Compare Hills Of Glory 3D prices across 50+ stores and find the best deal. Developed by AMA. Published by Plug In Digital. Released on 5/28/2015. Available on PC. Genres: Casual, Indie, Strategy.

Curious enough for a short session, shallow enough to finish in one sitting - a mobile port that brings cartoon WW2 bunker defense to PC with minimal fanfare and even less depth.

I went into Hills of Glory 3D expecting the kind of lean, focused design that makes a good mobile-to-PC port work on a quiet afternoon. What I found is a reverse tower defense game that ditches the traditional lane-and-turret setup entirely: you are the bunker, enemies swarm from multiple directions across an open field, and your job is to manage a rotating arsenal before anything punches through your armor. No build phase, no resource placement, no tech tree. The strategic layer here is thin by PC standards, but that is not necessarily a dealbreaker if you know what you are walking into. The weapon roster is the game's most honest selling point. Rifles, mortars, flamethrowers, and air strikes each fill a distinct role against the incoming waves. Rifles handle individual infantry, mortars need timing to be effective against clustered groups, and air strikes are your big-cooldown panic button when tanks roll in from a blind angle. Directional arrows on the screen edge flag threats before they enter your field of view, which is a sensible concession given how narrow the visible battlefield is. The cartoon art style keeps the tone light - exaggerated animations and war-movie references are clearly intentional humor rather than a budget shortcut. On that visual front, for a 2013-origin mobile game ported to PC in 2015, it holds together fine. Where the wheels come off is depth and staying power. There are 21 campaign missions tracing a route from Italy toward Germany, plus an Endless mode for score-chasing, but the decision space never really expands. You are rotating through the same four-to-five weapon types from the first mission to the last, and the AI does not throw curveball compositions that demand a rethink. Critics who covered the mobile version noted it was "the most aggravating kind of game: one with good ideas but sloppy execution" - and the PC build does not add systems to paper over that criticism. There is no mod support, no difficulty scaling worth speaking of, and no community of any size keeping the metagame alive. My spreadsheet stayed closed the whole time. For strategy fans expecting the kind of layered decision-making you get from proper tower defense titles, this will feel like a tech demo. For someone who wants 90 minutes of low-commitment, mildly tactical arcade action with a WW2 aesthetic, it delivers exactly that and nothing more. Think of it as the gaming equivalent of a war B-movie: you know the plot beats, the acting is broad, but it passes the time without demanding anything from you. The PC port is functional, the controls translate acceptably from touchscreen origins, and the session length per mission is short enough to dip in and out. Diego, Scout Team

Hills Of Glory 3D
CasualIndieStrategy

Hills Of Glory 3D

May 28, 2015AMAPlug In Digital
GamerScout Says

Curious enough for a short session, shallow enough to finish in one sitting - a mobile port that brings cartoon WW2 bunker defense to PC with minimal fanfare and even less depth.

PC
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Screenshots & Media

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About Hills Of Glory 3D

I went into Hills of Glory 3D expecting the kind of lean, focused design that makes a good mobile-to-PC port work on a quiet afternoon. What I found is a reverse tower defense game that ditches the traditional lane-and-turret setup entirely: you are the bunker, enemies swarm from multiple directions across an open field, and your job is to manage a rotating arsenal before anything punches through your armor. No build phase, no resource placement, no tech tree. The strategic layer here is thin by PC standards, but that is not necessarily a dealbreaker if you know what you are walking into. The weapon roster is the game's most honest selling point. Rifles, mortars, flamethrowers, and air strikes each fill a distinct role against the incoming waves. Rifles handle individual infantry, mortars need timing to be effective against clustered groups, and air strikes are your big-cooldown panic button when tanks roll in from a blind angle. Directional arrows on the screen edge flag threats before they enter your field of view, which is a sensible concession given how narrow the visible battlefield is. The cartoon art style keeps the tone light - exaggerated animations and war-movie references are clearly intentional humor rather than a budget shortcut. On that visual front, for a 2013-origin mobile game ported to PC in 2015, it holds together fine. Where the wheels come off is depth and staying power. There are 21 campaign missions tracing a route from Italy toward Germany, plus an Endless mode for score-chasing, but the decision space never really expands. You are rotating through the same four-to-five weapon types from the first mission to the last, and the AI does not throw curveball compositions that demand a rethink. Critics who covered the mobile version noted it was "the most aggravating kind of game: one with good ideas but sloppy execution" - and the PC build does not add systems to paper over that criticism. There is no mod support, no difficulty scaling worth speaking of, and no community of any size keeping the metagame alive. My spreadsheet stayed closed the whole time. For strategy fans expecting the kind of layered decision-making you get from proper tower defense titles, this will feel like a tech demo. For someone who wants 90 minutes of low-commitment, mildly tactical arcade action with a WW2 aesthetic, it delivers exactly that and nothing more. Think of it as the gaming equivalent of a war B-movie: you know the plot beats, the acting is broad, but it passes the time without demanding anything from you. The PC port is functional, the controls translate acceptably from touchscreen origins, and the session length per mission is short enough to dip in and out. Diego, Scout Team

Tags

singleplayertier:sub-5Reverse Tower DefenseWave DefenseMobile PortCartoon Art StyleWW2 SettingEndless ModeShort SessionsArcade Strategy

System Requirements

Minimum

OS
Windows® XP (SP3), Windows® Vista (SP2), Windows® 7 (SP1), Windows® 8
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
128 MB DirectX® 9.0 compatible, Shader Model 3.0 support
Processor
3.4 GHz Intel® Pentium® D 945 / 2.0Ghz AMD® Athlon™ 64 X2 3800+
Sound Card
DirectX® 9.0 compatible
Additional Notes
Compatible video cards: ATI Radeon HD 2600XT / 3000 / 4000 / 5000 / 6000 / 7000 -- Nvidia GeForce 7600GS / 8 / 9 / 100 / 200 / 400 / 500 / 600

Recommended

OS
Windows® XP SP3, Windows® Vista SP2, Windows® 7 SP1, Windows® 8
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
256 MB, DirectX® 10.0 compatible, Shader model 4.0 support (Radeon HD3870 / GeForce 8800GT)
Processor
2.4 GHz Intel® Core2Duo® E6600 / 2.5 GHz AMD® Athlon™ 64 X2 4800+
Sound Card
DirectX® 9.0 compatible
Additional Notes
Compatible video cards: ATI Radeon HD 2600XT / 3000 / 4000 / 5000 / 6000 / 7000 -- Nvidia GeForce 7600GS / 8 / 9 / 100 / 200 / 400 / 500 / 600

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Game Info

Developer
AMA
Publisher
Plug In Digital
Release Date
May 28, 2015

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What platforms is Hills Of Glory 3D available on?

Hills Of Glory 3D is available on PC.

When was Hills Of Glory 3D released?

Hills Of Glory 3D was released on 28 May 2015.

Who developed Hills Of Glory 3D?

Hills Of Glory 3D was developed by AMA and published by Plug In Digital.