Compare HexaMon prices across trusted key stores and find the best deal. Developed by Fancy Bytes. Published by Libredia Entertainment. Released on 11/17/2017. Available on PC. Genres: Casual, Indie.

If matching-puzzle games are your guilty-pleasure wind-down, HexaMon's merge-four mechanic and hand-painted monster charm make it a decent ten-minute session starter, though its low ceiling will disappoint anyone hunting depth.

I went into HexaMon expecting something that sits comfortably in the same drawer as browser flash games from 2008, and honestly, it mostly lives up to that expectation, for better and worse. The core loop is straightforward: slide and group four identical monsters on a hexagonal grid, watch them fuse into a stronger creature, repeat until that creature reaches peak evolution and disappears from the board. It's the same satisfying collision that powers a dozen mobile puzzle hits, transplanted onto a hex grid that adds just enough spatial wrinkle to make placement feel deliberate rather than random. The 35 structured levels do escalate in a real way. Early boards play like a gentle tutorial you never asked for, but mid-game maps start introducing irregular board shapes and tighter space constraints that force you to think a couple of moves ahead. The flood mode is where things get genuinely pressured: the board fills from below whether you're ready or not, and suddenly all that casual-pace thinking has to happen on a clock. It's a small design idea but it lands well, and it's the clearest sign that Fancy Bytes understood the loop needed a gear-shift mechanism to stay interesting. Beyond the 35 story levels sits a free mode with over 1,000 procedural or preset levels, which is the kind of number that looks great on a storefront and means you will not run out of content before you run out of interest. The presentation punches modestly above the budget. Monsters are rendered against hand-painted backdrops that have a storybook softness to them, and the accompanying soundtrack sits in that cheerful, looping register that some people find soothing and others will mute by the third session. I'm in the soothing camp. It never tries to be anything more than pleasantly ambient, which suits the rhythm of the game. The 12 Steam achievements give completionists a light checklist without demanding the kind of grind that turns a casual game into a chore. Where HexaMon shows its seams is in its overall ambition, or the deliberate lack of it. There are no unlockable monster types, no board modifiers to discover late-game, no score-attack leaderboard to chase. The game is what it is from level one onward, just incrementally harder. Players who want a puzzle system that keeps revealing new mechanical layers will hit the ceiling fast and feel the absence. It is also a 2017 release with virtually no public review footprint, which tells you something about where it lands in the market: quietly competent, quietly forgotten. For the right person, that quietness is the point. If you want something to fill twenty minutes between bigger games, something with a little visual warmth and a loop that doesn't demand your full attention, HexaMon delivers that without friction. It's the kind of small release I'm glad exists on Steam, even if I'd hesitate to hand it to anyone who needs a puzzle game with real staying power. Kai, Scout Team

HexaMon

HexaMon

Nov 17, 2017Fancy BytesLibredia Entertainment
GamerScout Says

If matching-puzzle games are your guilty-pleasure wind-down, HexaMon's merge-four mechanic and hand-painted monster charm make it a decent ten-minute session starter, though its low ceiling will disappoint anyone hunting depth.

PC
Best Price Available
€0.00
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Historical low: €2.52

GamerScout Verdict

Best for casual puzzle fans who want a low-stakes, visually warm session-filler with no mechanical depth required.

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Price History

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Screenshots & Media

About HexaMon

I went into HexaMon expecting something that sits comfortably in the same drawer as browser flash games from 2008, and honestly, it mostly lives up to that expectation, for better and worse. The core loop is straightforward: slide and group four identical monsters on a hexagonal grid, watch them fuse into a stronger creature, repeat until that creature reaches peak evolution and disappears from the board. It's the same satisfying collision that powers a dozen mobile puzzle hits, transplanted onto a hex grid that adds just enough spatial wrinkle to make placement feel deliberate rather than random. The 35 structured levels do escalate in a real way. Early boards play like a gentle tutorial you never asked for, but mid-game maps start introducing irregular board shapes and tighter space constraints that force you to think a couple of moves ahead. The flood mode is where things get genuinely pressured: the board fills from below whether you're ready or not, and suddenly all that casual-pace thinking has to happen on a clock. It's a small design idea but it lands well, and it's the clearest sign that Fancy Bytes understood the loop needed a gear-shift mechanism to stay interesting. Beyond the 35 story levels sits a free mode with over 1,000 procedural or preset levels, which is the kind of number that looks great on a storefront and means you will not run out of content before you run out of interest. The presentation punches modestly above the budget. Monsters are rendered against hand-painted backdrops that have a storybook softness to them, and the accompanying soundtrack sits in that cheerful, looping register that some people find soothing and others will mute by the third session. I'm in the soothing camp. It never tries to be anything more than pleasantly ambient, which suits the rhythm of the game. The 12 Steam achievements give completionists a light checklist without demanding the kind of grind that turns a casual game into a chore. Where HexaMon shows its seams is in its overall ambition, or the deliberate lack of it. There are no unlockable monster types, no board modifiers to discover late-game, no score-attack leaderboard to chase. The game is what it is from level one onward, just incrementally harder. Players who want a puzzle system that keeps revealing new mechanical layers will hit the ceiling fast and feel the absence. It is also a 2017 release with virtually no public review footprint, which tells you something about where it lands in the market: quietly competent, quietly forgotten. For the right person, that quietness is the point. If you want something to fill twenty minutes between bigger games, something with a little visual warmth and a loop that doesn't demand your full attention, HexaMon delivers that without friction. It's the kind of small release I'm glad exists on Steam, even if I'd hesitate to hand it to anyone who needs a puzzle game with real staying power.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:sub-5Merge MechanicHex GridMonster ThemedFlood ModeFree ModeCompletionist-FriendlyMouse-OnlyRelaxing PuzzleScore-Absent

System Requirements

Minimum

OS
Windows 7, 8, 10
Memory
1 GB RAM
Storage
60 MB available space
Graphics
On Board Graphics Card
Processor
1.5 GHz

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Game Info

Developer
Fancy Bytes
Publisher
Libredia Entertainment
Release Date
Nov 17, 2017

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Frequently asked questions about HexaMon

How much does HexaMon cost?

HexaMon pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is HexaMon available on?

HexaMon is available on PC.

When was HexaMon released?

HexaMon was released on 17 November 2017.

Who developed HexaMon?

HexaMon was developed by Fancy Bytes and published by Libredia Entertainment.