genuine variety in feel: Napoleonic combat leans into mass infantry formations and melee, while WW1 maps introduce trenches, a slightly different class set, and the grinding attritional pressure that fits the period. The rough edges are real and worth naming. Servers depend on organized communities and regiments; if you join a low-population server at the wrong hour, the tactical depth evaporates and it becomes a confused skirmish. AI is not a meaningful part of the experience since this is almost entirely player-versus-player. New players who parachute in without reading the class guides or joining a regiment discord will bounce off quickly. The tutorial gives you the mechanical basics but does not prepare you for the social layer, and that social layer is basically the entire product. Finding an active regiment and playing with voice communication transforms the game from baffling to genuinely gripping, and that is advice you should treat as a prerequisite rather than a suggestion. With a 90 percent positive rating across more than 28,000 Steam reviews, the player base is clearly bought in. The mod and custom server ecosystem keeps things flexible, and the dedicated regiment communities have been active enough to sustain regular organized battles. For a strategy and sim-minded player who wants something that rewards reading the room over reaction time, this is a rare thing: a shooter where patience and positional awareness matter more than aim. Diego, Scout Team

Holdfast: Nations At War

Holdfast: Nations At War

Mar 5, 2020Anvil Game Studios
GamerScout Says

150-player Napoleonic and WW1 battles where musket volleys, bayonet charges, and line infantry tactics replace twitch reflexes. Coordination wins, not KDA.

PCXbox
Steam Deck VerifiedProtonDB Gold
Best Price Available
€9.49-50%
at Steam
Lowest tracked: €9.88
Track this price

GamerScout Verdict

Best for patient, community-oriented players who want historical large-scale battles where coordination beats reflexes.

Compare Prices(5 stores)

SteamBest price
StandardEurope (EU)Steam KeyKey
€9.49-50%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€16.95
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€17.95-5%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€18.64
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€9.8815 Jun 2026
Current best
€9.49
Lowest since we started tracking
Keyshops
€8.87€12.36€15.85€19.345 Jun28 Jun20 Jul12 Aug3 Sept
5 Jun — 3 Sept
Create alert

Screenshots & Media

About Holdfast: Nations At War

Holdfast: Nations At War is a large-scale multiplayer shooter built around the organized chaos of black-powder warfare. Set across two historical periods, the Napoleonic Era and World War 1, it drops you into servers with up to 150 players and asks you to hold a line, follow orders, and resist the very human urge to break formation and sprint toward the enemy alone. Most of the time that urge gets you killed inside three seconds, which is exactly the right kind of punishment loop for this type of game. The class system is where the meaningful decisions live. You are not just picking a loadout; you are picking a role inside a living military structure. Riflemen and musketeers form the firing lines, officers coordinate pushes and rallies, engineers drop field fortifications, musicians literally play instruments to provide morale buffs, and naval classes shift the action onto ships and coastal maps. Each class has hard constraints. A musketeer does not have the accuracy of a rifleman but brings volume of fire. An officer without followers is just a man with a sword making noise. The interdependence is genuine and it rewards players who read the server chat, follow their regiment, and think about positioning rather than personal score. For anyone used to modern shooters the early hours will feel uncomfortable. Reload times are long, accuracy is deliberately limited, and dying while your musket is mid-animation happens a lot. But that friction is the point. When a coordinated line volley tears through an enemy formation, or when a cavalry charge breaks a flank that had been holding for ten minutes, the payoff is a kind of collective satisfaction that solo-carry shooters rarely produce. The two historical settings add genuine variety in feel: Napoleonic combat leans into mass infantry formations and melee, while WW1 maps introduce trenches, a slightly different class set, and the grinding attritional pressure that fits the period. The rough edges are real and worth naming. Servers depend on organized communities and regiments; if you join a low-population server at the wrong hour, the tactical depth evaporates and it becomes a confused skirmish. AI is not a meaningful part of the experience since this is almost entirely player-versus-player. New players who parachute in without reading the class guides or joining a regiment discord will bounce off quickly. The tutorial gives you the mechanical basics but does not prepare you for the social layer, and that social layer is basically the entire product. Finding an active regiment and playing with voice communication transforms the game from baffling to genuinely gripping, and that is advice you should treat as a prerequisite rather than a suggestion. With a 90 percent positive rating across more than 28,000 Steam reviews, the player base is clearly bought in. The mod and custom server ecosystem keeps things flexible, and the dedicated regiment communities have been active enough to sustain regular organized battles. For a strategy and sim-minded player who wants something that rewards reading the room over reaction time, this is a rare thing: a shooter where patience and positional awareness matter more than aim.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamLine Infantry TacticsRegiment PlayHistorical MultiplayerLarge-Scale BattlesClass RolesMelee CombatNaval CombatCommunity-DrivenOrganized PvP

System Requirements

Minimum

Processor
2 GHz Dual Core
Memory
4 GB RAM
Graphics
Direct X 11 Compatible Card
DirectX
Version 11
Network
Broadband Internet connection
Storage
8 GB availabl…

Recommended

OS
Windows 10 64-bit or Windows 11 64-bit
Processor
Intel i7-8700k or AMD Ryzen 5 3600X
Memory
10 GB RAM
Graphics
Nvidia GTX 1060 6GB or Radeon RX 580 8GB
DirectX
Version 11
Network
Broadband Int…

Keep exploring

Community Discussion

Be the first to comment on Holdfast: Nations At War.

Reviews & Ratings

Steam
90%(28,342)

Game Info

Developer
Anvil Game Studios
Publisher
Anvil Game Studios
Release Date
Mar 5, 2020

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€9.49
See offer

Across the 24,168 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Holdfast: Nations At War live on Twitch

Looking for more? See games like Holdfast: Nations At War →

Frequently asked questions about Holdfast: Nations At War

How much does Holdfast: Nations At War cost?

As of 3 September 2026, the cheapest in-stock offer for Holdfast: Nations At War is €9.49 at Steam, out of 16 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Holdfast: Nations At War cheapest?

The lowest in-stock price we track for Holdfast: Nations At War is €9.49 at Steam (3 September 2026). We compare 16 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Holdfast: Nations At War available on?

Holdfast: Nations At War is available on PC, Xbox.

When was Holdfast: Nations At War released?

Holdfast: Nations At War was released on 5 March 2020.

Who developed Holdfast: Nations At War?

Holdfast: Nations At War was developed by Anvil Game Studios.