Compare Harvester prices across trusted key stores and find the best deal. Developed by DigiFX Interactive. Published by Nightdive Studios. Released on 4/4/2014. Available on PC. Genres: Adventure. Metacritic score: 53/100.

Cult midnight-movie energy trapped in a point-and-click shell: if you can stomach genuinely disturbing FMV and a puzzle design that delights in killing you, there's nothing else quite like Harvester in the entire genre.

I went into Harvester expecting cheap shock value and came out genuinely unsettled by how much of it actually holds together. This is a 1996 FMV point-and-click from DigiFX Interactive, re-released on Steam by Nightdive Studios, and it plays almost exactly as you would expect a mid-90s adventure game to play - overhead map navigation, hotspot clicking, dialogue trees, absurd inventory management - except that every single thing around you is wrong in a way that takes time to fully register. You wake up as Steve Mason in the fictional Texas town of Harvest, 1953, with no memory, a family you do not recognize, and a fiancee next door who also has no idea how she got there. The town is built like a Norman Rockwell painting filled with slow carbon-monoxide poisoning. The core loop is classic point-and-click: talk to townspeople, collect items, combine them, solve puzzles to earn entry into the Lodge - a cult-like organization called the Order of the Harvest Moon that dangles the truth about Steve's identity as its reward. Dialogue trees shift dynamically based on prior choices, which gives conversations a texture that many contemporaries lacked. There is also a combat system bolted on - you select a weapon and click a target, with both sides operating off a shared health pool - and while the idea of carrying a chainsaw and a shotgun in a point-and-click adventure is charming on paper, the fighting feels rough, especially in the Lodge's later levels where it becomes the dominant activity. The puzzles themselves range from logical to completely opaque, and the game is very happy to kill you or lock you into a dead state for a wrong conversation choice. Save early, save often, save in multiple slots. What Harvester is genuinely exceptional at is atmosphere and satirical nerve. Writer-director Gilbert P. Austin designed the whole thing as a provocation aimed at the moral panic over video game violence in the early 1990s, and that intent bleeds through every warped interaction. The FMV sequences featuring live actors over pre-rendered backgrounds are campy by modern standards, but the camp is part of the texture - some scenes land as dark comedy, others as something closer to dread. The town is populated with characters who feel less like puzzle dispensers and more like symptoms of a sick system: the overbearing mother baking cookies she immediately throws away, the father hypnotized by a TV that airs only one show, the sheriff enforcing rules nobody can explain. The satirical point is heavy-handed, but the game earns a degree of honesty that a lot of more polished titles never bother with. The weaknesses are real and worth naming. The final stretch of the game abandons the adventure structure almost entirely in favor of combat encounters, which is a miserable pivot given how clunky the fighting is. The pacing in that section drags hard. Some puzzle solutions border on arbitrary, and a walkthrough is basically a co-pilot requirement rather than a last resort. Critics at the time gave it mixed scores precisely because the potential was obvious and the execution uneven - and that assessment still holds. What critics did not account for was the cult value that accumulates over decades, and the Steam community's 91% positive rating reflects a player base that has largely self-selected for the experience: people who find something worthwhile in the strangeness, not players who wandered in looking for a comfortable genre exercise. Harvester is not comfortable. It was never trying to be. Alex, Scout Team

Harvester

Harvester

Apr 4, 2014DigiFX InteractiveNightdive Studios
GamerScout Says

Cult midnight-movie energy trapped in a point-and-click shell: if you can stomach genuinely disturbing FMV and a puzzle design that delights in killing you, there's nothing else quite like Harvester in the entire genre.

PC
Steam Deck Playable
Best Price Available
€1.98
at Kinguin
Lowest tracked: €0.89
Track this price

GamerScout Verdict

Worth it for FMV horror fans and cult-game curious players; approach with a walkthrough and zero squeamishness.

Compare Prices(4 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€1.98
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.39
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€5.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€6.66
Priced in EUR by the store
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Price History

Lowest tracked
€0.8929 Aug 2026
Current best
€1.98
Official storesKeyshops
€0.41€2.05€3.69€5.335 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Harvester

I went into Harvester expecting cheap shock value and came out genuinely unsettled by how much of it actually holds together. This is a 1996 FMV point-and-click from DigiFX Interactive, re-released on Steam by Nightdive Studios, and it plays almost exactly as you would expect a mid-90s adventure game to play - overhead map navigation, hotspot clicking, dialogue trees, absurd inventory management - except that every single thing around you is wrong in a way that takes time to fully register. You wake up as Steve Mason in the fictional Texas town of Harvest, 1953, with no memory, a family you do not recognize, and a fiancee next door who also has no idea how she got there. The town is built like a Norman Rockwell painting filled with slow carbon-monoxide poisoning. The core loop is classic point-and-click: talk to townspeople, collect items, combine them, solve puzzles to earn entry into the Lodge - a cult-like organization called the Order of the Harvest Moon that dangles the truth about Steve's identity as its reward. Dialogue trees shift dynamically based on prior choices, which gives conversations a texture that many contemporaries lacked. There is also a combat system bolted on - you select a weapon and click a target, with both sides operating off a shared health pool - and while the idea of carrying a chainsaw and a shotgun in a point-and-click adventure is charming on paper, the fighting feels rough, especially in the Lodge's later levels where it becomes the dominant activity. The puzzles themselves range from logical to completely opaque, and the game is very happy to kill you or lock you into a dead state for a wrong conversation choice. Save early, save often, save in multiple slots. What Harvester is genuinely exceptional at is atmosphere and satirical nerve. Writer-director Gilbert P. Austin designed the whole thing as a provocation aimed at the moral panic over video game violence in the early 1990s, and that intent bleeds through every warped interaction. The FMV sequences featuring live actors over pre-rendered backgrounds are campy by modern standards, but the camp is part of the texture - some scenes land as dark comedy, others as something closer to dread. The town is populated with characters who feel less like puzzle dispensers and more like symptoms of a sick system: the overbearing mother baking cookies she immediately throws away, the father hypnotized by a TV that airs only one show, the sheriff enforcing rules nobody can explain. The satirical point is heavy-handed, but the game earns a degree of honesty that a lot of more polished titles never bother with. The weaknesses are real and worth naming. The final stretch of the game abandons the adventure structure almost entirely in favor of combat encounters, which is a miserable pivot given how clunky the fighting is. The pacing in that section drags hard. Some puzzle solutions border on arbitrary, and a walkthrough is basically a co-pilot requirement rather than a last resort. Critics at the time gave it mixed scores precisely because the potential was obvious and the execution uneven - and that assessment still holds. What critics did not account for was the cult value that accumulates over decades, and the Steam community's 91% positive rating reflects a player base that has largely self-selected for the experience: people who find something worthwhile in the strangeness, not players who wandered in looking for a comfortable genre exercise. Harvester is not comfortable. It was never trying to be.

Alex
Alex · Scout Team

Catch-all

Tags

steamFMVDark SatireCult ClassicPoint-and-Click HorrorSave-Scummer RequiredDialogue-Driven90s PC GamingCombat-Adventure HybridMultiple Endings

System Requirements

Minimum

Processor
1.0 GHz Processor
Memory
512 MB RAM
Graphics
100% DirectX compatible graphics
Storage
2 GB available space
Sound Card
100% DirectX compatible card or onboard sound

Recommended

Processor
1.5 GHz Processor
Memory
1 GB RAM
Graphics
100% DirectX compatible graphics
Storage
2 GB available space
Sound Card
100% DirectX compatible card or onboard sound

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Reviews & Ratings

Metacritic
53
Steam
91%(1,662)

Game Info

Developer
DigiFX Interactive
Publisher
Nightdive Studios
Release Date
Apr 4, 2014

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Frequently asked questions about Harvester

How much does Harvester cost?

As of 7 September 2026, the cheapest in-stock offer for Harvester is €1.98 at Kinguin, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Harvester cheapest?

The lowest in-stock price we track for Harvester is €1.98 at Kinguin (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Harvester available on?

Harvester is available on PC.

When was Harvester released?

Harvester was released on 4 April 2014.

Who developed Harvester?

Harvester was developed by DigiFX Interactive and published by Nightdive Studios.

Is Harvester worth buying?

Harvester holds a Metacritic score of 53/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.