Compare Hellpoint prices across 50+ stores and find the best deal. Developed by Cradle Games. Published by tinyBuild. Released on 7/30/2020. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG. Metacritic score: 64/100.

Dark sci-fi Souls-like set aboard a collapsing space station where reality fractured and everything wants you dead. Ambitious atmosphere, rough edges.

Hellpoint is an action RPG that wears its Souls-like inspirations openly, transplanting the familiar loop of methodical combat, punishing death, and labyrinthine level design into a grim sci-fi setting. You wake up on Irid Novo, a colossal space station wrecked by a quantum cataclysm that scrambled bodies, memories, and dimensions together. The result is a world that genuinely unsettles - corridors full of fused grotesqueries, architecture that shifts between recognizable brutalist sci-fi and something far stranger. For players who have exhausted FromSoftware's catalog and want that same atmosphere in a new coat of paint, there is enough here to hold attention, at least for a while. The build system gives you real options. You distribute points across attributes like Axions, Cognition, Ether, and Tenacity, and these feed into very different playstyles. Melee builds can lean into fast weapons like claws or go heavy with two-handed breacher types. Casting via Ether opens up ranged Hellpower attacks that feel genuinely satisfying when you land them. There is also a local co-op option that drops a second player into the same screen, which is a neat feature that not many Souls-likes bother with. The build variety holds up reasonably well in the first half of the game, though by the back half some options start to feel underbaked compared to straightforward melee. Where Hellpoint earns its Mixed review score is in execution. The writing never quite lands the philosophical weight it is reaching for. The lore has interesting bones - quantum duplication of consciousness, the collapse of civilization across simultaneous timelines - but the in-game text and NPC dialogue struggle to make those ideas emotionally meaningful. Compare this to something like the Environmental Storytelling in Dark Souls or the dense codex work of Planescape, and the worldbuilding here reads more like a sketch than a finished painting. Boss design is similarly uneven: a handful of encounters are genuinely inventive, but others feel undertuned or oddly paced, breaking the tension the atmosphere works hard to build. There is also a real feel of a small team stretching resources thin. Some areas have obvious production polish, then you round a corner into a section that feels placeholder-rough. The clock mechanic - where enemy behavior and spawns shift based on an in-game orbital cycle - is a clever systemic idea, but it rarely translates into memorable moment-to-moment encounters. It is the kind of feature that sounds great in a pitch document and quietly fades into the background during play. If you are primarily here for narrative payoff or tight, authored quest design, Hellpoint will frustrate you. The story does not reward re-reads. That said, Cradle Games made something that punches above its budget in atmosphere and structural ambition. If you like picking through environmental detail, experimenting with offbeat build combinations, and you have a high tolerance for jank, there is a specific kind of cult-game satisfaction available here. Think of it as a promising rough draft by developers who clearly understand what makes the genre tick but did not quite have the resources to fully deliver. Worth a look for Souls-completionists who want something different in setting. Everyone else should temper expectations accordingly. Monika, Scout Team

Hellpoint
ActionAdventureIndieRPG

Hellpoint

Jul 30, 2020Cradle GamestinyBuild
GamerScout Says

Dark sci-fi Souls-like set aboard a collapsing space station where reality fractured and everything wants you dead. Ambitious atmosphere, rough edges.

PCXbox
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Hellpoint

Hellpoint is an action RPG that wears its Souls-like inspirations openly, transplanting the familiar loop of methodical combat, punishing death, and labyrinthine level design into a grim sci-fi setting. You wake up on Irid Novo, a colossal space station wrecked by a quantum cataclysm that scrambled bodies, memories, and dimensions together. The result is a world that genuinely unsettles - corridors full of fused grotesqueries, architecture that shifts between recognizable brutalist sci-fi and something far stranger. For players who have exhausted FromSoftware's catalog and want that same atmosphere in a new coat of paint, there is enough here to hold attention, at least for a while. The build system gives you real options. You distribute points across attributes like Axions, Cognition, Ether, and Tenacity, and these feed into very different playstyles. Melee builds can lean into fast weapons like claws or go heavy with two-handed breacher types. Casting via Ether opens up ranged Hellpower attacks that feel genuinely satisfying when you land them. There is also a local co-op option that drops a second player into the same screen, which is a neat feature that not many Souls-likes bother with. The build variety holds up reasonably well in the first half of the game, though by the back half some options start to feel underbaked compared to straightforward melee. Where Hellpoint earns its Mixed review score is in execution. The writing never quite lands the philosophical weight it is reaching for. The lore has interesting bones - quantum duplication of consciousness, the collapse of civilization across simultaneous timelines - but the in-game text and NPC dialogue struggle to make those ideas emotionally meaningful. Compare this to something like the Environmental Storytelling in Dark Souls or the dense codex work of Planescape, and the worldbuilding here reads more like a sketch than a finished painting. Boss design is similarly uneven: a handful of encounters are genuinely inventive, but others feel undertuned or oddly paced, breaking the tension the atmosphere works hard to build. There is also a real feel of a small team stretching resources thin. Some areas have obvious production polish, then you round a corner into a section that feels placeholder-rough. The clock mechanic - where enemy behavior and spawns shift based on an in-game orbital cycle - is a clever systemic idea, but it rarely translates into memorable moment-to-moment encounters. It is the kind of feature that sounds great in a pitch document and quietly fades into the background during play. If you are primarily here for narrative payoff or tight, authored quest design, Hellpoint will frustrate you. The story does not reward re-reads. That said, Cradle Games made something that punches above its budget in atmosphere and structural ambition. If you like picking through environmental detail, experimenting with offbeat build combinations, and you have a high tolerance for jank, there is a specific kind of cult-game satisfaction available here. Think of it as a promising rough draft by developers who clearly understand what makes the genre tick but did not quite have the resources to fully deliver. Worth a look for Souls-completionists who want something different in setting. Everyone else should temper expectations accordingly. Monika, Scout Team

Tags

steamSouls-likeSci-Fi HorrorLocal Co-opBuild VarietyOrbital Clock SystemMelee CombatLore-Heavy EnvironmentQuantum LoreSingle-Player

System Requirements

System requirements for Hellpoint aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
64
Steam
73%(4,467)

Game Info

Developer
Cradle Games
Publisher
tinyBuild
Release Date
Jul 30, 2020

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Cradle Games