Compare Hellbound prices across 50+ stores and find the best deal. Developed by Saibot Studios. Published by Nimble Giant Entertainment. Released on 8/4/2020. Available on PC. Genres: Action, Indie.

Hellbound is a no-frills, arena-style FPS that leans hard into 90s corridor shooting. Fast, loud, and brutally single-minded.

Hellbound does not pretend to be anything other than what it is: a throwback first-person shooter built in the mold of early-90s id Software games. You sprint through hellish corridors, you find big guns, you turn demons into chunky red pixels. That is the entire contract, and Saibot Studios signs it in blood and low-poly gore. The core loop is muscle-memory satisfying in short bursts. Movement feels snappy, the shotgun has weight to it, and enemy designs pull from the obvious demonic playbook without much originality but with enough aggression to keep rooms feeling dangerous. There are a handful of weapons across the campaign and survival modes, and the game cycles through them the way these retro shooters always did - the rocket launcher remains a reliable source of joy. If you grew up treating Quake or Doom as a benchmark for what games should feel like, there is something here that will scratch a very specific itch. The problems are harder to ignore once the initial nostalgia high fades. Level design is functional but rarely inspired - corridors connect rooms, rooms contain demons, demons die, repeat. There is almost no environmental storytelling, no mechanical surprises, and the campaign is short enough that you will see its ceiling well before the credits roll. At 64% positive on Steam from over fifteen hundred reviews, the community's ambivalence feels accurate rather than harsh. It is not that Hellbound is broken. It is that it delivers exactly its minimum viable promise and stops there. For narrative-minded players or anyone who needs a game to grow with them over time, this will feel hollow very quickly. Hellbound has no story worth mentioning, no character progression, no secrets that reward curiosity. It is a shooting range with a metal soundtrack and some moody red lighting. The soundtrack itself is serviceable heavy-metal noise, functional and punchy but not the kind of thing you will remember the way you remember the Doom 1993 OST. Where Hellbound earns genuine respect is in its commitment to a single aesthetic idea. Saibot Studios clearly had a vision, kept it focused, and shipped it. For an indie project chasing a very specific retro feeling, that discipline matters. It is not a game that overstays its welcome because it barely arrives. If you want two or three evenings of pure, thoughtless demon-killing with no tutorials and no hand-holding, Hellbound delivers that without apology. Expect nothing more and you will likely leave satisfied. Kai, Scout Team

Hellbound
ActionIndie

Hellbound

Aug 4, 2020Saibot StudiosNimble Giant Entertainment
GamerScout Says

Hellbound is a no-frills, arena-style FPS that leans hard into 90s corridor shooting. Fast, loud, and brutally single-minded.

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About Hellbound

Hellbound does not pretend to be anything other than what it is: a throwback first-person shooter built in the mold of early-90s id Software games. You sprint through hellish corridors, you find big guns, you turn demons into chunky red pixels. That is the entire contract, and Saibot Studios signs it in blood and low-poly gore. The core loop is muscle-memory satisfying in short bursts. Movement feels snappy, the shotgun has weight to it, and enemy designs pull from the obvious demonic playbook without much originality but with enough aggression to keep rooms feeling dangerous. There are a handful of weapons across the campaign and survival modes, and the game cycles through them the way these retro shooters always did - the rocket launcher remains a reliable source of joy. If you grew up treating Quake or Doom as a benchmark for what games should feel like, there is something here that will scratch a very specific itch. The problems are harder to ignore once the initial nostalgia high fades. Level design is functional but rarely inspired - corridors connect rooms, rooms contain demons, demons die, repeat. There is almost no environmental storytelling, no mechanical surprises, and the campaign is short enough that you will see its ceiling well before the credits roll. At 64% positive on Steam from over fifteen hundred reviews, the community's ambivalence feels accurate rather than harsh. It is not that Hellbound is broken. It is that it delivers exactly its minimum viable promise and stops there. For narrative-minded players or anyone who needs a game to grow with them over time, this will feel hollow very quickly. Hellbound has no story worth mentioning, no character progression, no secrets that reward curiosity. It is a shooting range with a metal soundtrack and some moody red lighting. The soundtrack itself is serviceable heavy-metal noise, functional and punchy but not the kind of thing you will remember the way you remember the Doom 1993 OST. Where Hellbound earns genuine respect is in its commitment to a single aesthetic idea. Saibot Studios clearly had a vision, kept it focused, and shipped it. For an indie project chasing a very specific retro feeling, that discipline matters. It is not a game that overstays its welcome because it barely arrives. If you want two or three evenings of pure, thoughtless demon-killing with no tutorials and no hand-holding, Hellbound delivers that without apology. Expect nothing more and you will likely leave satisfied. Kai, Scout Team

Tags

steamRetro FPSArena ShooterDemon SlayerSurvival ModeShort CampaignHeavy Metal SoundtrackOld-School Movement

System Requirements

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Reviews & Ratings

Steam
64%(1,510)

Game Info

Developer
Saibot Studios
Publisher
Nimble Giant Entertainment
Release Date
Aug 4, 2020

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