
Jumanji: Wild Adventures
Grab three friends and a couch before you touch this one. Solo, the cracks show fast. With a full squad of kids or forgiving adults, it clicks just enough to justify an evening.
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About Jumanji: Wild Adventures
I came to Jumanji: Wild Adventures from a shooter background and my first impression was pretty clear: this is not built for me, and it knows it. The whole thing is aimed squarely at families and younger players, and if you walk in expecting tight combat feedback or any kind of depth in the upgrade loop, you will bounce off it hard. That said, context matters. Cradle Games - the same studio that built Hellpoint, a properly demanding souls-like - clearly had to park their instincts at the door here. The result is competent but deliberately shallow, and understanding that going in saves a lot of frustration. The structure is a fixed-camera action-platformer where you pick one of four characters - Smolder Bravestone, Ruby Roundhouse, Mouse Finbar, or Shelly Oberon - and run through combat and platforming stages across a handful of themed zones: jungle, pirate coast, icy mountains, swamps. You drive between mission locations on an overworld map using a 4x4 jeep, which is a curious design call - only player one controls it while everyone else watches. Each mission has three-star challenge targets, hidden letters spelling JUMANJI, and locked chests to find. Character abilities are distinct enough to matter at the margins: Bravestone grabs a totem power-up, Ruby throws shurikens, Shelly deploys bug spray. Bosses are varied and mechanically simple, which is the right call for the audience. There is also some randomization in enemy placement between runs, which adds minor replay value if a kid wants to grind stars. Here is what does not work. The fixed camera produces blind jumps constantly, platforming is more luck than read at several points, and frame rate drops are reported across versions - the PC build is better than Switch but still dips on the overworld. Combat is basically one button mashed repeatedly, with no real spacing game or timing window to learn. The upgrade shop has been criticized widely for feeling like a grind that does not pay off. There is no online multiplayer at all - local co-op only, up to four players. On PC specifically, keyboard and mouse input is not supported, so you will need a controller plugged in before you launch. For adults playing alone, this is genuinely not the move. The levels drag, the story is skeletal, and the repetitive voice lines wear out their welcome within an hour. For a parent sitting on the couch next to a seven-year-old fan of the movies, the calculus changes. The difficulty settings are flexible, a bubble-rescue mechanic catches players who fall behind the camera scroll, and the visual variety across zones keeps younger attention reasonably well. The four-player local chaos is where the game finds its purpose. The IP flavor is handled faithfully even without movie cast voice actors, and the jokes in cutscenes land often enough. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 64-Bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 8 GB available space
- Graphics
- AMD Radeon RX 550 4GB / Nvidia GTX 750
- Processor
- AMD Ryzen 3 1200 /Intel Core i3-7100
- Sound Card
- DirectX Compatible Sound Card
Recommended
- OS
- Windows 10 64-Bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 16 GB available space
- Graphics
- AMD Radeon R9 280 / Nvidia GTX 960
- Processor
- AMD Ryzen 5 2500X / Intel Core i5-8400
- Sound Card
- DirectX Compatible Sound Card
Reviews & Ratings
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Game Info
- Developer
- Cradle Games
- Publisher
- Outright Games Ltd.
- Release Date
- Nov 3, 2023