Compare Hidden Dragon: Legend prices across trusted key stores and find the best deal. Developed by MegaFun Games Ltd.. Published by GAMEPOCH. Released on 1/22/2018. Available on PC. Genres: Action, Indie. Metacritic score: 54/100.

Gorgeous Tang Dynasty visuals wrapped around combat that promises Ninja Gaiden but delivers something rougher, cheaper, and oddly compelling in short bursts.

My honest first thought booting this up was that MegaFun Games had no business making something this visually confident for a first-run indie side-scroller. The Unreal 4 engine puts real weight behind bamboo groves, jade-encrusted caves, and crumbling Luoyang streetscapes, and for a small Chinese studio putting out one of the earliest console-ban-lifted exports, the production ambition is genuinely touching. Then you press the first button and the gap between vision and execution opens up. You play as Lu, an amnesiac warrior who wakes in a prison massacre and spends four chapters unraveling a shadowy Organization's conspiracy across Imperial China, set loosely after Empress Wu's abdication. The story goes exactly where you expect and handles its reveals with the grace of a QTE you didn't see coming. Characters are introduced and vanish before you've learned their names, and the English voice track is the kind of dub you endure for about twenty minutes before switching to the original Mandarin and never looking back. The Mandarin track actually holds together; the English recording sounds like the lines were captured in three different rooms on different days. Combat is the headline and also the biggest argument in the room. You have sword light and heavy strings, dagger throws for chip damage and safe approach, a grappling claw that pulls in smaller enemies, and an evasion roll that grants invincibility frames and can cancel into more attacks. A rage gauge builds through fighting and unlocks special skills. On paper, this is the good stuff. In practice, the combo routes lock you into single paths with no mixing, enemy super armor regularly swats your strings mid-execution, and groups mob you from off-screen with next to no audio warning. The skill tree, split across combos, special moves, and Sutra fragments scattered through levels, sounds deep but is opaque to the point of confusion. Several reviewers who finished the game still couldn't parse what some upgrade stats actually did. What saves combat from total collapse is that a well-timed dash counter genuinely feels satisfying when it lands, and the boss encounters, while inconsistent in quality, have enough spectacle to push you through the flat stretches. Platforming sits between serviceable and frustrating. The grapple hook sections in particular feel clunky, and there are collision detection hiccups around double jumps that produce deaths no amount of skill prevents. Levels are longer than they feel like they should be, and the game drops no indicators for missed collectibles, meaning completionists either replay blindly or accept the gaps. On the other hand, the level design hides genuine secrets and alternate routes, and a few encounters can be bypassed entirely by taking a higher or lower path, which is a subtle design kindness worth noting. The whole run clocks in around five to seven hours depending on how stubbornly you fight back against the damage-sponge back half. For players who love the look of Imperial China in games and can tolerate rough edges in arcade brawlers, there is something here that rewards patience. The music sets a classical Chinese mood without demanding your attention, the art style is distinctive in a genre where most side-scrollers reach for pixel aesthetics, and the ambition reads through even the parts that don't quite work. MegaFun clearly cared. What this is not is a polished substitute for the Strider remake, Nioh, or any of the brawlers it quietly aspires to. Buy it at a discount with low expectations on the story and a specific appetite for old-school punishing arcade action, and you might find a rough diamond. Buy it hoping for the trailer, and you will be disappointed before chapter two. Kai, Scout Team

Hidden Dragon: Legend

Hidden Dragon: Legend

Jan 22, 2018MegaFun Games Ltd.GAMEPOCH
GamerScout Says

Gorgeous Tang Dynasty visuals wrapped around combat that promises Ninja Gaiden but delivers something rougher, cheaper, and oddly compelling in short bursts.

PC
Best Price Available
€14.99
at Steam
Lowest tracked: €14.88
Track this price

GamerScout Verdict

Worth a discounted buy for old-school brawler fans who can forgive clunky edges in exchange for striking Imperial China visuals.

Compare Prices(4 stores)

SteamBest price
StandardEurope (EU)Steam KeyKey
€14.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€15.28
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€15.47
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€15.88-13%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€14.8813 Jun 2026
Current best
€14.99
Official storesKeyshops
€13.87€14.68€15.48€16.295 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Hidden Dragon: Legend

My honest first thought booting this up was that MegaFun Games had no business making something this visually confident for a first-run indie side-scroller. The Unreal 4 engine puts real weight behind bamboo groves, jade-encrusted caves, and crumbling Luoyang streetscapes, and for a small Chinese studio putting out one of the earliest console-ban-lifted exports, the production ambition is genuinely touching. Then you press the first button and the gap between vision and execution opens up. You play as Lu, an amnesiac warrior who wakes in a prison massacre and spends four chapters unraveling a shadowy Organization's conspiracy across Imperial China, set loosely after Empress Wu's abdication. The story goes exactly where you expect and handles its reveals with the grace of a QTE you didn't see coming. Characters are introduced and vanish before you've learned their names, and the English voice track is the kind of dub you endure for about twenty minutes before switching to the original Mandarin and never looking back. The Mandarin track actually holds together; the English recording sounds like the lines were captured in three different rooms on different days. Combat is the headline and also the biggest argument in the room. You have sword light and heavy strings, dagger throws for chip damage and safe approach, a grappling claw that pulls in smaller enemies, and an evasion roll that grants invincibility frames and can cancel into more attacks. A rage gauge builds through fighting and unlocks special skills. On paper, this is the good stuff. In practice, the combo routes lock you into single paths with no mixing, enemy super armor regularly swats your strings mid-execution, and groups mob you from off-screen with next to no audio warning. The skill tree, split across combos, special moves, and Sutra fragments scattered through levels, sounds deep but is opaque to the point of confusion. Several reviewers who finished the game still couldn't parse what some upgrade stats actually did. What saves combat from total collapse is that a well-timed dash counter genuinely feels satisfying when it lands, and the boss encounters, while inconsistent in quality, have enough spectacle to push you through the flat stretches. Platforming sits between serviceable and frustrating. The grapple hook sections in particular feel clunky, and there are collision detection hiccups around double jumps that produce deaths no amount of skill prevents. Levels are longer than they feel like they should be, and the game drops no indicators for missed collectibles, meaning completionists either replay blindly or accept the gaps. On the other hand, the level design hides genuine secrets and alternate routes, and a few encounters can be bypassed entirely by taking a higher or lower path, which is a subtle design kindness worth noting. The whole run clocks in around five to seven hours depending on how stubbornly you fight back against the damage-sponge back half. For players who love the look of Imperial China in games and can tolerate rough edges in arcade brawlers, there is something here that rewards patience. The music sets a classical Chinese mood without demanding your attention, the art style is distinctive in a genre where most side-scrollers reach for pixel aesthetics, and the ambition reads through even the parts that don't quite work. MegaFun clearly cared. What this is not is a polished substitute for the Strider remake, Nioh, or any of the brawlers it quietly aspires to. Buy it at a discount with low expectations on the story and a specific appetite for old-school punishing arcade action, and you might find a rough diamond. Buy it hoping for the trailer, and you will be disappointed before chapter two.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardstier:aaa2.5D BrawlerTang Dynasty SettingRage GaugeSutra Upgrade SystemGrapple Hook TraversalCombo-Based CombatUnreal Engine IndieCollectible Hunting

System Requirements

Minimum

OS
Windows 7 / 8.1 / 10 (64bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
NVIDIA GTX 750TI / AMD(ATI) Radeon HD 5870
Processor
Intel i5 4460 / AMD FX8300

Recommended

OS
Windows 7 / 8.1 / 10 (64bit)
Memory
16 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
NVIDIA GTX 1060 / AMD Radeon R9 390
Processor
Intel i7 4790 / AMD Ryzen 5 1500X

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Reviews & Ratings

Metacritic
54

Game Info

Developer
MegaFun Games Ltd.
Publisher
GAMEPOCH
Release Date
Jan 22, 2018

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Frequently asked questions about Hidden Dragon: Legend

How much does Hidden Dragon: Legend cost?

As of 7 September 2026, the cheapest in-stock offer for Hidden Dragon: Legend is €14.99 at Steam, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Hidden Dragon: Legend cheapest?

The lowest in-stock price we track for Hidden Dragon: Legend is €14.99 at Steam (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Hidden Dragon: Legend available on?

Hidden Dragon: Legend is available on PC.

When was Hidden Dragon: Legend released?

Hidden Dragon: Legend was released on 22 January 2018.

Who developed Hidden Dragon: Legend?

Hidden Dragon: Legend was developed by MegaFun Games Ltd. and published by GAMEPOCH.

Is Hidden Dragon: Legend worth buying?

Hidden Dragon: Legend holds a Metacritic score of 54/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.