Compare Hashtag Dungeon prices across trusted key stores and find the best deal. Developed by Hitpoint Games Ltd.. Published by Hitpoint Games Ltd.. Released on 6/1/2016. Available on PC. Genres: Adventure, Indie.

A clever university-born dungeon crawler whose headline gimmick is now broken - the Twitter integration no longer works, leaving you with the core Isaac-adjacent combat and a level editor nobody is posting to anymore.

I went into Hashtag Dungeon genuinely curious about the concept - a top-down roguelite where dungeons are generated from tweets, with each encoded tweet representing a room full of enemies, traps, and loot. It was a sharp idea born out of a University of Lincoln student project, and in 2016 it had real novelty going for it. The bad news, and you need to hear this upfront: the Twitter integration is dead. The mechanism that let the game read and write dungeon-room tweets broke at some point after launch and was never repaired before the developers moved on to other careers. If you are buying this expecting the social dungeon-sharing hook to function, it does not. Strip that gimmick out and what remains is a competent, Binding-of-Isaac-flavored top-down shooter with six unlockable characters - the Magician, Paladin, Blood Mage, Ninja, Huntress, and Robot - each playing differently enough to give the game some replay texture. The Ninja and Magician draw the most praise from the small player community, while the Paladin and Robot sit at the rougher end of the roster balance curve. Combat is fast, responsive, and easy to read. The pixel art is clean. There is a horde mode with daily leaderboards that actually gives the game a reason to return, and a built-in dungeon editor that still technically functions if you just want to design rooms for yourself. The grinding is a real problem. Unlocking characters requires a repetitive currency loop that players flagged at launch and that was never addressed. Depending on which character you start with, early sessions can feel like you are paying a toll to reach the good stuff rather than discovering it organically. For a roguelite, where each run should feel like a fresh decision tree, that grind friction is hard to forgive. The game also carries the unmistakable weight of a project whose developers have fully stepped away - no patches, no community activity, no roadmap. You are buying a time capsule. Who is this actually for? Retro-aesthetic dungeon crawler fans who want something genuinely short-session friendly and do not mind that the big social feature is a museum exhibit. If you can find it at a low enough price point, the core loop runs well enough to justify a few evenings. But go in clear-eyed: this is an abandoned indie curiosity with functional bones, not a living game. The horde mode and local level editor are the two levers that still pull, and they pull just fine. Alex, Scout Team

Hashtag Dungeon

Hashtag Dungeon

Jun 1, 2016Hitpoint Games Ltd.
GamerScout Says

A clever university-born dungeon crawler whose headline gimmick is now broken - the Twitter integration no longer works, leaving you with the core Isaac-adjacent combat and a level editor nobody is posting to anymore.

PC
Best Price Available
€0.00
at N/A
Historical low: €15.00

GamerScout Verdict

A broken gimmick wrapped around a decent roguelite core - worth it only at a low price and with zero expectations of the Twitter features.

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Screenshots & Media

Screenshot

About Hashtag Dungeon

I went into Hashtag Dungeon genuinely curious about the concept - a top-down roguelite where dungeons are generated from tweets, with each encoded tweet representing a room full of enemies, traps, and loot. It was a sharp idea born out of a University of Lincoln student project, and in 2016 it had real novelty going for it. The bad news, and you need to hear this upfront: the Twitter integration is dead. The mechanism that let the game read and write dungeon-room tweets broke at some point after launch and was never repaired before the developers moved on to other careers. If you are buying this expecting the social dungeon-sharing hook to function, it does not. Strip that gimmick out and what remains is a competent, Binding-of-Isaac-flavored top-down shooter with six unlockable characters - the Magician, Paladin, Blood Mage, Ninja, Huntress, and Robot - each playing differently enough to give the game some replay texture. The Ninja and Magician draw the most praise from the small player community, while the Paladin and Robot sit at the rougher end of the roster balance curve. Combat is fast, responsive, and easy to read. The pixel art is clean. There is a horde mode with daily leaderboards that actually gives the game a reason to return, and a built-in dungeon editor that still technically functions if you just want to design rooms for yourself. The grinding is a real problem. Unlocking characters requires a repetitive currency loop that players flagged at launch and that was never addressed. Depending on which character you start with, early sessions can feel like you are paying a toll to reach the good stuff rather than discovering it organically. For a roguelite, where each run should feel like a fresh decision tree, that grind friction is hard to forgive. The game also carries the unmistakable weight of a project whose developers have fully stepped away - no patches, no community activity, no roadmap. You are buying a time capsule. Who is this actually for? Retro-aesthetic dungeon crawler fans who want something genuinely short-session friendly and do not mind that the big social feature is a museum exhibit. If you can find it at a low enough price point, the core loop runs well enough to justify a few evenings. But go in clear-eyed: this is an abandoned indie curiosity with functional bones, not a living game. The horde mode and local level editor are the two levers that still pull, and they pull just fine.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-match:aaa-pricedenriched-from-kinguinAbandoned by DeveloperHorde ModeLevel EditorSix Playable ClassesTop-Down ShooterDaily LeaderboardCharacter Unlock GrindUniversity Project

System Requirements

Minimum

Processor
1.2Ghz+
Memory
1024 MB RAM
Graphics
256MB
Storage
200 MB available space

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Game Info

Developer
Hitpoint Games Ltd.
Publisher
Hitpoint Games Ltd.
Release Date
Jun 1, 2016

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Frequently asked questions about Hashtag Dungeon

How much does Hashtag Dungeon cost?

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What platforms is Hashtag Dungeon available on?

Hashtag Dungeon is available on PC.

When was Hashtag Dungeon released?

Hashtag Dungeon was released on 1 June 2016.

Who developed Hashtag Dungeon?

Hashtag Dungeon was developed by Hitpoint Games Ltd..