Compare Harmony of the bravest prices across 50+ stores and find the best deal. Developed by LSGames. Published by LSGames. Released on 6/7/2018. Available on PC. Genres: Indie, RPG.

A solo developer's love letter to early Final Fantasy, with a five-class party system and 14-plus hours of turn-based battles - charming ambition, rough edges and all.

I have a soft spot for RPG Maker games that punch above their weight class, and Harmony of the Bravest lands somewhere in that honest, handmade corner of Steam where a single developer decided to rebuild the JRPG classics from scratch. The premise is a familiar portal-fantasy setup: a prophesied demon named Berezhar resurfaces every thousand years to threaten a parallel dimension called Armonia, and a group of ordinary humans gets yanked from Earth to stop it. It is not trying to reinvent anything. What it is trying to do is recapture the specific texture of early Final Fantasy - party management, turn-based combat, pixelated overworld exploration, environmental puzzles, and a loop that rewards methodical play over reflex. The mechanical centerpiece is a five-class system applied to each character. You can swap classes freely, which means fights against tougher enemies ask you to actually think about composition rather than just mash attack commands. Alongside that sits a weapons layer - reportedly ten options per character - plus accessory slots that add another dimension to loadout decisions. On paper this is a modest but functional system, and for a solo-developed RPG Maker title it signals genuine design intent rather than a bare-bones demo padded out to a storefront listing. The developer claims over 14 hours of content, which, if accurate, puts it in the same playtime bracket as many shorter commercial JRPGs. That said, there are things you should know before going in. The English text carries clear signs of a non-native speaker writing without an editor, and the developer has acknowledged this openly and promised ongoing updates. If grammatical roughness in dialogue pulls you out of a story, this will be a friction point throughout. The RPG Maker MV engine also imposes visual and audio conventions that feel dated even by indie standards - the default tilesets and battle animations are recognizable to anyone who has played in this space before. There is no community consensus to draw on here: the game has collected only a handful of Steam reviews since its 2018 release, which means you are going in largely without a safety net of peer opinion. Who is this for? Genuinely: players who grew up on the NES and early SNES Final Fantasy entries and feel nostalgic for that loop in its simplest form. Players who do not need production polish to find enjoyment in a well-intended class and equipment system. And, maybe most specifically, people who root for the small, slightly rough thing that clearly came from a place of real affection for the medium. The ambition is readable even where the execution is uneven, and there is something worth respecting about a developer who shipped a 14-hour JRPG solo and kept the page alive. Kai, Scout Team

Harmony of the bravest
IndieRPG

Harmony of the bravest

Jun 7, 2018LSGames
GamerScout Says

A solo developer's love letter to early Final Fantasy, with a five-class party system and 14-plus hours of turn-based battles - charming ambition, rough edges and all.

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About Harmony of the bravest

I have a soft spot for RPG Maker games that punch above their weight class, and Harmony of the Bravest lands somewhere in that honest, handmade corner of Steam where a single developer decided to rebuild the JRPG classics from scratch. The premise is a familiar portal-fantasy setup: a prophesied demon named Berezhar resurfaces every thousand years to threaten a parallel dimension called Armonia, and a group of ordinary humans gets yanked from Earth to stop it. It is not trying to reinvent anything. What it is trying to do is recapture the specific texture of early Final Fantasy - party management, turn-based combat, pixelated overworld exploration, environmental puzzles, and a loop that rewards methodical play over reflex. The mechanical centerpiece is a five-class system applied to each character. You can swap classes freely, which means fights against tougher enemies ask you to actually think about composition rather than just mash attack commands. Alongside that sits a weapons layer - reportedly ten options per character - plus accessory slots that add another dimension to loadout decisions. On paper this is a modest but functional system, and for a solo-developed RPG Maker title it signals genuine design intent rather than a bare-bones demo padded out to a storefront listing. The developer claims over 14 hours of content, which, if accurate, puts it in the same playtime bracket as many shorter commercial JRPGs. That said, there are things you should know before going in. The English text carries clear signs of a non-native speaker writing without an editor, and the developer has acknowledged this openly and promised ongoing updates. If grammatical roughness in dialogue pulls you out of a story, this will be a friction point throughout. The RPG Maker MV engine also imposes visual and audio conventions that feel dated even by indie standards - the default tilesets and battle animations are recognizable to anyone who has played in this space before. There is no community consensus to draw on here: the game has collected only a handful of Steam reviews since its 2018 release, which means you are going in largely without a safety net of peer opinion. Who is this for? Genuinely: players who grew up on the NES and early SNES Final Fantasy entries and feel nostalgic for that loop in its simplest form. Players who do not need production polish to find enjoyment in a well-intended class and equipment system. And, maybe most specifically, people who root for the small, slightly rough thing that clearly came from a place of real affection for the medium. The ambition is readable even where the execution is uneven, and there is something worth respecting about a developer who shipped a 14-hour JRPG solo and kept the page alive. Kai, Scout Team

Tags

singleplayertier:indieRPGMakerTurn-Based CombatClass SwitchingSolo DeveloperPortal FantasyPixelated ExplorationParty ManagementFinal Fantasy-Inspired

System Requirements

Minimum

OS
Windows 7/8/8.1/10 (32bit/64bit) or Mac OS X 10.10 or higher
Memory
2 GB RAM
Storage
1 GB available space
Graphics
One with OpenGL support
Processor
Intel Core 2 Duo or equivalent or greater

Reviews & Ratings

No ratings available

Game Info

Developer
LSGames
Publisher
LSGames
Release Date
Jun 7, 2018

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