Compare Heading Out prices across trusted key stores and find the best deal. Developed by Serious Sim. Published by Crunching Koalas. Released on 5/7/2024. Available on PC, Xbox. Genres: Action, Adventure, Indie, Racing, Strategy. Metacritic score: 76/100.

Road 96 meets Hades in a Sin City art style: part arcade racer, part visual novel, part resource-management run where your fears literally chase you across America.

I came into Heading Out expecting a racing game and got something closer to Oregon Trail with a V8 engine and a philosophy problem. That mismatch is the whole point, and once you accept it, the game snaps into focus. You play as the Jackal, an outlaw burning west across America, and the primary threat is not rival drivers or police cruisers but a creeping red mist on the horizon that the game frames as your own Fear. Every decision you make either puts distance between you and that mist or invites it closer, which gives even mundane resource choices a low-grade dread that most strategy games would kill for. The core loop runs in three overlapping layers. First, the map: you plot routes between cities, spending fuel on each leg, earning money through races to keep the tank full. Speed up between stops and the wanted gauge climbs, GTA-style, drawing police patrol markers onto the road. You can hide from marked cops by pulling off and waiting, bleeding time while Fear gains ground, or you can lean into a chase. The second layer is the visual novel strand: branching comic-book cutscenes, fully voiced, where you answer questions about the protagonist's history and psychology at the start of each run. Those answers inject personalised flavour throughout the playthrough and shape which story beats open or close. The third layer is the event deck: 133 or so unique roadside encounters where every choice ripples into the four resource stats you are juggling simultaneously: focus, vehicle health, wanted level, and fame. Star in a local film shoot and fame ticks up, but time evaporates and Fear catches ground. Every positive outcome has a timer cost, which is where the strategy actually lives. The art direction is the game's strongest card. Black-and-white ink work with sharp splashes of red, yellow, and blue, explicitly in the vein of Frank Miller's Sin City comics. The radio system is exceptional: multiple stations whose hosts react dynamically to your in-run choices, ranging from satirical talk-show parody to proper road-movie atmosphere. It is not perfect tonal consistency, critics noted the GTA-style comedy skits can jar against the film-noir earnestness, but it rarely breaks immersion for long. Where Heading Out earns its criticism is in the depth of its driving sections and the replay ceiling. The actual racing is arcade-light: gear changes, braking, navigating traffic. Unlockable cars differ in acceleration and cornering but handling feedback is floaty enough that veteran racing fans will feel underwhelmed. Rubber-banding is persistent, dialogue repeats across runs, and the overall narrative conclusion left a portion of critics feeling the payoff did not match the road that preceded it. The roguelite label is also soft: a successful run takes five-plus hours and difficulty settings let you sand down the challenge, so this is less Hades and more a one-to-two-run story experience with optional harder modes. A June 2025 PC update addressed stability and interface issues and brought console ports, so the roughest technical edges are smoothed. For the strategy-minded player who reads the tooltips, the resource web here is genuinely interesting. Fuel, money, fame, focus, wanted level, and Fear timing interact in ways that reward planning routes two or three stops ahead rather than reacting greedily to each event. The difficulty of knowing when to take a risky side encounter versus banking resources for a later act is the game's real decision space, and it is consistently engaging. Anyone who bounced off Road 96 for being too passive or off Pacific Drive for being too mechanical will find a middle path here that works. Diego, Scout Team

Heading Out

Heading Out

May 7, 2024Serious SimCrunching Koalas
GamerScout Says

Road 96 meets Hades in a Sin City art style: part arcade racer, part visual novel, part resource-management run where your fears literally chase you across America.

PCXbox
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Historical low: €7.79

GamerScout Verdict

Best for players who want strategy-layered storytelling in motion and can forgive floaty car handling and a soft narrative landing.

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Price History

Historical low
€7.793 Jul 2026
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€7.13€9.40€11.68€13.958 Jun19 Jun30 Jun11 Jul22 Jul
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Screenshots & Media

About Heading Out

I came into Heading Out expecting a racing game and got something closer to Oregon Trail with a V8 engine and a philosophy problem. That mismatch is the whole point, and once you accept it, the game snaps into focus. You play as the Jackal, an outlaw burning west across America, and the primary threat is not rival drivers or police cruisers but a creeping red mist on the horizon that the game frames as your own Fear. Every decision you make either puts distance between you and that mist or invites it closer, which gives even mundane resource choices a low-grade dread that most strategy games would kill for. The core loop runs in three overlapping layers. First, the map: you plot routes between cities, spending fuel on each leg, earning money through races to keep the tank full. Speed up between stops and the wanted gauge climbs, GTA-style, drawing police patrol markers onto the road. You can hide from marked cops by pulling off and waiting, bleeding time while Fear gains ground, or you can lean into a chase. The second layer is the visual novel strand: branching comic-book cutscenes, fully voiced, where you answer questions about the protagonist's history and psychology at the start of each run. Those answers inject personalised flavour throughout the playthrough and shape which story beats open or close. The third layer is the event deck: 133 or so unique roadside encounters where every choice ripples into the four resource stats you are juggling simultaneously: focus, vehicle health, wanted level, and fame. Star in a local film shoot and fame ticks up, but time evaporates and Fear catches ground. Every positive outcome has a timer cost, which is where the strategy actually lives. The art direction is the game's strongest card. Black-and-white ink work with sharp splashes of red, yellow, and blue, explicitly in the vein of Frank Miller's Sin City comics. The radio system is exceptional: multiple stations whose hosts react dynamically to your in-run choices, ranging from satirical talk-show parody to proper road-movie atmosphere. It is not perfect tonal consistency, critics noted the GTA-style comedy skits can jar against the film-noir earnestness, but it rarely breaks immersion for long. Where Heading Out earns its criticism is in the depth of its driving sections and the replay ceiling. The actual racing is arcade-light: gear changes, braking, navigating traffic. Unlockable cars differ in acceleration and cornering but handling feedback is floaty enough that veteran racing fans will feel underwhelmed. Rubber-banding is persistent, dialogue repeats across runs, and the overall narrative conclusion left a portion of critics feeling the payoff did not match the road that preceded it. The roguelite label is also soft: a successful run takes five-plus hours and difficulty settings let you sand down the challenge, so this is less Hades and more a one-to-two-run story experience with optional harder modes. A June 2025 PC update addressed stability and interface issues and brought console ports, so the roughest technical edges are smoothed. For the strategy-minded player who reads the tooltips, the resource web here is genuinely interesting. Fuel, money, fame, focus, wanted level, and Fear timing interact in ways that reward planning routes two or three stops ahead rather than reacting greedily to each event. The difficulty of knowing when to take a risky side encounter versus banking resources for a later act is the game's real decision space, and it is consistently engaging. Anyone who bounced off Road 96 for being too passive or off Pacific Drive for being too mechanical will find a middle path here that works.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaRogueliteVisual Novel ElementsResource ManagementNarrative ChoicesArcade RacerComic Book ArtRoad MovieRun-BasedAtmospheric Soundtrack

System Requirements

Minimum

OS
Windows 10/11 64-bit
Memory
8 GB RAM
Storage
30 GB available space
Graphics
GeForce GTX 1060 or Radeon RX 560
Processor
Intel Core i3-10320 or AMD Ryzen 3 3100

Recommended

OS
Windows 10/11 64-bit
Memory
16 GB RAM
Storage
30 GB available space
Graphics
GeForce RTX 2070 Super or Radeon 5700 XT
Processor
Intel i5-12600K or AMD Ryzen 7 5700X

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Community Discussion

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Reviews & Ratings

Metacritic
76

Game Info

Developer
Serious Sim
Publisher
Crunching Koalas
Release Date
May 7, 2024

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Frequently asked questions about Heading Out

How much does Heading Out cost?

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What platforms is Heading Out available on?

Heading Out is available on PC, Xbox.

When was Heading Out released?

Heading Out was released on 7 May 2024.

Who developed Heading Out?

Heading Out was developed by Serious Sim and published by Crunching Koalas.

Is Heading Out worth buying?

Heading Out holds a Metacritic score of 76/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.