Compare Hoa prices across trusted key stores and find the best deal. Developed by Skrollcat Studio. Published by PM Studios, inc.. Released on 8/24/2021. Available on PC, Mac, Xbox. Genres: Action, Adventure, Casual. Metacritic score: 71/100.

Two to three hours of hand-painted calm that looks like a Studio Ghibli film and plays like one too, for better and worse.

My first thought booting up Hoa was that someone had somehow animated a watercolor sketchbook and handed me a controller. The hand-painted art from Skrollcat Studio is genuinely arresting from the first frame, the kind of thing that makes you slow-walk through areas just to stare at the backgrounds. That first impression holds throughout, and in a game this short, atmosphere does a lot of heavy lifting. The question worth asking before you spend your money is whether the thing holding that art up is strong enough to carry you through. Hoa is a 2D puzzle-platformer built around a fairy-like protagonist returning to a ruined homeland. Each area has a sleeping guardian you wake by collecting butterflies and activating seals, and each guardian rewards you with a new ability: a double jump, a ground-slam, and eventually a float that opens up higher paths. The creature-assisted traversal is a genuine highlight. Rhinoceros beetles serve as mobile platforms, skittish ladybugs demand quick timing, and bouncy bugs act as living trampolines. None of it is difficult, and the game is transparent about that contract. You cannot die in most of the game, checkpoints are generous, and the puzzles hover somewhere between "mild detour" and "breezy stroll." Reviewers and players have consistently flagged the challenge floor as a real limitation, and they are right: if you want Celeste-style precision or even the modest friction of a mid-tier platformer, Hoa will leave you unsatisfied. What Hoa does exceptionally well is tone. The orchestral score, composed by Johannes Johansson, is piano-led and genuinely lovely, and it works in lockstep with those visuals to produce something closer to interactive mood music than a traditional game. The story doles itself out in fragments through guardian dialogue, keeping narrative direction deliberately vague until a late tonal shift that catches most players off guard. The final chapter swaps the pastoral warmth for a darker industrial zone and then a disorienting black-and-white inverted-controls sequence where left becomes right and up becomes down. It is the only moment the game asks anything of your reflexes, and it lands harder because of how calm everything before it was. Worth noting: players sensitive to motion sickness should brace for that section specifically. On the practical side, the runtime sits between two and three hours depending on pace, with 18 Steam achievements that most players collect in a single run. Replayability is thin: once the story resolves, there is not much mechanical reason to return. Some platforms reported minor performance hiccups at scene transitions at launch. The PC version is generally regarded as the smoothest of the available versions. Who should buy it: anyone who wants a short, gorgeous, low-pressure experience, parents looking for something appropriate to play alongside younger kids, or seasoned players who need a palette cleanser between harder games. Who should skip it: anyone expecting a platformer with actual bite. Alex, Scout Team

Hoa

Hoa

Aug 24, 2021Skrollcat StudioPM Studios, inc.
GamerScout Says

Two to three hours of hand-painted calm that looks like a Studio Ghibli film and plays like one too, for better and worse.

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GamerScout Verdict

Worth it for cozy-game fans wanting a two-hour visual showpiece; skip if you need any real platforming challenge.

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Screenshots & Media

About Hoa

My first thought booting up Hoa was that someone had somehow animated a watercolor sketchbook and handed me a controller. The hand-painted art from Skrollcat Studio is genuinely arresting from the first frame, the kind of thing that makes you slow-walk through areas just to stare at the backgrounds. That first impression holds throughout, and in a game this short, atmosphere does a lot of heavy lifting. The question worth asking before you spend your money is whether the thing holding that art up is strong enough to carry you through. Hoa is a 2D puzzle-platformer built around a fairy-like protagonist returning to a ruined homeland. Each area has a sleeping guardian you wake by collecting butterflies and activating seals, and each guardian rewards you with a new ability: a double jump, a ground-slam, and eventually a float that opens up higher paths. The creature-assisted traversal is a genuine highlight. Rhinoceros beetles serve as mobile platforms, skittish ladybugs demand quick timing, and bouncy bugs act as living trampolines. None of it is difficult, and the game is transparent about that contract. You cannot die in most of the game, checkpoints are generous, and the puzzles hover somewhere between "mild detour" and "breezy stroll." Reviewers and players have consistently flagged the challenge floor as a real limitation, and they are right: if you want Celeste-style precision or even the modest friction of a mid-tier platformer, Hoa will leave you unsatisfied. What Hoa does exceptionally well is tone. The orchestral score, composed by Johannes Johansson, is piano-led and genuinely lovely, and it works in lockstep with those visuals to produce something closer to interactive mood music than a traditional game. The story doles itself out in fragments through guardian dialogue, keeping narrative direction deliberately vague until a late tonal shift that catches most players off guard. The final chapter swaps the pastoral warmth for a darker industrial zone and then a disorienting black-and-white inverted-controls sequence where left becomes right and up becomes down. It is the only moment the game asks anything of your reflexes, and it lands harder because of how calm everything before it was. Worth noting: players sensitive to motion sickness should brace for that section specifically. On the practical side, the runtime sits between two and three hours depending on pace, with 18 Steam achievements that most players collect in a single run. Replayability is thin: once the story resolves, there is not much mechanical reason to return. Some platforms reported minor performance hiccups at scene transitions at launch. The PC version is generally regarded as the smoothest of the available versions. Who should buy it: anyone who wants a short, gorgeous, low-pressure experience, parents looking for something appropriate to play alongside younger kids, or seasoned players who need a palette cleanser between harder games. Who should skip it: anyone expecting a platformer with actual bite.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supporttier:indieCozyGhibli-inspiredGuardian AwakeningButterfly CollectiblesInverted-Controls FinaleMotion-Sickness WarningNo Death StateShort-Form Platformer

System Requirements

Minimum

OS
Windows 7 (64bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
AMD/NVIDIA graphic card, with at least 2GB of dedicated VRAM and with at least DirectX 11 and Shader Model 5.1 support: AMD Radeon HD 7870 or NVIDIA GeForce GTX 760 or newer is recommended.
Processor
AMD / Intel CPU running at 2.8 GHz or higher
Sound Card
Integrated or dedicated DirectX 9 compatible sound card

Recommended

OS
Windows 10 (64bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
AMD/NVIDIA dedicated graphic card, with at least 4GB of dedicated VRAM (or more) and with at least DirectX 11 and Shader Model 5.1 support: NVIDIA GeForce GTX 1050 Ti or AMD Radeon R9
Processor
AMD / Intel processor running at 3.5 GHz or higher
Sound Card
Integrated or dedicated DirectX 9 compatible sound card

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Community Discussion

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Reviews & Ratings

Metacritic
71

Game Info

Developer
Skrollcat Studio
Publisher
PM Studios, inc.
Release Date
Aug 24, 2021

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Frequently asked questions about Hoa

How much does Hoa cost?

Hoa pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Hoa cheapest?

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What platforms is Hoa available on?

Hoa is available on PC, Mac, Xbox.

When was Hoa released?

Hoa was released on 24 August 2021.

Who developed Hoa?

Hoa was developed by Skrollcat Studio and published by PM Studios, inc..

Is Hoa worth buying?

Hoa holds a Metacritic score of 71/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.