Compare Harvest Life prices across trusted key stores and find the best deal. Developed by bumblebee. Published by familyplay. Released on 11/10/2017. Available on PC, Mac, Linux, Nintendo Switch, Xbox. Genres: Casual, Indie, Simulation.

Skip the pastoral daydream: Harvest Life sits at 46% positive on Steam and earns every percentage point of that skepticism, yet it does fill a very specific niche for players who just want a low-stakes farm loop at a low price.

My first honest reaction to Harvest Life was that it reminded me of a stat sheet with grass textures pasted on top. You inherit a run-down organic farm in the village of Lohwold from your grandfather, who is conveniently injured and unable to help, and from that point forward the game is a cycle of planting weather-dependent crops, managing livestock (chickens, cows, pigs, bees), running a farm store where villagers wander in and buy your produce, and reinvesting profits into new buildings and staff. On paper that loop sounds functional. In practice the seams show almost immediately. The core systems expose their shallowness fast. The fodder production chain, where you generate electricity via a minigame to power a machine that converts vegetables into animal feed, is described by more than one reviewer as feeling like number management rather than farming. Your hunger and tiredness bars deplete constantly, and without a kitchen to cook proper meals you end up eating raw eggs and foraged berries to stay upright. Collapse from exhaustion and the game teleports you home with a small cash penalty, which doubles as the fastest travel option in a map that offers none of its own. Combat exists, including wolf encounters in the forest and skeleton fights in the catacombs during a quest to find a lost dog, but experience gains from killing enemies appear to do nothing meaningful. The building grid system for expanding the farm is described by players as clunky, and the tutorial moves so fast that basic actions, like setting shop prices or understanding the fodder machine, are left unexplained. The adventuring side does provide occasional variety. There are timed escort missions through wolf-infested woods, a beehive retrieval that requires exploring three distinct forest zones, daily delivery quests from the newspaper that incentivize routing your surplus goods efficiently, and a romance track with friendship meters you fill through quest completion and dates. None of these systems are deep, but they do give the daily loop a direction that pure crop management titles sometimes lack. A completionist playthrough sits around 30 to 50 hours based on community data, which is a reasonable return on a sub-five-dollar investment. The presentation is the hardest argument to counter. Character animations are widely described as robotic, the overworld visuals are below the bar for even basic 3D indie games, and the soundtrack cycles through the same handful of banjo tracks until you mute it entirely. Steam user scores land at 46% positive across 224 reviews, and the critical consensus from console ports is consistently harsh. The game carries no mod support worth noting, which means the rough edges you see at launch are the rough edges you keep. The developers have shown willingness to patch bugs based on community feedback, but there has been no major content expansion to raise the ceiling. Who is this actually for? Realistically: younger players, or anyone who burned through Stardew Valley on a subscription pass and wants ten hours of low-friction farming before their next big pick. As a numbers guy I appreciate that the daily task structure gives you clear short-term goals, and the vendor demand system does create a minimal planning layer around what to plant each season. But the decision-making depth caps out embarrassingly early, the AI villagers feel like props, and there is no mod ecosystem to paper over the gaps. Anyone who has spent real time with Stardew Valley, Story of Seasons, or even Farming Simulator will feel the missing polish acutely. Diego, Scout Team

Harvest Life

Harvest Life

Nov 10, 2017bumblebeefamilyplay
GamerScout Says

Skip the pastoral daydream: Harvest Life sits at 46% positive on Steam and earns every percentage point of that skepticism, yet it does fill a very specific niche for players who just want a low-stakes farm loop at a low price.

PCMacLinuxNintendo SwitchXbox
Best Price Available
€0.88-94%
at Eneba
Lowest tracked: €0.53
Track this price

GamerScout Verdict

A barebones farm loop with just enough content to justify its budget price, but Stardew Valley outclasses it on every axis that matters.

Compare Prices(7 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€0.88-94%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.90-94%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.13
Priced in EUR by the store
Buy
StandardEurope (EU)Nintendo SwitchKey
€8.53-66%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.5318 Jul 2026
Current best
€0.88
Keyshops
€0.46€0.69€0.93€1.169 Jun2 Jul24 Jul16 Aug7 Sept
9 Jun — 7 Sept
Create alert

Screenshots & Media

About Harvest Life

My first honest reaction to Harvest Life was that it reminded me of a stat sheet with grass textures pasted on top. You inherit a run-down organic farm in the village of Lohwold from your grandfather, who is conveniently injured and unable to help, and from that point forward the game is a cycle of planting weather-dependent crops, managing livestock (chickens, cows, pigs, bees), running a farm store where villagers wander in and buy your produce, and reinvesting profits into new buildings and staff. On paper that loop sounds functional. In practice the seams show almost immediately. The core systems expose their shallowness fast. The fodder production chain, where you generate electricity via a minigame to power a machine that converts vegetables into animal feed, is described by more than one reviewer as feeling like number management rather than farming. Your hunger and tiredness bars deplete constantly, and without a kitchen to cook proper meals you end up eating raw eggs and foraged berries to stay upright. Collapse from exhaustion and the game teleports you home with a small cash penalty, which doubles as the fastest travel option in a map that offers none of its own. Combat exists, including wolf encounters in the forest and skeleton fights in the catacombs during a quest to find a lost dog, but experience gains from killing enemies appear to do nothing meaningful. The building grid system for expanding the farm is described by players as clunky, and the tutorial moves so fast that basic actions, like setting shop prices or understanding the fodder machine, are left unexplained. The adventuring side does provide occasional variety. There are timed escort missions through wolf-infested woods, a beehive retrieval that requires exploring three distinct forest zones, daily delivery quests from the newspaper that incentivize routing your surplus goods efficiently, and a romance track with friendship meters you fill through quest completion and dates. None of these systems are deep, but they do give the daily loop a direction that pure crop management titles sometimes lack. A completionist playthrough sits around 30 to 50 hours based on community data, which is a reasonable return on a sub-five-dollar investment. The presentation is the hardest argument to counter. Character animations are widely described as robotic, the overworld visuals are below the bar for even basic 3D indie games, and the soundtrack cycles through the same handful of banjo tracks until you mute it entirely. Steam user scores land at 46% positive across 224 reviews, and the critical consensus from console ports is consistently harsh. The game carries no mod support worth noting, which means the rough edges you see at launch are the rough edges you keep. The developers have shown willingness to patch bugs based on community feedback, but there has been no major content expansion to raise the ceiling. Who is this actually for? Realistically: younger players, or anyone who burned through Stardew Valley on a subscription pass and wants ten hours of low-friction farming before their next big pick. As a numbers guy I appreciate that the daily task structure gives you clear short-term goals, and the vendor demand system does create a minimal planning layer around what to plant each season. But the decision-making depth caps out embarrassingly early, the AI villagers feel like props, and there is no mod ecosystem to paper over the gaps. Anyone who has spent real time with Stardew Valley, Story of Seasons, or even Farming Simulator will feel the missing polish acutely.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Farming SimRomance RouteDaily Task StructureLivestock ManagementLight CombatFarm Store EconomyWeather-Dependent CropsCompletionist-Friendly

System Requirements

Minimum

OS
Windows 11 / 10 / 8 / 7
Memory
2 GB RAM
Graphics
512MB
Processor
Dual-Core: 2Ghz

Keep exploring

Community Discussion

Be the first to comment on Harvest Life.

Reviews & Ratings

No ratings available

Game Info

Developer
bumblebee
Publisher
familyplay
Release Date
Nov 10, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.88
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from bumblebee

Buy smarter: helpful guides

Looking for more? See games like Harvest Life →

Frequently asked questions about Harvest Life

How much does Harvest Life cost?

As of 7 September 2026, the cheapest in-stock offer for Harvest Life is €0.88 at Eneba, out of 13 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Harvest Life cheapest?

The lowest in-stock price we track for Harvest Life is €0.88 at Eneba (7 September 2026). We compare 13 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Harvest Life available on?

Harvest Life is available on PC, Mac, Linux, Nintendo Switch, Xbox.

When was Harvest Life released?

Harvest Life was released on 10 November 2017.

Who developed Harvest Life?

Harvest Life was developed by bumblebee and published by familyplay.