
High Smileson
When the internet needs a breather, it apparently makes games like this: a click-through world of surreal mini-stories and hidden snails, built for anyone running on empty.
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About High Smileson
I want to be honest about what kind of mood this game requires, because that framing matters more than anything else I could say. High Smileson is the kind of experience you open when the day has been genuinely too much, the kind of thing that asks almost nothing of you and, in return, offers something quietly strange and warm. It comes from the illustrated world of a solo internet artist who goes by the same name, and the whole thing functions less like a game and more like a guided wander through someone's sketchbook. The core loop is a click-read-find structure spread across a world map. You tap into a scene, poke around the cartoon artwork, and uncover small vignettes, brief stories that play out with a gentle absurdist logic. The protagonist wears a pink hoodie and encounters things like being offered the mathematical symbol for Pi when they are hungry, or spending time with a crocodile in a single sock. There is no combat, no timer, no failure state. Alongside the mini-stories, each scene hides High Snailson, a companion you are tasked with locating in the artwork, which gives the exploration a soft Where's Waldo quality without any of the frustration. The hunt for your snail friend becomes an excuse to slow down and actually look at what the illustrator has put on screen. The art is cartoony and brightly colored, leaning into the psychedelic and comic-book end of 2D illustration. It is not technically demanding, but it is intentional: every scene has a hand-drawn quality that feels personal rather than procedurally assembled. The soundtrack reportedly pairs well with this, keeping a low, unhurried ambience that I would describe as the audio equivalent of a Sunday afternoon with nowhere to be. There is a content note worth flagging: Steam's page indicates the game includes one cartoon image involving adult themes (no anatomical detail) and some drug imagery, which is worth being aware of depending on your context for playing. The honest limitation here is length. High Smileson is short. There are not dozens of scenes waiting to be unlocked, and if you click through with any urgency at all, you will reach the end of what is on offer faster than you might hope. For someone buying this as a game-length experience, that could feel thin. For someone buying it the way you might buy a small illustrated zine or a thirty-minute ambient album, the length fits. The question this game really asks is whether you can match its pace and let the mini-stories land without pushing past them. Players who do will find something genuinely calming. Players who cannot will finish in one sitting and feel a little underwhelmed. This is for the person who has been playing something dense and punishing for weeks and just wants to sit with something soft for an hour. It is also for anyone who has followed internet illustrators and wondered what one of their worlds would feel like to step inside. It is not a game for everyone, and it knows that. But for the specific mood it is chasing, it mostly gets there. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 256 MB RAM
- DirectX
- Version 9.0
- Storage
- 512 MB available space
- Graphics
- Integrated
- Processor
- Celeron
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Game Info
- Developer
- Robohamster
- Publisher
- Robohamster
- Release Date
- Feb 18, 2021