Compare Hit Tank PRO prices across 50+ stores and find the best deal. Developed by Bacq Stellan. Published by OtakuMaker.com. Released on 12/2/2015. Available on PC. Genres: Action, Adventure, Casual, Indie, Strategy.

If your benchmark for a tank game is Battle City on NES, Hit Tank PRO will feel like a lateral move at best and a step back at worst. Proceed with very low expectations.

I put some time into Hit Tank PRO hoping to find a compact top-down shooter worth recommending to anyone who enjoys light arcade strategy between longer sessions. What I found instead was a game that reads better on paper than it plays on screen. The core loop is straightforward: you pilot a tank from a top-down view, clear waves of enemies across 60 levels, and try to survive long enough to climb an online leaderboard. Three modes are on offer - Missions, Challenge, and Mode PRO - plus four difficulty settings that adjust hitbox size and tank speed, which is a genuinely flexible idea. In practice, though, the loop runs out of meaningful variation fast. The enemy roster lists nine different tank types, but player reviews consistently flag that the AI follows predictable, repetitive patterns. That matters a lot in a strategy-adjacent title. When you can predict every enemy move by level three, the game stops asking you to think and starts asking you to just not miss. The adjustable hitbox and speed options in the game settings do give you a modest layer of self-imposed challenge, and the leaderboard at least provides a reason to replay for score-hunters, but these are thin hooks for long-term engagement. On the presentation side, the situation is rough. The soundtrack is effectively a single looping track, visual assets are bare-bones even by intentional retro standards, and the UI communicates very little with clarity. A few players noted a bug where enemy tanks drift off-screen, making level completion impossible without restarting - that kind of technical sloppiness on a small map set is hard to forgive. The maps themselves are cramped, which limits tactical positioning and makes the difficulty feel artificial rather than earned. Where Hit Tank PRO gets a partial pass is accessibility. There is a free demo, the controls are simple to pick up, and the difficulty curve is gradual enough that an absolute newcomer to the genre will not be immediately discouraged. If you hand this to someone who has never touched a top-down shooter, they will probably get twenty minutes of curiosity out of it. For anyone with a passing familiarity with the genre - think the Atari Combat lineage or even the old Flash-era tank games - this offers nothing that those references did not do better a long time ago. The mod ecosystem is nonexistent, there is no co-op mode to offset the thin solo content, and post-launch updates have not materially changed the experience. The honest read is that Hit Tank PRO is a very small solo project with ambitions that outpace its execution. The framework for a fun arcade tank game is visible underneath the rough edges, but the follow-through on AI design, audio, and bug fixes never arrived. At its tier-level price it is a low-stakes gamble, but low stakes does not equal good value when the content wears thin inside a single sitting. Diego, Scout Team

Hit Tank PRO
ActionAdventureCasualIndieStrategy

Hit Tank PRO

Dec 2, 2015Bacq StellanOtakuMaker.com
GamerScout Says

If your benchmark for a tank game is Battle City on NES, Hit Tank PRO will feel like a lateral move at best and a step back at worst. Proceed with very low expectations.

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Historical low: $1.4

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Screenshots & Media

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About Hit Tank PRO

I put some time into Hit Tank PRO hoping to find a compact top-down shooter worth recommending to anyone who enjoys light arcade strategy between longer sessions. What I found instead was a game that reads better on paper than it plays on screen. The core loop is straightforward: you pilot a tank from a top-down view, clear waves of enemies across 60 levels, and try to survive long enough to climb an online leaderboard. Three modes are on offer - Missions, Challenge, and Mode PRO - plus four difficulty settings that adjust hitbox size and tank speed, which is a genuinely flexible idea. In practice, though, the loop runs out of meaningful variation fast. The enemy roster lists nine different tank types, but player reviews consistently flag that the AI follows predictable, repetitive patterns. That matters a lot in a strategy-adjacent title. When you can predict every enemy move by level three, the game stops asking you to think and starts asking you to just not miss. The adjustable hitbox and speed options in the game settings do give you a modest layer of self-imposed challenge, and the leaderboard at least provides a reason to replay for score-hunters, but these are thin hooks for long-term engagement. On the presentation side, the situation is rough. The soundtrack is effectively a single looping track, visual assets are bare-bones even by intentional retro standards, and the UI communicates very little with clarity. A few players noted a bug where enemy tanks drift off-screen, making level completion impossible without restarting - that kind of technical sloppiness on a small map set is hard to forgive. The maps themselves are cramped, which limits tactical positioning and makes the difficulty feel artificial rather than earned. Where Hit Tank PRO gets a partial pass is accessibility. There is a free demo, the controls are simple to pick up, and the difficulty curve is gradual enough that an absolute newcomer to the genre will not be immediately discouraged. If you hand this to someone who has never touched a top-down shooter, they will probably get twenty minutes of curiosity out of it. For anyone with a passing familiarity with the genre - think the Atari Combat lineage or even the old Flash-era tank games - this offers nothing that those references did not do better a long time ago. The mod ecosystem is nonexistent, there is no co-op mode to offset the thin solo content, and post-launch updates have not materially changed the experience. The honest read is that Hit Tank PRO is a very small solo project with ambitions that outpace its execution. The framework for a fun arcade tank game is visible underneath the rough edges, but the follow-through on AI design, audio, and bug fixes never arrived. At its tier-level price it is a low-stakes gamble, but low stakes does not equal good value when the content wears thin inside a single sitting. Diego, Scout Team

Tags

singleplayertrading-cardstier:sub-5Top-Down ShooterTank CombatArcade Score AttackLeaderboardAdjustable HitboxShort SessionNo Mod SupportBudget Indie

System Requirements

Minimum

OS
WINDOWS XP / WINDOWS VISTA / WINDOWS 7 / WINDOWS 8 / WINDOWS 10
Memory
512 Mo MB RAM
Storage
60 MB available space

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Game Info

Developer
Bacq Stellan
Publisher
OtakuMaker.com
Release Date
Dec 2, 2015

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2026-06-101.40(lowest)

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How much does Hit Tank PRO cost?

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What platforms is Hit Tank PRO available on?

Hit Tank PRO is available on PC.

When was Hit Tank PRO released?

Hit Tank PRO was released on 2 December 2015.

Who developed Hit Tank PRO?

Hit Tank PRO was developed by Bacq Stellan and published by OtakuMaker.com.