Compare Header Goal VR: Being Axel Rix prices across 50+ stores and find the best deal. Developed by Codemodeon. Published by Codemodeon. Released on 8/16/2017. Available on PC. Genres: Action, Indie, Simulation, Sports.

A 2017 VR soccer sim where you play as Axel Rix, headbutting your way through physics-based levels. Niche indie effort that treats headers seriously.

I'm going to level with you: Header Goal VR is a physics sandbox masquerading as a sports game, and it knows exactly what it is. You're locked into first-person perspective, timing headers against incoming balls with realistic momentum and arc calculations. The story mode gives you structured scenarios rather than full matches, which works in the game's favour because it focuses the experience on what actually matters here, understanding how angle, timing, and head position affect ball trajectory. The simulation mechanics are genuinely the draw. This isn't arcade soccer; it's a deliberate, methodical exercise in spatial reasoning inside VR. If you want traditional football gameplay, look elsewhere. If you're curious about how a developer could build an entire game around one mechanic and make the physics transparent enough to learn from, you've got something unusual here. It's narrow, it's old, it's under-reviewed. But it's also exactly what it advertises. Diego, Scout Team

Header Goal VR: Being Axel Rix
ActionIndieSimulationSports

Header Goal VR: Being Axel Rix

Aug 16, 2017Codemodeon
GamerScout Says

A 2017 VR soccer sim where you play as Axel Rix, headbutting your way through physics-based levels. Niche indie effort that treats headers seriously.

PC
Best Price Available
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Historical low: $4.09

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Screenshots & Media

Screenshot

About Header Goal VR: Being Axel Rix

I'm going to level with you: Header Goal VR is a physics sandbox masquerading as a sports game, and it knows exactly what it is. You're locked into first-person perspective, timing headers against incoming balls with realistic momentum and arc calculations. The story mode gives you structured scenarios rather than full matches, which works in the game's favour because it focuses the experience on what actually matters here, understanding how angle, timing, and head position affect ball trajectory. The simulation mechanics are genuinely the draw. This isn't arcade soccer; it's a deliberate, methodical exercise in spatial reasoning inside VR. If you want traditional football gameplay, look elsewhere. If you're curious about how a developer could build an entire game around one mechanic and make the physics transparent enough to learn from, you've got something unusual here. It's narrow, it's old, it's under-reviewed. But it's also exactly what it advertises. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Physics-Based GameplayVR SportsSingle-Player FocusNiche IndieHeader Mechanics

System Requirements

Minimum

OS
Windows 7+
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Nvidia GeForce GTX 970/AMD Radeon R9 290 equivalent or greater
Processor
Intel Core i5 4590 equivalent or greater
VR Support
SteamVR or Oculus PC. Standing or Room Scale

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Game Info

Developer
Codemodeon
Publisher
Codemodeon
Release Date
Aug 16, 2017

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Price History

2026-06-104.09(lowest)

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Frequently asked questions about Header Goal VR: Being Axel Rix

How much does Header Goal VR: Being Axel Rix cost?

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What platforms is Header Goal VR: Being Axel Rix available on?

Header Goal VR: Being Axel Rix is available on PC.

When was Header Goal VR: Being Axel Rix released?

Header Goal VR: Being Axel Rix was released on 16 August 2017.

Who developed Header Goal VR: Being Axel Rix?

Header Goal VR: Being Axel Rix was developed by Codemodeon.