Compare Heroes of Legionwood prices across 50+ stores and find the best deal. Developed by Dark Gaia Studios. Published by KOMODO. Released on 7/24/2015. Available on PC. Genres: Casual, Indie, RPG.

A quiet RPG Maker gem that borrows Bioware's tone-wheel and applies it to a post-apocalyptic world most people never gave a chance. Worth the full three-episode run if old-school JRPGs still move you.

I have a soft spot for RPG Maker games that punch well above their toolset, and Heroes of Legionwood is one of the better cases for why you should not skip them. Dark Gaia Studios is essentially a one-person operation, and the ambition here is genuine: three complete story episodes, each with its own narrative arc, that together form a single 30-plus-hour RPG set 100 years after a catastrophe called the Darkness consumed most of civilisation. That premise could feel thin, but the writing gives it weight. You play as Locke, male or female, choosing from six classes at the outset and allocating points across six core stats. The class system is genuinely open-ended: each class sets base growth rates, but what you build from there is largely your own call. The part that surprised me most is the dialogue system. Rather than full text choices, the game models conversation on a tone-wheel approach, offering confident, serious, casual, and snide responses, plus occasional class-specific retorts. Your attitude quietly shapes how party members and NPCs respond to you, nudges quest rewards, and gates certain paths entirely. It is not Mass Effect in scope, the developer has been honest about that, but for a solo-built RPG Maker title the reactivity is real enough that two playthroughs feel distinct. Big decisions land with weight: faction allegiances, whether to steal or grind, who you protect and who you sacrifice. Episode 3 even introduces mutually exclusive stealth sequences where a character specced into the Subterfuge talent opens options others cannot access. Combat is the roughest edge. Turn-based and serviceable on Normal, it has a tendency to flatten out by mid-game: advanced Techs rarely outperform simply stacking raw damage, and enemy variety leans on elemental weaknesses that quietly punish anyone who under-invested in magic. Hard difficulty reportedly sharpens things considerably, and players who enjoy optimising party composition across a cleric and multiple secondary healers will find more to chew on than those who treat it as background noise. The backtracking in Episode 1 is the other friction point, since the geography is wide and fast-travel is limited. What the game does beautifully is mood. The post-apocalyptic fantasy setting has a weight to it, two opposing factions debating whether the Darkness is punishment or enemy, a world quietly dying at its edges while your party tries to hold something together. Episode 3 brought the biggest scope of the three, with different opening questlines depending on faction choices carried in from Episode 2. The developer spent nearly three years completing the trilogy and that care shows in the connective tissue between arcs. Each episode resolves its own story, so there are no brutal cliffhangers, but the full run rewards you for reading every piece of lore. This is the kind of game that will sit at zero reviews on most storefronts, not because it is bad, but because it never had a marketing moment. The 80% positive rating on Steam, thin as the sample is, reflects genuine goodwill from the people who did find it. If you grew up on SNES RPGs and respect what a small team can do with limited tools and clear intent, the full three-episode bundle is worth the time far more than its price suggests. Kai, Scout Team

Heroes of Legionwood
CasualIndieRPG

Heroes of Legionwood

Jul 24, 2015Dark Gaia StudiosKOMODO
GamerScout Says

A quiet RPG Maker gem that borrows Bioware's tone-wheel and applies it to a post-apocalyptic world most people never gave a chance. Worth the full three-episode run if old-school JRPGs still move you.

PC
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About Heroes of Legionwood

I have a soft spot for RPG Maker games that punch well above their toolset, and Heroes of Legionwood is one of the better cases for why you should not skip them. Dark Gaia Studios is essentially a one-person operation, and the ambition here is genuine: three complete story episodes, each with its own narrative arc, that together form a single 30-plus-hour RPG set 100 years after a catastrophe called the Darkness consumed most of civilisation. That premise could feel thin, but the writing gives it weight. You play as Locke, male or female, choosing from six classes at the outset and allocating points across six core stats. The class system is genuinely open-ended: each class sets base growth rates, but what you build from there is largely your own call. The part that surprised me most is the dialogue system. Rather than full text choices, the game models conversation on a tone-wheel approach, offering confident, serious, casual, and snide responses, plus occasional class-specific retorts. Your attitude quietly shapes how party members and NPCs respond to you, nudges quest rewards, and gates certain paths entirely. It is not Mass Effect in scope, the developer has been honest about that, but for a solo-built RPG Maker title the reactivity is real enough that two playthroughs feel distinct. Big decisions land with weight: faction allegiances, whether to steal or grind, who you protect and who you sacrifice. Episode 3 even introduces mutually exclusive stealth sequences where a character specced into the Subterfuge talent opens options others cannot access. Combat is the roughest edge. Turn-based and serviceable on Normal, it has a tendency to flatten out by mid-game: advanced Techs rarely outperform simply stacking raw damage, and enemy variety leans on elemental weaknesses that quietly punish anyone who under-invested in magic. Hard difficulty reportedly sharpens things considerably, and players who enjoy optimising party composition across a cleric and multiple secondary healers will find more to chew on than those who treat it as background noise. The backtracking in Episode 1 is the other friction point, since the geography is wide and fast-travel is limited. What the game does beautifully is mood. The post-apocalyptic fantasy setting has a weight to it, two opposing factions debating whether the Darkness is punishment or enemy, a world quietly dying at its edges while your party tries to hold something together. Episode 3 brought the biggest scope of the three, with different opening questlines depending on faction choices carried in from Episode 2. The developer spent nearly three years completing the trilogy and that care shows in the connective tissue between arcs. Each episode resolves its own story, so there are no brutal cliffhangers, but the full run rewards you for reading every piece of lore. This is the kind of game that will sit at zero reviews on most storefronts, not because it is bad, but because it never had a marketing moment. The 80% positive rating on Steam, thin as the sample is, reflects genuine goodwill from the people who did find it. If you grew up on SNES RPGs and respect what a small team can do with limited tools and clear intent, the full three-episode bundle is worth the time far more than its price suggests. Kai, Scout Team

Tags

singleplayercontroller-supporttrading-cardscloud-savestier:sub-5RPG MakerTone-Wheel DialogueBranching ChoicesMultiple EndingsPost-Apocalyptic FantasyEpisodicClass CustomizationFaction SystemTurn-Based CombatSolo Developer

System Requirements

Minimum

OS
Microsoft Windows XP or better (32 bit or 64 bit)
Memory
512 MB RAM
DirectX
Version 9.0
Storage
400 MB available space
Graphics
Intel GMA series or better
Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor
Sound Card
DirectSound-compatible sound card

Recommended

OS
Microsoft Windows 7 or better (32 bit or 64 bit)
Memory
1 GB RAM
DirectX
Version 9.0
Storage
400 MB available space
Graphics
Intel HD Graphics series or better
Processor
Intel® Corei3 2.3 GHz equivalent or faster processor

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Game Info

Developer
Dark Gaia Studios
Publisher
KOMODO
Release Date
Jul 24, 2015

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2026-06-071.48(lowest)

Frequently asked questions about Heroes of Legionwood

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What platforms is Heroes of Legionwood available on?

Heroes of Legionwood is available on PC.

When was Heroes of Legionwood released?

Heroes of Legionwood was released on 24 July 2015.

Who developed Heroes of Legionwood?

Heroes of Legionwood was developed by Dark Gaia Studios and published by KOMODO.