
Helltaker
Free, solo-made, and done in under two hours -- Helltaker is the rare short game that knows exactly what it is and executes it with more style than most paid releases.
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About Helltaker
I went in skeptical. The premise -- a stoic man in a white suit descends into Hell to build a demon harem -- reads like the logline for every low-effort anime bait title cluttering the free-to-play section. Then the puzzle grid loaded, the synth-heavy soundtrack by Mittsies kicked in, and I realized vanripper actually knows how to make a game. That realization took about ninety seconds. At its core, Helltaker is a Sokoban-style grid puzzler where your move count is your lifeline. Every step the Helltaker takes drains his "will," the resource Hell charges for the audacity of being alive inside it. Obstacles include boulders you can shove, skeleton warriors that require being knocked into a wall to destroy, spike traps that cost double moves to step on, and locked doors that demand keys collected along the route. The number of moves given per level is tight enough that brute-forcing your way through does not work -- you have to read the board before you touch a single button. New mechanics arrive at a steady pace across the roughly ten stages, and the difficulty curve is honest and fair right up until the final boss. That final encounter is a bullet-hell-style reflex gauntlet featuring Judgement, the High Prosecutor of Hell, hurling chain attacks across the screen -- a jarring genre pivot that catches most players off guard. It is not unfair, but it is a genuine shift in what the game asks of you, and the puzzle-skip option available elsewhere is locked out for it. The characters are what make the whole thing worth talking about. After clearing each puzzle you reach a demon girl, answer her personality-specific question correctly, and she joins the growing chaos. Get the answer wrong and she kills you, which is only annoying if you forgot your puzzle solution in the process. What surprised me was how much personality vanripper packed into these brief exchanges. Pandemonica is a dead-eyed customer service demon who runs entirely on coffee. Malina is sour, sarcastic, and apparently deep into turn-based strategy titles. Zdrada chain-smokes and judges everyone. Cerberus is three dog-girls sharing one soul. Lucifer is the CEO of Hell, visibly bored by your nonsense. The designs are sharp -- literally, they all dress like they have a board meeting at three -- and the art throughout has the kind of expressive confidence that takes genuine craft to pull off solo. The mid-puzzle hint system, where you can consult your collected demons for advice, is a lovely touch; their responses range from vague to actively unhelpful in ways that reveal character rather than pad runtime. The honest caveats are short and already implied by the strengths. Replayability is minimal once you know the solutions. The story is silly by design and nobody should arrive expecting depth. The late-game boss shift will frustrate players who came specifically for quiet grid logic. And at around one to two hours depending on how long later puzzles hold you up, some will close the credits wanting more -- which is both a genuine criticism and the highest compliment a short free game can receive. A first-anniversary bonus chapter, Examtaker, was added in 2021 and adds some welcome extra time with the characters, particularly Azazel and Lucifer. If you are the kind of person who lights up when a small, handcrafted thing reveals it was made with actual conviction -- the sort who finishes a one-person project and thinks about it for days -- Helltaker belongs in your library. The price is zero. The ask is two hours and a willingness to appreciate something that knows its own scale and respects it. Kai, Scout Team
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Game Info
- Developer
- vanripper
- Publisher
- vanripper
- Release Date
- May 11, 2020