Compare Hermes: Sibyls' Prophecy prices across 50+ stores and find the best deal. Developed by GameMixer. Published by Alawar Casual. Released on 9/9/2020. Available on PC. Genres: Adventure, Casual, Strategy.

Seventy levels of Greek-mythology time management where your click efficiency and resource chain order matter more than the relaxed mode wants you to think.

I'll be straight with you: this is not a strategy game in the Paradox sense, and anyone arriving here from a grand-strategy search needs to recalibrate their expectations immediately. Hermes: Sibyls' Prophecy is a casual time-management and resource-chain game, the fifth entry in GameMixer's Hermes series, and it wears that identity without apology. You play as an unseen director guiding Hermes and a rotating cast of Olympian gods across level-by-level maps, clicking to queue up workers, trigger builds, collect resources, and clear obstacles before the clock runs out. Think Viking Brothers or Roads of Rome rather than anything with a tech tree that takes three hours to learn. The mechanical loop is tighter than the mythology-lite presentation suggests. Each of the 50 base levels (plus a 20-level bonus chapter) is essentially a small optimization puzzle: you need wood before you can repair a building, gold from a repaired bank to unlock a deity, and that deity's special ability to unblock the next resource node. The order you click matters. Idle workers cost you the gold-medal time threshold on Expert mode, and figuring out the correct priority sequence for a tricky level is genuinely satisfying when it clicks. The three difficulty modes, Novice, Expert, and Relaxed, do a reasonable job of letting players self-select their stress level. Relaxed removes the timer entirely, Novice gives you ample time, and Expert is where the puzzle sharpens into something worth replaying. The inclusion of god-specific abilities, such as Artemis contributing hunting bonuses and Ares unlocking combat-adjacent options, adds light variety to what would otherwise be a pure click-speed exercise. What the game does not offer is depth beyond the level boundary. There is no persistent progression between stages, no economy that carries forward, no meta-layer where decisions compound over time. Each map resets clean. For a genre specialist that is a limitation worth naming; for the target audience, which is players who want a contained 15-minute session they can close cleanly, it is arguably the correct design call. The seven collectible items scattered across stages and the Steam achievement list give completionists a light secondary checklist, but do not expect them to extend the runtime significantly. The review pool on Steam is small, 12 total, but sits at 100 percent positive, and community sentiment from other distribution platforms echoes that fans of the series find the formula reliably enjoyable entry to entry. The mythology art style is colorful and clear, which matters in a genre where reading the map state at a glance is core to performance. The bundled walkthrough is a smart inclusion for players who stall on a level without wanting to grind retries. My one structural complaint is that the bonus chapter content is front-loaded in difficulty rather than properly escalating, so the pacing flattens toward the end rather than building to a satisfying peak. If you are new to the time-management subgenre and want something with a clear tutorial arc, recognizable IP, and zero punishing failure states, this is a well-constructed entry point. If you already own earlier Hermes titles and liked them, the level count here justifies another pass. Strategy veterans looking for decision depth will bounce off it fast and should look elsewhere. Diego, Scout Team

Hermes: Sibyls' Prophecy
AdventureCasualStrategy

Hermes: Sibyls' Prophecy

Sep 9, 2020GameMixerAlawar Casual
GamerScout Says

Seventy levels of Greek-mythology time management where your click efficiency and resource chain order matter more than the relaxed mode wants you to think.

PC
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Historical low: $0.98

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About Hermes: Sibyls' Prophecy

I'll be straight with you: this is not a strategy game in the Paradox sense, and anyone arriving here from a grand-strategy search needs to recalibrate their expectations immediately. Hermes: Sibyls' Prophecy is a casual time-management and resource-chain game, the fifth entry in GameMixer's Hermes series, and it wears that identity without apology. You play as an unseen director guiding Hermes and a rotating cast of Olympian gods across level-by-level maps, clicking to queue up workers, trigger builds, collect resources, and clear obstacles before the clock runs out. Think Viking Brothers or Roads of Rome rather than anything with a tech tree that takes three hours to learn. The mechanical loop is tighter than the mythology-lite presentation suggests. Each of the 50 base levels (plus a 20-level bonus chapter) is essentially a small optimization puzzle: you need wood before you can repair a building, gold from a repaired bank to unlock a deity, and that deity's special ability to unblock the next resource node. The order you click matters. Idle workers cost you the gold-medal time threshold on Expert mode, and figuring out the correct priority sequence for a tricky level is genuinely satisfying when it clicks. The three difficulty modes, Novice, Expert, and Relaxed, do a reasonable job of letting players self-select their stress level. Relaxed removes the timer entirely, Novice gives you ample time, and Expert is where the puzzle sharpens into something worth replaying. The inclusion of god-specific abilities, such as Artemis contributing hunting bonuses and Ares unlocking combat-adjacent options, adds light variety to what would otherwise be a pure click-speed exercise. What the game does not offer is depth beyond the level boundary. There is no persistent progression between stages, no economy that carries forward, no meta-layer where decisions compound over time. Each map resets clean. For a genre specialist that is a limitation worth naming; for the target audience, which is players who want a contained 15-minute session they can close cleanly, it is arguably the correct design call. The seven collectible items scattered across stages and the Steam achievement list give completionists a light secondary checklist, but do not expect them to extend the runtime significantly. The review pool on Steam is small, 12 total, but sits at 100 percent positive, and community sentiment from other distribution platforms echoes that fans of the series find the formula reliably enjoyable entry to entry. The mythology art style is colorful and clear, which matters in a genre where reading the map state at a glance is core to performance. The bundled walkthrough is a smart inclusion for players who stall on a level without wanting to grind retries. My one structural complaint is that the bonus chapter content is front-loaded in difficulty rather than properly escalating, so the pacing flattens toward the end rather than building to a satisfying peak. If you are new to the time-management subgenre and want something with a clear tutorial arc, recognizable IP, and zero punishing failure states, this is a well-constructed entry point. If you already own earlier Hermes titles and liked them, the level count here justifies another pass. Strategy veterans looking for decision depth will bounce off it fast and should look elsewhere. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Time ManagementGreek MythologyLevel-BasedClick OptimizationBonus ChapterCollectiblesRelaxed Mode

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7 or later
Memory
2 GB RAM
DirectX
Version 11
Storage
600 MB available space
Graphics
GPU with at least 512MB of VRAM
Processor
2 GHz processor

Recommended

OS
Windows 7/8/10+
Memory
4 GB RAM
DirectX
Version 11
Storage
600 MB available space
Graphics
GPU with at least 1024MB of VRAM or better
Processor
3 GHZ processor or better

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Game Info

Developer
GameMixer
Publisher
Alawar Casual
Release Date
Sep 9, 2020

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Price History

2026-06-100.98(lowest)

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Hermes: Sibyls' Prophecy is available on PC.

When was Hermes: Sibyls' Prophecy released?

Hermes: Sibyls' Prophecy was released on 9 September 2020.

Who developed Hermes: Sibyls' Prophecy?

Hermes: Sibyls' Prophecy was developed by GameMixer and published by Alawar Casual.