Compare Hellbreach: Vegas prices across 50+ stores and find the best deal. Developed by Infinity Ape Studios. Published by Iceberg Interactive. Released on 8/14/2024. Available on PC. Genres: Action, Indie.

If your Friday-night squad needs something to shoot demons in, Hellbreach: Vegas is a scrappy one-dev wave shooter that punches above its budget, just don't expect it to hold your group past a dozen sessions solo.

I have a soft spot for the kind of game that gets built by one person in a shed and somehow still captures the spirit of a genre AAA studios have mostly abandoned. Hellbreach: Vegas lands squarely in that category. Solo developer Ashley Ellis at Infinity Ape Studios built what is essentially a love letter to the Zombies mode that lived inside Call of Duty and never quite got a proper standalone home. Set across seven neon-drenched maps in a demon-overrun Las Vegas, you and up to three friends run waves, earn cash, spend it on weapons and perks, and spin a quartet of slot machines, Win A Weapon, Spin A Boost, Bag A Prize, Rand A Bang, that inject just enough randomness to make two runs feel different from each other. That slot-machine risk loop is the game's genuine creative contribution to the formula. An unlucky spin can gut your loadout mid-run; a lucky one can turn a crumbling defense around completely. The visual presentation earns its keep. Neon bleeding through darkness, demon death animations that dissolve enemies into glittering traces, maps that feel like they belong to the city they reference. The audio is more mixed: the horror-inflected drum tones and creature shrieks land well for mood, but gun audio has been widely criticised for lacking punch, and some sounds loop or cut out at the wrong moments. That connects to a broader feel problem with the weapons: enemies don't stagger on impact, and the health-scaling on later waves makes your firepower feel like it's fighting the tide rather than controlling it. Hip-firing frequently outperforms aiming down sights, which is an odd design outcome for a game with nineteen-plus weapons to unlock. Five game modes are present at launch, ranging from the core Survival loop to Gun Pro, which gives you a random weapon and demands twenty kills before swapping to the next, a clever pace-breaker that plays particularly well solo. The bones here are solid enough that the mode variety compensates somewhat for the repetition that kicks in after extended play. Matchmaking and online lobby behavior have caused headaches for some players, with reports of cursor loss during searches and mid-match joins with starter loadouts, both of which undermine the co-op experience the game most wants to deliver. These feel like rough edges a small team can address, but they matter right now if you are primarily interested in online play with strangers. The player count data tells an honest story. Activity is thin, which means you will likely be playing with friends or in solo mode rather than filling a lobby through matchmaking. That is not a deal-breaker for what the game actually does best, a tight Friday-night session with two or three friends who appreciate the Killing Floor lineage. For that specific context, Hellbreach: Vegas delivers genuine fun, genuine handcraft, and a Vegas-flavored skin on a familiar loop that still satisfies. The ceiling is real: it is a focused, single-purpose game and it knows it. If you want narrative, progression depth, or matchmade strangers to carry you, look elsewhere. If you want to see one developer squeeze a respectable co-op shooter out of honest passion for the genre, this is worth the attention. Kai, Scout Team

Hellbreach: Vegas
ActionIndie

Hellbreach: Vegas

Aug 14, 2024Infinity Ape StudiosIceberg Interactive
GamerScout Says

If your Friday-night squad needs something to shoot demons in, Hellbreach: Vegas is a scrappy one-dev wave shooter that punches above its budget, just don't expect it to hold your group past a dozen sessions solo.

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Screenshots & Media

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About Hellbreach: Vegas

I have a soft spot for the kind of game that gets built by one person in a shed and somehow still captures the spirit of a genre AAA studios have mostly abandoned. Hellbreach: Vegas lands squarely in that category. Solo developer Ashley Ellis at Infinity Ape Studios built what is essentially a love letter to the Zombies mode that lived inside Call of Duty and never quite got a proper standalone home. Set across seven neon-drenched maps in a demon-overrun Las Vegas, you and up to three friends run waves, earn cash, spend it on weapons and perks, and spin a quartet of slot machines, Win A Weapon, Spin A Boost, Bag A Prize, Rand A Bang, that inject just enough randomness to make two runs feel different from each other. That slot-machine risk loop is the game's genuine creative contribution to the formula. An unlucky spin can gut your loadout mid-run; a lucky one can turn a crumbling defense around completely. The visual presentation earns its keep. Neon bleeding through darkness, demon death animations that dissolve enemies into glittering traces, maps that feel like they belong to the city they reference. The audio is more mixed: the horror-inflected drum tones and creature shrieks land well for mood, but gun audio has been widely criticised for lacking punch, and some sounds loop or cut out at the wrong moments. That connects to a broader feel problem with the weapons: enemies don't stagger on impact, and the health-scaling on later waves makes your firepower feel like it's fighting the tide rather than controlling it. Hip-firing frequently outperforms aiming down sights, which is an odd design outcome for a game with nineteen-plus weapons to unlock. Five game modes are present at launch, ranging from the core Survival loop to Gun Pro, which gives you a random weapon and demands twenty kills before swapping to the next, a clever pace-breaker that plays particularly well solo. The bones here are solid enough that the mode variety compensates somewhat for the repetition that kicks in after extended play. Matchmaking and online lobby behavior have caused headaches for some players, with reports of cursor loss during searches and mid-match joins with starter loadouts, both of which undermine the co-op experience the game most wants to deliver. These feel like rough edges a small team can address, but they matter right now if you are primarily interested in online play with strangers. The player count data tells an honest story. Activity is thin, which means you will likely be playing with friends or in solo mode rather than filling a lobby through matchmaking. That is not a deal-breaker for what the game actually does best, a tight Friday-night session with two or three friends who appreciate the Killing Floor lineage. For that specific context, Hellbreach: Vegas delivers genuine fun, genuine handcraft, and a Vegas-flavored skin on a familiar loop that still satisfies. The ceiling is real: it is a focused, single-purpose game and it knows it. If you want narrative, progression depth, or matchmade strangers to carry you, look elsewhere. If you want to see one developer squeeze a respectable co-op shooter out of honest passion for the genre, this is worth the attention. Kai, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supporttier:sub-5Wave SurvivalGun Pro ModeSlot Machine ProgressionOne-Dev StudioNeon AestheticDemon HordeBuy-In LoadoutPvE Co-opBoss EncountersCasual Co-op Night

System Requirements

Minimum

OS
Windows 8 64-bit or later
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
Nvidia GTX 1060 or AMD Radeon RX 570 equivalent DX11 GPU
Processor
Core i5-4570 or AMD equivalent

Recommended

OS
Windows 10 64-bit
Memory
16 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
Nvidia RTX 2060 or AMD Radeon RX 5700 equivalent DX11 GPU
Processor
Intel Core i7-7700K or AMD equivalent

Reviews & Ratings

No ratings available

Game Info

Developer
Infinity Ape Studios
Publisher
Iceberg Interactive
Release Date
Aug 14, 2024

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