Hell Pie
Underneath the toilet humor and demon-flavored shock value lives one of the sharpest-feeling 3D platformers in years - if you can stomach the gross-out, the movement alone is worth the ticket.
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About Hell Pie
I went into Hell Pie expecting a cheap provocation dressed up as a platformer. What I found was a collectathon with genuinely excellent movement design wrapped in the most aggressively off-color packaging since the N64 era. The gross-out premise is real - you play as Nate, a low-ranking demon dispatched to gather revolting ingredients for Satan's birthday pie - but the moment-to-moment feel of getting around these levels is what keeps you there, not the shock jokes. The central mechanic is Nugget, a cherub chained to Nate's horn who acts as a grappling hook, a flail weapon, and a mid-air swing anchor all at once. Starting with a single mid-air swing and expanding to multiple chains through Candymeat upgrades, the traversal system opens up steadily until you are arcing over entire sections of a hub world with real momentum. Four large hub worlds each contain sub-levels - a coastal resort with a whaling theme, a gluttonous restaurant district, a deeply wrong jungle environment, and more - and most of those sub-levels have a distinct mechanical identity. There are boss fights, platforming gauntlets, and a few unconventional sequences that keep things from going stale. Collectibles are actually useful rather than decorative: Lucky Cats unlock doors, Candymeat feeds Nugget's skill tree, unicorn horns yield sprint, glide, and wall-smash abilities when sacrificed at altars. Cosmetic outfits for Nate and Nugget round out the spending options if completionism is your thing. The humour will be the deciding factor for most players. It lands somewhere between early internet flash animation and South Park - poo-soldier enemies, phallic level geometry, drug-fueled stage setpieces - and it does not let up. Reviewers who bounced off it found it repetitive in its edge rather than funny; reviewers who rolled with it noted that the jokes stay consistent from the first world to the last, which is rarer than it sounds. The story is thin on purpose: NPC dialogue and environmental absurdity carry the worldbuilding, and there is no deep narrative to reward those hunting for one. The camera is also a recurring weak point flagged across multiple reviews, occasionally fighting you during tighter platforming sections, and some of the later horn abilities feel underbaked compared to the grapple and sprint powers you unlock earlier. Where Hell Pie earns its reputation is in how it feels to play. The controls are tight, the level design respects your time without being trivially short, and a full run lands somewhere in the 8-17 hour range depending on how thoroughly you collect. With 90% positive Steam reviews across over 1,700 ratings and a Metacritic score of 78, the consensus is consistent: this is a solid platformer that leans hard on a specific audience. If you grew up on Conker, Ratchet and Clank, or Banjo-Kazooie and wish someone had made a cruder, swingier follow-up, Hell Pie delivers on that brief more reliably than its marketing suggests. Alex, Scout Team
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Game Info
- Developer
- Sluggerfly
- Publisher
- Headup Games
- Release Date
- Jul 21, 2022
