Compare Haneda Girl prices across 50+ stores and find the best deal. Developed by Studio Koba. Published by Studio Koba. Released on 5/23/2025. Available on PC. Genres: Action, Indie. Metacritic score: 85/100.

Sword-and-mech mayhem across 15 bite-sized worlds: ruthlessly tight, score-obsessed, and backed by a synthwave soundtrack that makes you feel like a threat even when you're dying on repeat.

I went in expecting a breezy indie action romp and came out the other side with my palms damp and a slightly unhealthy fixation on shaving three seconds off level six. That tension is the whole point. Studio Koba, the Barcelona team behind Narita Boy, has stripped their ambitions down to something far more focused this time: a score-attack 2D platformer built around the push-pull between two wildly different characters, and it lands harder than it has any right to. The dual-character system is the mechanical heart of everything. Chichi Wakaba, call sign Haneda Girl, carries her light katana KenChan and moves like a threat multiplied. She can wall-hop, activate a cloaking device, and chain silent takedowns through narrow corridors that the mech could never reach. The trade-off is absolute: she dies from a single hit. M.O.T.H.E.R., the tactical combat mech, is her opposite in every sense. Slow, towering, capable of floating and breaking destructible walls, able to absorb punishment that would end Chichi in a frame. You can recall M.O.T.H.E.R. to your side at any point via a teleporter, which turns each encounter into a fast spatial puzzle. Do you stealth the sentry, or summon the mech and let the bullets fly? Both answers are valid. Neither is safe. As you push further in, unlockable mods and new ballistic weapons for M.O.T.H.E.R. open up more ways to approach each room, and collectible Floppy Codex medallions scattered across levels expand the lore of the Data Empire for players who want more than the kill-and-exit loop. The level structure is generous in a specific way. There are fifteen worlds, each holding one to three main stages, and most levels clock in under three minutes once you know them. That short loop means failure never stings the way it does in longer-form punishing games. The difficulty is real, especially in the final worlds where enemy placement turns aggressively hostile, but the kind of difficult that pulls you forward rather than slamming a door. Wall-sticking is the one recurring mechanical complaint worth flagging: Chichi grabs surfaces a little too eagerly in tight corridors, and it will kill your flow at the worst moment. The end-of-level grading system, scoring you on time, deaths, and kill efficiency across a bronze-to-onyx scale, is what the replayability hangs on. Chasing onyx ratings on stages you previously scraped through is its own compulsive loop. Some players will find the score requirements to unlock secret levels feel gatekeeping and a little mean; that criticism is fair. Aesthetically this is maximalist retro pixel chaos rendered at a chunky resolution that reads almost like a CRT arcade cabinet. Attacks light up the screen, every explosion lands with exaggerated weight, and Hackernaut blood and robot oil paint the level geometry as you move through. Still screenshots do not communicate any of it. The synthwave and techno soundtrack does the same work the Narita Boy OST did: it locks you into a rhythm that the level design actively rewards. Where Narita Boy leaned on deep lore and 80s mythology, Haneda Girl keeps its story light, told in short vignettes between Chichi and Professor Nakamura before each mission. It is warm and charming, but anyone expecting the worldbuilding density of the previous game will find it thin. If you want a pure play-feel game, the kind where the craft is in the controls and the choreography, Studio Koba has built something precise and genuinely satisfying here. It is not for people who resent being graded. It is not for people allergic to the one-hit-kill glass cannon fantasy. But if Katana Zero or Hotline Miami left you hungry for more mechanical texture, and you do not mind losing an evening to a single world just to land a clean run, this is the game that deserves more attention than it is getting. Kai, Scout Team

Haneda Girl
ActionIndie

Haneda Girl

May 23, 2025Studio Koba
GamerScout Says

Sword-and-mech mayhem across 15 bite-sized worlds: ruthlessly tight, score-obsessed, and backed by a synthwave soundtrack that makes you feel like a threat even when you're dying on repeat.

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Screenshots & Media

Screenshot

About Haneda Girl

I went in expecting a breezy indie action romp and came out the other side with my palms damp and a slightly unhealthy fixation on shaving three seconds off level six. That tension is the whole point. Studio Koba, the Barcelona team behind Narita Boy, has stripped their ambitions down to something far more focused this time: a score-attack 2D platformer built around the push-pull between two wildly different characters, and it lands harder than it has any right to. The dual-character system is the mechanical heart of everything. Chichi Wakaba, call sign Haneda Girl, carries her light katana KenChan and moves like a threat multiplied. She can wall-hop, activate a cloaking device, and chain silent takedowns through narrow corridors that the mech could never reach. The trade-off is absolute: she dies from a single hit. M.O.T.H.E.R., the tactical combat mech, is her opposite in every sense. Slow, towering, capable of floating and breaking destructible walls, able to absorb punishment that would end Chichi in a frame. You can recall M.O.T.H.E.R. to your side at any point via a teleporter, which turns each encounter into a fast spatial puzzle. Do you stealth the sentry, or summon the mech and let the bullets fly? Both answers are valid. Neither is safe. As you push further in, unlockable mods and new ballistic weapons for M.O.T.H.E.R. open up more ways to approach each room, and collectible Floppy Codex medallions scattered across levels expand the lore of the Data Empire for players who want more than the kill-and-exit loop. The level structure is generous in a specific way. There are fifteen worlds, each holding one to three main stages, and most levels clock in under three minutes once you know them. That short loop means failure never stings the way it does in longer-form punishing games. The difficulty is real, especially in the final worlds where enemy placement turns aggressively hostile, but the kind of difficult that pulls you forward rather than slamming a door. Wall-sticking is the one recurring mechanical complaint worth flagging: Chichi grabs surfaces a little too eagerly in tight corridors, and it will kill your flow at the worst moment. The end-of-level grading system, scoring you on time, deaths, and kill efficiency across a bronze-to-onyx scale, is what the replayability hangs on. Chasing onyx ratings on stages you previously scraped through is its own compulsive loop. Some players will find the score requirements to unlock secret levels feel gatekeeping and a little mean; that criticism is fair. Aesthetically this is maximalist retro pixel chaos rendered at a chunky resolution that reads almost like a CRT arcade cabinet. Attacks light up the screen, every explosion lands with exaggerated weight, and Hackernaut blood and robot oil paint the level geometry as you move through. Still screenshots do not communicate any of it. The synthwave and techno soundtrack does the same work the Narita Boy OST did: it locks you into a rhythm that the level design actively rewards. Where Narita Boy leaned on deep lore and 80s mythology, Haneda Girl keeps its story light, told in short vignettes between Chichi and Professor Nakamura before each mission. It is warm and charming, but anyone expecting the worldbuilding density of the previous game will find it thin. If you want a pure play-feel game, the kind where the craft is in the controls and the choreography, Studio Koba has built something precise and genuinely satisfying here. It is not for people who resent being graded. It is not for people allergic to the one-hit-kill glass cannon fantasy. But if Katana Zero or Hotline Miami left you hungry for more mechanical texture, and you do not mind losing an evening to a single world just to land a clean run, this is the game that deserves more attention than it is getting. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:aaaGlass CannonScore AttackDual CharacterOne-Hit-KillSpeedrun FriendlyMech SwitchingStealth ActionMod LoadoutArcade Loop

System Requirements

Minimum

OS
Windows 10
Memory
2 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
NVIDIA Geforce 9800 GTX, 1 GB or Radeon HD 4870, 1 GB
Processor
Dual Core, Processor, 2.0 GHz
Sound Card
Windows Compatible Soundcard

Reviews & Ratings

Metacritic
85

Game Info

Developer
Studio Koba
Publisher
Studio Koba
Release Date
May 23, 2025

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