
Herding Dog
If your idea of strategy is optimising a four-second click-to-bark loop across 21 low-poly fields, Herding Dog has exactly one trick and repeats it until you close the tab.
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About Herding Dog
My honest reaction after level one was that the entire design document for this game fits on a napkin: click to move your dog, right-click to bark, herd sheep, goats, cows, and chickens into a bullseye zone, collect scattered items before the level ends. That is the complete rulebook, and it does not grow meaningfully from there. As a strategy-and-sim guy I went in half-hoping for some emergent livestock-management puzzle, but the decision space never expands beyond positioning yourself behind an animal and clicking repeatedly. The per-animal behaviour differences are the one credible attempt at mechanical variety. Chickens follow you willingly, which makes them trivially easy to collect. Goats move in the opposite direction from where you approach, forcing you to position yourself on the far side of the target zone before nudging them in. Wolves and foxes appear in later levels as predators: you deal with them by barking them off or herding them into their own separate target area, which is an odd but mildly amusing wrinkle. In practice, though, critics and community posters alike have noted that most animals behave nearly identically once you strip away those surface quirks. The predator threat only tightens when multiple wolves appear at once, at which point losing one animal becomes almost unavoidable, though you can still clear the stage with a single survivor. Production issues pile on top of the shallow design. The objective marker that points you toward your next target breaks regularly, sending you wandering a map that should take thirty seconds and stretching it to ten frustrating minutes. Items can spawn inside terrain geometry and become unreachable. Achievements related to distance travelled are reported by the community as flatly broken and have not been patched. The soundtrack, expanded from two tracks at launch to nine, still loops on short cycles that wear on you fast. The low-poly visual style has a certain unpretentious charm on a thumbnail, but in motion the depth cues are poor enough that distinguishing uphill from downhill is genuinely difficult on some levels. The nine handcrafted levels give way to procedurally generated stages after that, and those later levels are where the repetition becomes impossible to ignore. Average playtime data sits under four hours, which is about right for someone chasing the achievement list, and even that number is padded by bug-induced wandering. No mod support, no difficulty settings, no leaderboard incentive beyond a letter grade at level end. This was ported from a mobile title called Join the Pack, and every design choice reflects that origin: short sessions, forgiving failure states, and a scope that simply does not scale up to a desktop monitor or a meaningful price tier. Who is this actually for? Genuinely young children, maybe ages four to six, who want to run a cartoon dog around a field without any real consequence. For that narrow audience it clears the bar. For anyone else searching this page, the answer to "is it worth buying right now" is a firm no, regardless of how low the asking price is. The bugs alone make it an awkward recommendation even as a gift for a child, and the broken achievements will aggravate anyone with a completion habit. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP/Vista/7/8/10
- Memory
- 1 GB RAM
- DirectX
- Version 11
- Storage
- 60 MB available space
- Graphics
- 7600 GT / HD 2600
- Processor
- 1.5 GHz
- Additional Notes
- OpenGL2.0, XBox 360 Gamepad
Recommended
- OS
- Windows 7/8/10
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 60 MB available space
- Graphics
- GTX660Ti
- Processor
- 2.0+ GHz
- Additional Notes
- OpenGL2.0, XBox 360 Gamepad
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Game Info
- Developer
- xixgames
- Publisher
- xixgames
- Release Date
- Jan 15, 2016