Compare Hell of Sins: soul prices across 50+ stores and find the best deal. Developed by GHF GAME. Published by Gamirror Games. Released on 7/21/2022. Available on PC. Genres: Adventure, Indie.

A hand-painted horror visual novel that drops you into a Chinese-mythology-inflected underworld, built for readers who want their dread served in ink and silence rather than jump scares.

My soft spot for quiet, hand-crafted horror games is well-documented, and Hell of Sins: soul landed on my radar precisely because nobody was talking about it. That obscurity turns out to be both its identity and its problem. At its core this is a text-driven adventure in the AVG tradition, closer to a horror visual novel than anything with a control scheme worth describing. You follow Qin Xuan, a man who dies and finds himself trapped not in some orderly afterlife but in a sprawling, lightless prison overrun by evil spirits. The premise sounds familiar, but the cultural texture is not - this is hell filtered through Chinese folklore and then grafted onto the body horror sensibility of Junji Ito, with creature design that openly borrows Ito's eye for wrongness: things with too many joints, faces arranged incorrectly, silence where there should be screaming. Add Cthulhu-adjacent monster lore for the deeper creatures and you get a tonal blend that the Western visual novel market genuinely does not offer in abundance. The art carries most of the weight here. The team committed to a stark black-and-white hand-painted style across all CG, character art, and scene work, and the restraint pays off atmospherically. Color absence reads as cosmic indifference, which is exactly the mood this kind of horror needs. Animated sequences and short video inserts punctuate the CG story beats, and when they land the pacing tightens into something genuinely unsettling. The gallery system - an unlockable archive of characters, monsters, and environments with accompanying lore notes - rewards players who want to sit with the world's mythology rather than sprint through the plot. On the mechanical side, Hell of Sins: soul has two levers: branching story choices that push toward different endings, and timed QTE sequences that interrupt the reading rhythm with reaction-based tension. The QTEs are blunt instruments, and players looking for the contemplative pace of a pure visual novel may find them disruptive rather than exciting. The branching choices feel meaningful in intention but the English translation - the only available Western language option - introduces enough roughness that emotional weight occasionally gets lost in translation. Steam community reception sits at roughly fifty-fifty, and that split reflects the exact tension between what the game is trying to be and how fully it gets there. Who should pick this up: horror visual novel fans willing to work with imperfect localization to reach creature designs and a hell-mythology they will not find anywhere else. Who should skip it: anyone expecting polished prose, action mechanics with depth, or a horror experience that relies on more than atmosphere and art. Kai, Scout Team

Hell of Sins: soul
AdventureIndie

Hell of Sins: soul

Jul 21, 2022GHF GAMEGamirror Games
GamerScout Says

A hand-painted horror visual novel that drops you into a Chinese-mythology-inflected underworld, built for readers who want their dread served in ink and silence rather than jump scares.

PC
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Screenshots & Media

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About Hell of Sins: soul

My soft spot for quiet, hand-crafted horror games is well-documented, and Hell of Sins: soul landed on my radar precisely because nobody was talking about it. That obscurity turns out to be both its identity and its problem. At its core this is a text-driven adventure in the AVG tradition, closer to a horror visual novel than anything with a control scheme worth describing. You follow Qin Xuan, a man who dies and finds himself trapped not in some orderly afterlife but in a sprawling, lightless prison overrun by evil spirits. The premise sounds familiar, but the cultural texture is not - this is hell filtered through Chinese folklore and then grafted onto the body horror sensibility of Junji Ito, with creature design that openly borrows Ito's eye for wrongness: things with too many joints, faces arranged incorrectly, silence where there should be screaming. Add Cthulhu-adjacent monster lore for the deeper creatures and you get a tonal blend that the Western visual novel market genuinely does not offer in abundance. The art carries most of the weight here. The team committed to a stark black-and-white hand-painted style across all CG, character art, and scene work, and the restraint pays off atmospherically. Color absence reads as cosmic indifference, which is exactly the mood this kind of horror needs. Animated sequences and short video inserts punctuate the CG story beats, and when they land the pacing tightens into something genuinely unsettling. The gallery system - an unlockable archive of characters, monsters, and environments with accompanying lore notes - rewards players who want to sit with the world's mythology rather than sprint through the plot. On the mechanical side, Hell of Sins: soul has two levers: branching story choices that push toward different endings, and timed QTE sequences that interrupt the reading rhythm with reaction-based tension. The QTEs are blunt instruments, and players looking for the contemplative pace of a pure visual novel may find them disruptive rather than exciting. The branching choices feel meaningful in intention but the English translation - the only available Western language option - introduces enough roughness that emotional weight occasionally gets lost in translation. Steam community reception sits at roughly fifty-fifty, and that split reflects the exact tension between what the game is trying to be and how fully it gets there. Who should pick this up: horror visual novel fans willing to work with imperfect localization to reach creature designs and a hell-mythology they will not find anywhere else. Who should skip it: anyone expecting polished prose, action mechanics with depth, or a horror experience that relies on more than atmosphere and art. Kai, Scout Team

Tags

singleplayertier:sub-5Horror Visual NovelChinese Folklore HorrorJunji Ito-InspiredBlack-and-White ArtQTE SequencesMultiple EndingsGallery CollectiblesCthulhu LoreBranching Narrative

System Requirements

Minimum

OS
Windows XP,7,10
Memory
1 GB RAM
DirectX
Version 9.0
Storage
4 GB available space
Graphics
Intel(R) HD Graphics 5500
Processor
1.8 GHz Processor

Recommended

OS
Windows XP,7,10
Memory
2 GB RAM
DirectX
Version 9.0
Storage
4 GB available space
Graphics
Intel(R) HD Graphics 5500
Processor
1.8 GHz Processor

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Game Info

Developer
GHF GAME
Publisher
Gamirror Games
Release Date
Jul 21, 2022

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What platforms is Hell of Sins: soul available on?

Hell of Sins: soul is available on PC.

When was Hell of Sins: soul released?

Hell of Sins: soul was released on 21 July 2022.

Who developed Hell of Sins: soul?

Hell of Sins: soul was developed by GHF GAME and published by Gamirror Games.