
Head Shot
Frozen in Early Access since 2016 with zero developer updates, this cartoon multiplayer shooter asks you to pay for empty servers and missing executables. Skip it.
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Screenshots & Media

About Head Shot
I want to be the advocate for the underdog. I genuinely do. But Head Shot does not make that easy, and I think you deserve honesty more than charity. Launched in June 2016 under the Early Access banner, this cartoon-styled multiplayer FPS promised five distinct classes, a spread of weapon types, and a community-shaped future. The developer went silent shortly after launch, and the last update landed over a decade ago. That silence is not a mystery to be pondered, it is the whole story. On paper the class roster is reasonable: Assault, Sniper, Engineer, Medic, and Machine Gunner each carry a loose identity, and the weapon list spans pistols, shotguns, rocket launchers, assault rifles, and snipers. Death Match and Team Death Match are the two available modes. Vehicles are in there somewhere too, or were meant to be. The skeleton of a serviceable budget shooter exists, and I can almost see the shape of what Indie Game Group had in mind, something colorful and low-friction, a casual alternative to the class-based giants of the era. The problems are not subtle. Players report missing executable errors on launch, which means some people cannot get the game running at all. Reviews that do describe actual play mention menus that feel broken, visual quality well below what even the modest cartoon art style suggests, and sound design that does nothing to carry the mood. The community consensus points toward a game that never cleared its own early-beta label, and the mixed rating on Steam, sitting around 45% positive, is generous given that a multiplayer-only title with an empty player pool is functionally unplayable. You would be running alone on maps designed for multiple teams. I hold space for small developers and half-finished ideas. Sometimes an abandoned Early Access game still holds a spark worth finding. Head Shot does not. There is no mood here, no handcraft to admire, no intentional pacing because there was never a completed vision to pace. The cartoon aesthetic never coheres into anything charming. The soundscape is described by players as an afterthought. A game that requires other people to function, but has no people left, is not a game in any practical sense. It is a placeholder that outlived its shelf life by about nine years. Kai, Scout Team
Tags
Steam Deck & Linux
Runs great on Linux after minor tweaks. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 8 , 8.1 , 10
- Memory
- 1 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 750 MB available space
- Graphics
- DirectX11 Compatible GPU with 1 GB Video RAM
- Processor
- 2 GHz Dual-Core 64-bit CPU
Recommended
- OS
- Windows 8 , 8.1 , 10
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 1 GB available space
- Graphics
- DirectX11 Compatible GPU with 2 GB Video RAM
- Processor
- 3 GHz Dual-Core 64-bit CPU
Community Discussion
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Reviews & Ratings
No ratings available
Game Info
- Developer
- Indie Game Group
- Publisher
- Indie Game Group
- Release Date
- Jun 3, 2016

