Compare Heart and Slash prices across 50+ stores and find the best deal. Developed by AHEARTFULOFGAMES. Published by BadLand Publishing. Released on 8/9/2016. Available on PC. Genres: Action, Adventure, Indie.

Heart and Slash is a scrappy 3D brawler-roguelike where a small robot punches and slices its way through procedurally generated machine-filled rooms. Colorful, fast, and surprisingly touching.

Heart and Slash puts you inside Heart, a little robot who wants nothing more than to exist freely in a world that has long since lost its human architects. What remains are hostile machines operating on ruthless logic, and it falls on Heart's small metal shoulders to fight through them. The setup sounds bleak, but the game wraps it in vivid color and a sincere emotional register that catches you off guard. This is a 3D brawler with roguelike bones: procedurally generated rooms, randomized weapon and equipment loadouts on each run, and permadeath that sends you back to the beginning when the machines finally win. The loop is tight and genuinely compulsive once you find your footing. The combat is the engine and, for the most part, it runs well. Heart can equip two weapons simultaneously, pulled from a broad pool that includes swords, blasters, hammers, and more exotic tools. Swapping between them mid-combo, dodging with a well-timed roll, and reading enemy attack patterns gives fights a rhythm that rewards patience over button mashing. Early runs will feel chaotic and punishing, which is intentional. The game wants you to die a few times, read the rooms, and come back smarter. Those who bounce off the first couple of deaths are genuinely missing out, because the mechanical depth reveals itself slowly and on its own schedule. Where Heart and Slash earns its warmth is in the small narrative beats scattered between the violence. Heart is a genuinely endearing protagonist, and the world-building is economical in the best way: a detail here, a line of dialogue there, enough to suggest a full history without spelling it out. The soundtrack deserves a specific mention. It has an almost toy-piano quality in quieter moments, turning heavier and more urgent during boss encounters, and it does real work to establish that bittersweet mood the game seems to be reaching for. For a small production, the audio craft is careful and considered. The rough edges are worth naming honestly. The camera can be unreliable in tighter spaces, losing track of what is happening when enemies crowd you. Some weapon types feel noticeably underpowered compared to others, and the randomized nature of the loot means certain runs simply deal you a weaker hand. The overall run length sits in a comfortable place for the genre, but players who want narrative momentum above mechanical challenge may find the roguelike structure works against them. Progress feels incremental rather than narrative, and the story rewards repeated engagement rather than a single focused sitting. Still, Heart and Slash is exactly the kind of game the Scout Team exists to surface. Built by a small team with obvious affection for both the brawler genre and the idea of a robot deserving kindness, it has an identity that larger productions rarely bother to cultivate. The 81 percent positive rating on Steam across several hundred reviews is not an accident. It reflects a game that does what it sets out to do with consistency and heart, even when its systems occasionally fight against it. If you have patience for a few rough early runs and an appreciation for games that feel genuinely hand-assembled rather than market-tested, this one repays the investment. Kai, Scout Team

Heart and Slash
ActionAdventureIndie

Heart and Slash

Aug 9, 2016AHEARTFULOFGAMESBadLand Publishing
GamerScout Says

Heart and Slash is a scrappy 3D brawler-roguelike where a small robot punches and slices its way through procedurally generated machine-filled rooms. Colorful, fast, and surprisingly touching.

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About Heart and Slash

Heart and Slash puts you inside Heart, a little robot who wants nothing more than to exist freely in a world that has long since lost its human architects. What remains are hostile machines operating on ruthless logic, and it falls on Heart's small metal shoulders to fight through them. The setup sounds bleak, but the game wraps it in vivid color and a sincere emotional register that catches you off guard. This is a 3D brawler with roguelike bones: procedurally generated rooms, randomized weapon and equipment loadouts on each run, and permadeath that sends you back to the beginning when the machines finally win. The loop is tight and genuinely compulsive once you find your footing. The combat is the engine and, for the most part, it runs well. Heart can equip two weapons simultaneously, pulled from a broad pool that includes swords, blasters, hammers, and more exotic tools. Swapping between them mid-combo, dodging with a well-timed roll, and reading enemy attack patterns gives fights a rhythm that rewards patience over button mashing. Early runs will feel chaotic and punishing, which is intentional. The game wants you to die a few times, read the rooms, and come back smarter. Those who bounce off the first couple of deaths are genuinely missing out, because the mechanical depth reveals itself slowly and on its own schedule. Where Heart and Slash earns its warmth is in the small narrative beats scattered between the violence. Heart is a genuinely endearing protagonist, and the world-building is economical in the best way: a detail here, a line of dialogue there, enough to suggest a full history without spelling it out. The soundtrack deserves a specific mention. It has an almost toy-piano quality in quieter moments, turning heavier and more urgent during boss encounters, and it does real work to establish that bittersweet mood the game seems to be reaching for. For a small production, the audio craft is careful and considered. The rough edges are worth naming honestly. The camera can be unreliable in tighter spaces, losing track of what is happening when enemies crowd you. Some weapon types feel noticeably underpowered compared to others, and the randomized nature of the loot means certain runs simply deal you a weaker hand. The overall run length sits in a comfortable place for the genre, but players who want narrative momentum above mechanical challenge may find the roguelike structure works against them. Progress feels incremental rather than narrative, and the story rewards repeated engagement rather than a single focused sitting. Still, Heart and Slash is exactly the kind of game the Scout Team exists to surface. Built by a small team with obvious affection for both the brawler genre and the idea of a robot deserving kindness, it has an identity that larger productions rarely bother to cultivate. The 81 percent positive rating on Steam across several hundred reviews is not an accident. It reflects a game that does what it sets out to do with consistency and heart, even when its systems occasionally fight against it. If you have patience for a few rough early runs and an appreciation for games that feel genuinely hand-assembled rather than market-tested, this one repays the investment. Kai, Scout Team

Tags

steamRoguelike BrawlerPermadeathProcedural GenerationDual Weapon CombatRobot ProtagonistBittersweet NarrativeSingle Developer FeelBoss Fights

System Requirements

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Reviews & Ratings

Steam
81%(635)

Game Info

Developer
AHEARTFULOFGAMES
Publisher
BadLand Publishing
Release Date
Aug 9, 2016

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