Compare Hell Throne prices across 50+ stores and find the best deal. Developed by BoomBit. Published by BoomBit. Released on 11/15/2023. Available on PC, Mac, Linux. Genres: Action, Indie, Early Access.

Seven demon-packed worlds, a loot system that rewards creative build-crafting, and four-player couch co-op in an Early Access roguelite that shows genuine promise, if you can overlook its rough edges.

I went into Hell Throne expecting another Vampire Survivors knockoff with a coat of hellfire paint. What I found is something a little more deliberate, though far from fully baked. This is a top-down, isometric action roguelite that mixes encounter-based combat with bullet hell movement demands. You're not passively mowing down infinite hordes; you're clearing a room, breathing for half a second, then dropping into the next one. That rhythm, when it clicks, has a satisfying pulse to it. The build variety is where the game earns its keep. There are hundreds of upgrades and abilities to mix across a run, and the combinations span a wide enough range that consecutive attempts rarely feel identical. Damage types include Bleed and Chaos alongside physical and magical flavors, and the tooltip improvements BoomBit has already shipped in post-launch patches show the team is paying attention to legibility. Affixes, modifiers you can layer onto any of the seven worlds for extra difficulty and mechanical twists, are a smart addition for players who burn through the base content quickly. Talent points spent between runs let you bend your character toward a preferred style, and scrapping unwanted loot for resources adds a loop that keeps the inventory screen relevant rather than ignorable. The visual identity sits in that cartoony-hellish middle ground, bright pixel characters against luridly colored underworld backdrops. It is not the kind of hand-crafted pixel artistry that made me stop scrolling, but it is clean, readable, and animated with enough personality that the demon roster doesn't blur together. The audio is workmanlike. I'd have loved a soundtrack that leaned deeper into the infernal atmosphere, the kind of low throb that makes you feel the underworld closing in, but what's here is functional rather than evocative. For a couch co-op night, the four-player local mode is probably the most compelling reason to pick this up right now. Up to four players can work through the full game together, and the encounter design scales well enough that adding bodies doesn't trivialize the bullet-dodging. Note that only one player can use keyboard and mouse, so spare controllers are a real prerequisite. The Early Access caveat is genuine: the game lacks narrative context and some systems feel under-explained. BoomBit has been transparent in their roadmap, signaling that world-building and additional game modes are on the list, but the current state is a solid mechanical foundation rather than a complete experience. If you need a finished game, wait. If you enjoy watching an honest small-scale roguelite develop in real time, the bones here are worth a look. Kai, Scout Team

Hell Throne
ActionIndieEarly Access

Hell Throne

Nov 15, 2023BoomBit
GamerScout Says

Seven demon-packed worlds, a loot system that rewards creative build-crafting, and four-player couch co-op in an Early Access roguelite that shows genuine promise, if you can overlook its rough edges.

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About Hell Throne

I went into Hell Throne expecting another Vampire Survivors knockoff with a coat of hellfire paint. What I found is something a little more deliberate, though far from fully baked. This is a top-down, isometric action roguelite that mixes encounter-based combat with bullet hell movement demands. You're not passively mowing down infinite hordes; you're clearing a room, breathing for half a second, then dropping into the next one. That rhythm, when it clicks, has a satisfying pulse to it. The build variety is where the game earns its keep. There are hundreds of upgrades and abilities to mix across a run, and the combinations span a wide enough range that consecutive attempts rarely feel identical. Damage types include Bleed and Chaos alongside physical and magical flavors, and the tooltip improvements BoomBit has already shipped in post-launch patches show the team is paying attention to legibility. Affixes, modifiers you can layer onto any of the seven worlds for extra difficulty and mechanical twists, are a smart addition for players who burn through the base content quickly. Talent points spent between runs let you bend your character toward a preferred style, and scrapping unwanted loot for resources adds a loop that keeps the inventory screen relevant rather than ignorable. The visual identity sits in that cartoony-hellish middle ground, bright pixel characters against luridly colored underworld backdrops. It is not the kind of hand-crafted pixel artistry that made me stop scrolling, but it is clean, readable, and animated with enough personality that the demon roster doesn't blur together. The audio is workmanlike. I'd have loved a soundtrack that leaned deeper into the infernal atmosphere, the kind of low throb that makes you feel the underworld closing in, but what's here is functional rather than evocative. For a couch co-op night, the four-player local mode is probably the most compelling reason to pick this up right now. Up to four players can work through the full game together, and the encounter design scales well enough that adding bodies doesn't trivialize the bullet-dodging. Note that only one player can use keyboard and mouse, so spare controllers are a real prerequisite. The Early Access caveat is genuine: the game lacks narrative context and some systems feel under-explained. BoomBit has been transparent in their roadmap, signaling that world-building and additional game modes are on the list, but the current state is a solid mechanical foundation rather than a complete experience. If you need a finished game, wait. If you enjoy watching an honest small-scale roguelite develop in real time, the bones here are worth a look. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopcontroller-supportcloud-savestier:sub-5Encounter-Based CombatAffix ModifiersCouch Co-op 4-PlayerBuild-CraftingBleed DamageChaos DamageTalent TreeLoot ScrappingCartoony Hell Aesthetic

System Requirements

Minimum

OS
Windows 7/8/10
Memory
6 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
GeForce GTX 860-class
Processor
Dual core CPU 2.4 GHz

Recommended

OS
Windows 7/8/10
Memory
8 GB RAM
DirectX
Version 12
Storage
3 GB available space
Graphics
GeForce GTX 1070-class
Processor
Quad core CPU 2.6 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
BoomBit
Publisher
BoomBit
Release Date
Nov 15, 2023

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