
Hauma - A Detective Noir Story
A fully voiced point-and-click noir set in real Munich locations, where a sharp comic-book art style does more heavy lifting than its occasionally stubborn puzzle design. Worth a look if atmospheric storytelling matters more to you than mechanical polish.
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About Hauma - A Detective Noir Story
My first instinct with Hauma was genuine curiosity: a small Munich studio making a noir visual novel grounded in actual city landmarks, rooted in a conspiracy that stretches back centuries, funded in part by FFF Bayern, and drawn in a style that feels like a DC crime comic left out in the Bavarian rain. That's a specific, handcrafted proposition, and I respect the intentionality behind it. You play as Judith Hartmann, a former cop who lost her badge after getting too close to something powerful, and who now finds herself pulled into a 2,000-year-old mystery after an Oktoberfest bombing, a kidnapping, and a grandfather's half-finished journal collide at once. The story touches real Munich locations, including the House of Art, and weaves in threads involving Nazi-era history, a secret society, a quest for immortality, and Judith's wonderfully chaotic younger brother J.B. It escalates to genuinely wild places by the back half, and that escalation is where the game earns its keep. The opening, though, leans into an amnesia-driven slow burn that asks for patience before it delivers anything with real weight. The core loop is point-and-click adventure with a twist: the mindboard. Think of it as an inventory that holds not just physical objects but abstract thoughts and deductions. You drag clues together to form new conclusions and unlock story beats. The concept has personality. In practice, the connections between items are not always intuitive, and the puzzle sections draw criticism from most reviewers for feeling finicky rather than satisfying. Hotspots in scenes light up when your cursor passes over them, which kills pixel-hunting frustration, and the map travel between locations is clean. The game is also quite linear, which keeps you from getting genuinely lost but also means the moment you hit a stuck-point on a mindboard combination, there is nowhere else to wander while you think it over. Dialogue riddles add some texture, and a surprisingly tense timed sequence near the climax shifts the rhythm in a way that catches you off guard. What holds this one together is presentation, not mechanics. The fully voiced cast is solid, the comic-panel framing gives key scenes genuine atmosphere, and the sound design earns quiet praise from people who noticed it. The art style, minimal animation and all, has real character, the kind you remember. The story's later chapters, where ancient history and Munich street-level noir finally fuse, are genuinely entertaining in a pulpy, slightly unhinged way. Steam user sentiment sits in mixed territory, which feels about right: this is a game that delivers on mood and stumbles on puzzle craft. If you go in expecting the deductive satisfaction of a Disco Elysium or the puzzle elegance of a classic LucasArts title, Hauma will leave you wanting. If you go in wanting a short, atmospheric, fully voiced noir that uses a real city as its canvas and commits to some strange mythological swings in its third act, there is something genuinely worth experiencing here. Around seven to eight hours, no filler padding, and the game knows when to end. That counts for a lot. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or later
- Memory
- 2000 MB RAM
- Storage
- 1 GB available space
- Graphics
- Intel HD Graphics
- Processor
- Intel Core i3 or equivalent
Reviews & Ratings
No ratings available
Game Info
- Developer
- SenAm Games
- Publisher
- Assemble Entertainment
- Release Date
- Sep 11, 2023