Compare Harvested prices across 50+ stores and find the best deal. Developed by Vashta Entertainment. Published by Vashta Entertainment. Released on 3/20/2021. Available on PC. Genres: Action, Strategy.

A micro-budget RTS-shooter hybrid with a genuinely interesting premise that community bugs and thin polish keep from delivering on its own ambitions. Approach with calibrated expectations.

My spreadsheet instincts told me to be skeptical the moment I saw the genre pitch: real-time base building fused with direct top-down shooter control, no mode-switching, all of it handled simultaneously. That is a hard design problem that studios with far more resources have stumbled on. For a solo indie release from Vashta Entertainment, it is either a bold swing or a warning sign. After sitting with Harvested, the honest answer is both. The structural idea is sound. You build out lumber mills, mining camps, and fishing wharfs to train workers who automate resource flow, then scale up to turrets, barricades, and hired soldiers while personally running around the map with a pistol, shotgun, machine gun, sniper rifle, or knife. The 18-mission campaign organizes those objectives sensibly: some maps are economy-focused, some push you onto the offensive, and freeplay survival maps let you stress-test a build indefinitely. For players who miss the mission-variety pacing of classic late-90s RTS, those bones feel familiar and welcome. The hand-crafted maps, rather than procedurally generated ones, do reward learning enemy patrol lines and resource placements across replays. Here is where the numbers stop being friendly. The review sample is tiny - 17 Steam user reviews at 82% positive - and the community forum threads paint a clearer picture than that headline figure suggests. Crashes on specific campaign missions, save-state bugs that revert building upgrades on reload, and worker-hiring loops that eat resources without spawning the unit have all been reported repeatedly with no confirmed resolution. The voice acting draws consistent criticism as well; a text-to-speech narrator fires frequently enough to become an active irritant rather than atmosphere. These are not minor rough edges on an otherwise polished product. They are load-bearing problems for a design that depends on moment-to-moment feedback being reliable. The core decision-making loop, when it is working, has a low-fi charm. Watching resource workers shuttle wood and ore back to your base while you personally hold a choke point with a shotgun scratches a specific itch that bigger-budget RTS titles never bother with, because they outsource all the ground-level combat to unit AI. Here you are the unit AI. That is the most interesting design choice in the game, and it works often enough to stay interesting. The two enemy factions use different attack patterns - melee, ranged, and explosive pressure - which means your base layout actually has to account for approach angles rather than just maxing turret count. That is a legitimate strategic consideration, not a checkbox. Who is this actually for? Patience-tolerant RTS hobbyists who enjoy watching a small studio swing for something structurally unusual and can forgive rough execution. If you are coming in expecting a polished campaign with reliable save states, calibrate down hard. If you are curious about the genre-hybrid concept and comfortable treating the freeplay maps as a sandbox to poke at, there is a functional experiment here worth the low asking price. Just save manually and often. And maybe wait for the narrator to run out of things to say. Diego, Scout Team

Harvested
ActionStrategy

Harvested

Mar 20, 2021Vashta Entertainment
GamerScout Says

A micro-budget RTS-shooter hybrid with a genuinely interesting premise that community bugs and thin polish keep from delivering on its own ambitions. Approach with calibrated expectations.

PC
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About Harvested

My spreadsheet instincts told me to be skeptical the moment I saw the genre pitch: real-time base building fused with direct top-down shooter control, no mode-switching, all of it handled simultaneously. That is a hard design problem that studios with far more resources have stumbled on. For a solo indie release from Vashta Entertainment, it is either a bold swing or a warning sign. After sitting with Harvested, the honest answer is both. The structural idea is sound. You build out lumber mills, mining camps, and fishing wharfs to train workers who automate resource flow, then scale up to turrets, barricades, and hired soldiers while personally running around the map with a pistol, shotgun, machine gun, sniper rifle, or knife. The 18-mission campaign organizes those objectives sensibly: some maps are economy-focused, some push you onto the offensive, and freeplay survival maps let you stress-test a build indefinitely. For players who miss the mission-variety pacing of classic late-90s RTS, those bones feel familiar and welcome. The hand-crafted maps, rather than procedurally generated ones, do reward learning enemy patrol lines and resource placements across replays. Here is where the numbers stop being friendly. The review sample is tiny - 17 Steam user reviews at 82% positive - and the community forum threads paint a clearer picture than that headline figure suggests. Crashes on specific campaign missions, save-state bugs that revert building upgrades on reload, and worker-hiring loops that eat resources without spawning the unit have all been reported repeatedly with no confirmed resolution. The voice acting draws consistent criticism as well; a text-to-speech narrator fires frequently enough to become an active irritant rather than atmosphere. These are not minor rough edges on an otherwise polished product. They are load-bearing problems for a design that depends on moment-to-moment feedback being reliable. The core decision-making loop, when it is working, has a low-fi charm. Watching resource workers shuttle wood and ore back to your base while you personally hold a choke point with a shotgun scratches a specific itch that bigger-budget RTS titles never bother with, because they outsource all the ground-level combat to unit AI. Here you are the unit AI. That is the most interesting design choice in the game, and it works often enough to stay interesting. The two enemy factions use different attack patterns - melee, ranged, and explosive pressure - which means your base layout actually has to account for approach angles rather than just maxing turret count. That is a legitimate strategic consideration, not a checkbox. Who is this actually for? Patience-tolerant RTS hobbyists who enjoy watching a small studio swing for something structurally unusual and can forgive rough execution. If you are coming in expecting a polished campaign with reliable save states, calibrate down hard. If you are curious about the genre-hybrid concept and comfortable treating the freeplay maps as a sandbox to poke at, there is a functional experiment here worth the low asking price. Just save manually and often. And maybe wait for the narrator to run out of things to say. Diego, Scout Team

Tags

singleplayertier:sub-5RTS-Shooter HybridManual Save RequiredFreeplay SurvivalHand-Crafted MapsWorker AutomationEconomy FocusTower Defense ElementsIndie Rough Edge

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
500 MB available space
Graphics
Direct X 9.0c compliant video card with at least 512Mb
Processor
Intel Core™ Duo or faster

Recommended

OS
Windows 10
Memory
4 GB RAM
Storage
500 MB available space
Graphics
Direct X 9.0c compliant video card with at least 512Mb
Processor
Intel Core™ Quad or faster

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Game Info

Developer
Vashta Entertainment
Publisher
Vashta Entertainment
Release Date
Mar 20, 2021

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Price History

2026-06-100.77(lowest)

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How much does Harvested cost?

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What platforms is Harvested available on?

Harvested is available on PC.

When was Harvested released?

Harvested was released on 20 March 2021.

Who developed Harvested?

Harvested was developed by Vashta Entertainment.