Compare Harvest Moon: Mad Dash prices across 50+ stores and find the best deal. Developed by Appci Inc.. Published by Natsume Inc.. Released on 11/17/2019. Available on PC, Nintendo Switch. Genres: Casual.

Not the cozy farm-life you remember: Mad Dash is a tile-matching puzzler in farming clothes, best suited to a couch co-op session with kids who don't know any better.

I'll be straight with you: I came to Mad Dash skeptical, and I left mostly confirmed in that skepticism. This is a Harvest Moon spin-off that drops everything the series built its reputation on and swaps it for timed, tile-matching puzzle stages where you sprint around a field grouping identical crop tiles together until they bloom, then harvest them before the clock kills you. No relationship-building, no seasons, no slow burn. Just frantic matching and an ever-shrinking timer. If you were expecting Stardew with a speed mode bolted on, close the tab now. The core loop works like this: crop tiles of the same type are scattered across a small field at the start of each level. You pick them up, rotate them using the shoulder buttons, and place them adjacent to matching tiles until the group is large enough to harvest. Get enough harvests to fill a points threshold and you earn stars, up to three per stage. Stars unlock later levels and gate progression, which is a mobile design pattern and it shows. The same formula extends to animal husbandry stages where you push hay bales toward cows and sheep to trigger a milk or wool yield, and to fishing stages where you combine water tiles to create larger ponds before reeling in the catch. A power-frenzy meter builds as you score, and when it pops, every resource on the field is instantly ready to harvest simultaneously, which is the one moment the game actually feels good. Hazards like wild boars that stun your character and destroy tiles, falling coconuts on beach stages, and dripping lava in underground zones add some variety to what would otherwise be a very flat loop. The problem critics and players landed on consistently is difficulty, or the absence of it. The early game is so forgiving that getting three stars on a first attempt is borderline automatic. There is a point, somewhere past the midgame, where the timer gets genuinely aggressive and you need to plan your routing across the field rather than just react, but the ramp-up takes a long time to get there and many players tap out from boredom before it bites. The game also has no modes beyond the main campaign stages. No time attack, no score challenge, no ranked anything. You finish a level, collect stars, move to the next. That loop repeats across a large number of stages, but variety is thin and the whole thing was widely criticized for feeling like a mobile port parked on a PC storefront at a marked-up price. Co-op is where this is most defensible. Up to four players can join locally, and the chaos of multiple people grabbing tiles, blocking paths, and scrambling for the same cow creates the kind of frantic energy the solo game never quite reaches. Think of it as a lightweight Overcooked alternative for people who find Overcooked too punishing. Controls are simple and responsive, the visuals are bright and readable, and the Harvest Sprite power-up system lets you slot in helpers that extend time limits or juice the power-frenzy window, adding a thin layer of build customization. The game also covers diverse environments across farm, beach, Underworld, and Skyworld stage sets, which at least keeps the backdrop changing even when the mechanics don't. Solo on PC it is a hard sell. There is no online multiplayer here, no competitive ladder, no reason to return once the campaign is cleared. Shooter-brain or strategy-brain, you will hit the ceiling in under an hour and spend the rest of the run waiting for the difficulty to catch up to you. This one lives or dies at a couch, and even then only for a casual evening before the group moves on to something with more legs. Fred, Scout Team

Harvest Moon: Mad Dash
Casual

Harvest Moon: Mad Dash

Nov 17, 2019Appci Inc.Natsume Inc.
GamerScout Says

Not the cozy farm-life you remember: Mad Dash is a tile-matching puzzler in farming clothes, best suited to a couch co-op session with kids who don't know any better.

PCNintendo Switch
Best Price Available
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Historical low: $6.24

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Screenshots & Media

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About Harvest Moon: Mad Dash

I'll be straight with you: I came to Mad Dash skeptical, and I left mostly confirmed in that skepticism. This is a Harvest Moon spin-off that drops everything the series built its reputation on and swaps it for timed, tile-matching puzzle stages where you sprint around a field grouping identical crop tiles together until they bloom, then harvest them before the clock kills you. No relationship-building, no seasons, no slow burn. Just frantic matching and an ever-shrinking timer. If you were expecting Stardew with a speed mode bolted on, close the tab now. The core loop works like this: crop tiles of the same type are scattered across a small field at the start of each level. You pick them up, rotate them using the shoulder buttons, and place them adjacent to matching tiles until the group is large enough to harvest. Get enough harvests to fill a points threshold and you earn stars, up to three per stage. Stars unlock later levels and gate progression, which is a mobile design pattern and it shows. The same formula extends to animal husbandry stages where you push hay bales toward cows and sheep to trigger a milk or wool yield, and to fishing stages where you combine water tiles to create larger ponds before reeling in the catch. A power-frenzy meter builds as you score, and when it pops, every resource on the field is instantly ready to harvest simultaneously, which is the one moment the game actually feels good. Hazards like wild boars that stun your character and destroy tiles, falling coconuts on beach stages, and dripping lava in underground zones add some variety to what would otherwise be a very flat loop. The problem critics and players landed on consistently is difficulty, or the absence of it. The early game is so forgiving that getting three stars on a first attempt is borderline automatic. There is a point, somewhere past the midgame, where the timer gets genuinely aggressive and you need to plan your routing across the field rather than just react, but the ramp-up takes a long time to get there and many players tap out from boredom before it bites. The game also has no modes beyond the main campaign stages. No time attack, no score challenge, no ranked anything. You finish a level, collect stars, move to the next. That loop repeats across a large number of stages, but variety is thin and the whole thing was widely criticized for feeling like a mobile port parked on a PC storefront at a marked-up price. Co-op is where this is most defensible. Up to four players can join locally, and the chaos of multiple people grabbing tiles, blocking paths, and scrambling for the same cow creates the kind of frantic energy the solo game never quite reaches. Think of it as a lightweight Overcooked alternative for people who find Overcooked too punishing. Controls are simple and responsive, the visuals are bright and readable, and the Harvest Sprite power-up system lets you slot in helpers that extend time limits or juice the power-frenzy window, adding a thin layer of build customization. The game also covers diverse environments across farm, beach, Underworld, and Skyworld stage sets, which at least keeps the backdrop changing even when the mechanics don't. Solo on PC it is a hard sell. There is no online multiplayer here, no competitive ladder, no reason to return once the campaign is cleared. Shooter-brain or strategy-brain, you will hit the ceiling in under an hour and spend the rest of the run waiting for the difficulty to catch up to you. This one lives or dies at a couch, and even then only for a casual evening before the group moves on to something with more legs. Fred, Scout Team

Tags

singleplayermultiplayercoopachievementscontroller-supportcloud-savestier:indieCouch Co-opTile MatchingParty GameFamily FriendlyShort SessionsMobile PortScore Attack

System Requirements

Minimum

OS
Windows 10/ 8.1 /7 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
700 MB available space
Graphics
Intel HD Graphics 520 or Nvidia GForce GT 720
Processor
2.4 GHz Dual Core CPU
Sound Card
DirectX compatible sound card

Recommended

OS
Windows 10/ 8.1/7 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
700 MB available space
Graphics
GeForce GTX 960
Processor
3GHz Quad Core CPU
Sound Card
DirectX compatible sound card

Reviews & Ratings

No ratings available

Game Info

Developer
Appci Inc.
Publisher
Natsume Inc.
Release Date
Nov 17, 2019

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Price History

2026-06-056.24(lowest)

Frequently asked questions about Harvest Moon: Mad Dash

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What platforms is Harvest Moon: Mad Dash available on?

Harvest Moon: Mad Dash is available on PC, Nintendo Switch.

When was Harvest Moon: Mad Dash released?

Harvest Moon: Mad Dash was released on 17 November 2019.

Who developed Harvest Moon: Mad Dash?

Harvest Moon: Mad Dash was developed by Appci Inc. and published by Natsume Inc..