
Header Goal VR: Being Axel Rix
A 2017 VR soccer sim where you play as Axel Rix, headbutting your way through physics-based levels. Niche indie effort that treats headers seriously.
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About Header Goal VR: Being Axel Rix
I'm going to level with you: Header Goal VR is a physics sandbox masquerading as a sports game, and it knows exactly what it is. You're locked into first-person perspective, timing headers against incoming balls with realistic momentum and arc calculations. The story mode gives you structured scenarios rather than full matches, which works in the game's favour because it focuses the experience on what actually matters here, understanding how angle, timing, and head position affect ball trajectory. The simulation mechanics are genuinely the draw. This isn't arcade soccer; it's a deliberate, methodical exercise in spatial reasoning inside VR. If you want traditional football gameplay, look elsewhere. If you're curious about how a developer could build an entire game around one mechanic and make the physics transparent enough to learn from, you've got something unusual here. It's narrow, it's old, it's under-reviewed. But it's also exactly what it advertises. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7+
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- Nvidia GeForce GTX 970/AMD Radeon R9 290 equivalent or greater
- Processor
- Intel Core i5 4590 equivalent or greater
- VR Support
- SteamVR or Oculus PC. Standing or Room Scale
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Game Info
- Developer
- Codemodeon
- Publisher
- Codemodeon
- Release Date
- Aug 16, 2017