Compare Hello Neighbor prices across 50+ stores and find the best deal. Developed by Dynamic Pixels. Published by tinyBuild Games. Released on 12/8/2017. Available on PC, Xbox. Genres: Adventure, Indie, Strategy.

Sneak into your creepy neighbor's house to uncover his basement secret, a stealth puzzle game where the AI learns your moves and adapts against you.

Hello Neighbor is a first-person stealth puzzle game built around one core premise: your neighbor is hiding something terrible in his basement, and you are going to figure out what. You break into his house, hunt for keys and switches, and try to reach that locked basement door without getting caught. Simple enough on paper, but the gimmick that separates this from a standard puzzle game is the adaptive AI. The neighbor tracks your habits and sets traps in the spots you tend to use. Took the same window twice? Expect a bear trap there on the third run. It is a clever concept that gives the game a cat-and-mouse feel that most stealth titles only promise. For a strategy-minded player, the AI adaptation loop is where the real decision-making lives. You have to vary your routes, deliberately sacrifice some runs to probe the neighbor's responses, and then plan an optimized approach based on what you learned. Think of it less like a horror game and more like a puzzle box with a behavioral layer on top. The house itself is a bizarre, Rube Goldberg-style structure that gets stranger as you progress through the three main acts, and working out the internal logic of each section is genuinely satisfying when it clicks. That said, the game has real problems worth knowing before you buy. The physics engine is notoriously janky, objects clip, stack unpredictably, and some puzzle solutions rely on manipulating boxes in ways that feel more like exploiting engine quirks than actual design intent. The AI adaptation, while interesting in concept, can sometimes feel inconsistent rather than truly intelligent; it occasionally places traps in nonsensical locations that suggest the system is more randomized than it lets on. The three-act structure also front-loads the best ideas and loses momentum toward the end, with Act 3 in particular drawing widespread criticism for pacing and clarity. The tutorial does a decent job of easing newcomers into the controls and the basic hide-and-seek loop, so this is not a punishing entry point for players unfamiliar with stealth mechanics. It respects your time enough to get you into the main gameplay loop quickly. Younger players and fans of puzzle-adventure games looking for light horror atmosphere will probably get the most mileage here. If you are chasing Alien Isolation-level stealth tension or a rigorous AI challenge, the execution falls short of the concept's ambition. The mod ecosystem on PC is modest, and the game does not have the depth or replayability that would reward extended sessions the way a systemic stealth sandbox might. Bottom line: Hello Neighbor is a flawed but genuinely interesting experiment in adaptive AI stealth. The core idea is strong, the early hours are fun, and the house's escalating weirdness keeps you curious. Just go in knowing the back half loses steam and the physics will annoy you at least once per session. Diego, Scout Team

Hello Neighbor
AdventureIndieStrategy

Hello Neighbor

Dec 8, 2017Dynamic PixelstinyBuild Games
GamerScout Says

Sneak into your creepy neighbor's house to uncover his basement secret, a stealth puzzle game where the AI learns your moves and adapts against you.

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About Hello Neighbor

Hello Neighbor is a first-person stealth puzzle game built around one core premise: your neighbor is hiding something terrible in his basement, and you are going to figure out what. You break into his house, hunt for keys and switches, and try to reach that locked basement door without getting caught. Simple enough on paper, but the gimmick that separates this from a standard puzzle game is the adaptive AI. The neighbor tracks your habits and sets traps in the spots you tend to use. Took the same window twice? Expect a bear trap there on the third run. It is a clever concept that gives the game a cat-and-mouse feel that most stealth titles only promise. For a strategy-minded player, the AI adaptation loop is where the real decision-making lives. You have to vary your routes, deliberately sacrifice some runs to probe the neighbor's responses, and then plan an optimized approach based on what you learned. Think of it less like a horror game and more like a puzzle box with a behavioral layer on top. The house itself is a bizarre, Rube Goldberg-style structure that gets stranger as you progress through the three main acts, and working out the internal logic of each section is genuinely satisfying when it clicks. That said, the game has real problems worth knowing before you buy. The physics engine is notoriously janky, objects clip, stack unpredictably, and some puzzle solutions rely on manipulating boxes in ways that feel more like exploiting engine quirks than actual design intent. The AI adaptation, while interesting in concept, can sometimes feel inconsistent rather than truly intelligent; it occasionally places traps in nonsensical locations that suggest the system is more randomized than it lets on. The three-act structure also front-loads the best ideas and loses momentum toward the end, with Act 3 in particular drawing widespread criticism for pacing and clarity. The tutorial does a decent job of easing newcomers into the controls and the basic hide-and-seek loop, so this is not a punishing entry point for players unfamiliar with stealth mechanics. It respects your time enough to get you into the main gameplay loop quickly. Younger players and fans of puzzle-adventure games looking for light horror atmosphere will probably get the most mileage here. If you are chasing Alien Isolation-level stealth tension or a rigorous AI challenge, the execution falls short of the concept's ambition. The mod ecosystem on PC is modest, and the game does not have the depth or replayability that would reward extended sessions the way a systemic stealth sandbox might. Bottom line: Hello Neighbor is a flawed but genuinely interesting experiment in adaptive AI stealth. The core idea is strong, the early hours are fun, and the house's escalating weirdness keeps you curious. Just go in knowing the back half loses steam and the physics will annoy you at least once per session. Diego, Scout Team

Tags

steamAdaptive AIStealth PuzzleFirst-PersonLight HorrorPhysics PuzzlesSingle PlayerMystery

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Reviews & Ratings

Steam
86%(29,528)

Game Info

Developer
Dynamic Pixels
Publisher
tinyBuild Games
Release Date
Dec 8, 2017

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