Compare Hammerting prices across 50+ stores and find the best deal. Developed by Warpzone Studios. Published by Team17 Digital. Released on 11/16/2021. Available on PC. Genres: Adventure, Indie, RPG, Simulation, Strategy. Metacritic score: 64/100.

If your idea of fun is optimizing a vertical supply chain from raw granite to legendary swords, Hammerting has exactly the loop you want. It just makes you fight the AI to get there.

My spreadsheet instincts lit up the moment I realized Hammerting's tech progression is gated by two separate currencies: mountain lore, earned through deep exploration, and trade lore, accumulated by doing business with overworld factions. That dual-resource structure forces you to balance inward and outward expansion simultaneously, which is a genuinely interesting design pressure. Starting with three dwarves and a dirt floor, you eventually unlock elevators, minecart rail networks, and automated logistics that transform a chaotic tunnel system into something approaching Dwarf Fortress efficiency. On paper, this is my kind of game. The colony-building layer is where Hammerting earns its goodwill. Progressing from rickety ladders to a full minecart railway to move ore between processing rooms carries real satisfaction. The crafting chains run deep: smelting ore into ingots, running ingots through a forge, supplying finished weapons to overworld allies who are actively fighting a war you only ever observe indirectly. Each dwarf carries attributes covering deftness, wisdom, and awareness, and levels up through a perk system, so there is enough individual character that you actually notice when you lose a veteran miner to a goblin skirmish. The procedurally generated mountain maps also mean restarts feel meaningfully different rather than identical reskins. Here is where the honest accounting begins. The dwarf AI is the single biggest obstacle between you and a good session. Workers freeze mid-task, pathfinding collapses on elevator routes, and healers will stand motionless next to an unconscious companion without intervening. The community reception at launch sat at a mixed 58 percent on Steam, and the 64 on Metacritic reflects critics calling out the same friction. The combat system offers essentially nothing tactical: dwarves and enemies simply trade hits until someone falls. Creatures like slimes, rats, goblins, spiders, and skeletons populate the tunnels, but encounters feel more like toll booths on the supply chain than actual strategic decisions. The overworld faction system, despite looking substantive on the map, barely influences the underground game where you spend nearly all your time. For newcomers, the tutorial drops a wall of pop-up tooltips and then steps back. The Book of Tings in the main menu exists as supplemental lore and guidance, but most players will ignore it entirely. My actual advice: start on a small map, dial enemy waves to minimal, and treat the first run as a learning run. Once the job assignment system clicks, once you understand that pairing the right tool upgrades with the right job roles is what actually moves the colony forward, the pacing becomes manageable. The modding support via C++ is a genuine long-term asset; the community may yet do for Hammerting what modders did for RimWorld. Warpzone Studios co-founders came out of Paradox and Avalanche, which explains why the systemic ambition outpaces the polish. The bones are solid. The execution is uneven. Hammerting is a game for players who find satisfaction in logistics diagrams, who will tolerate frustrating worker AI in exchange for the moment a minecart rail finally delivers iron ingots to the forge on time. If you need a polished, immediately legible experience, the genre has stronger options. If you are willing to push through a rough onboarding and an AI that occasionally needs babysitting, there is a genuinely rewarding colony sim underneath. Diego, Scout Team

Hammerting
AdventureIndieRPGSimulationStrategy

Hammerting

Nov 16, 2021Warpzone StudiosTeam17 Digital
GamerScout Says

If your idea of fun is optimizing a vertical supply chain from raw granite to legendary swords, Hammerting has exactly the loop you want. It just makes you fight the AI to get there.

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About Hammerting

My spreadsheet instincts lit up the moment I realized Hammerting's tech progression is gated by two separate currencies: mountain lore, earned through deep exploration, and trade lore, accumulated by doing business with overworld factions. That dual-resource structure forces you to balance inward and outward expansion simultaneously, which is a genuinely interesting design pressure. Starting with three dwarves and a dirt floor, you eventually unlock elevators, minecart rail networks, and automated logistics that transform a chaotic tunnel system into something approaching Dwarf Fortress efficiency. On paper, this is my kind of game. The colony-building layer is where Hammerting earns its goodwill. Progressing from rickety ladders to a full minecart railway to move ore between processing rooms carries real satisfaction. The crafting chains run deep: smelting ore into ingots, running ingots through a forge, supplying finished weapons to overworld allies who are actively fighting a war you only ever observe indirectly. Each dwarf carries attributes covering deftness, wisdom, and awareness, and levels up through a perk system, so there is enough individual character that you actually notice when you lose a veteran miner to a goblin skirmish. The procedurally generated mountain maps also mean restarts feel meaningfully different rather than identical reskins. Here is where the honest accounting begins. The dwarf AI is the single biggest obstacle between you and a good session. Workers freeze mid-task, pathfinding collapses on elevator routes, and healers will stand motionless next to an unconscious companion without intervening. The community reception at launch sat at a mixed 58 percent on Steam, and the 64 on Metacritic reflects critics calling out the same friction. The combat system offers essentially nothing tactical: dwarves and enemies simply trade hits until someone falls. Creatures like slimes, rats, goblins, spiders, and skeletons populate the tunnels, but encounters feel more like toll booths on the supply chain than actual strategic decisions. The overworld faction system, despite looking substantive on the map, barely influences the underground game where you spend nearly all your time. For newcomers, the tutorial drops a wall of pop-up tooltips and then steps back. The Book of Tings in the main menu exists as supplemental lore and guidance, but most players will ignore it entirely. My actual advice: start on a small map, dial enemy waves to minimal, and treat the first run as a learning run. Once the job assignment system clicks, once you understand that pairing the right tool upgrades with the right job roles is what actually moves the colony forward, the pacing becomes manageable. The modding support via C++ is a genuine long-term asset; the community may yet do for Hammerting what modders did for RimWorld. Warpzone Studios co-founders came out of Paradox and Avalanche, which explains why the systemic ambition outpaces the polish. The bones are solid. The execution is uneven. Hammerting is a game for players who find satisfaction in logistics diagrams, who will tolerate frustrating worker AI in exchange for the moment a minecart rail finally delivers iron ingots to the forge on time. If you need a polished, immediately legible experience, the genre has stronger options. If you are willing to push through a rough onboarding and an AI that occasionally needs babysitting, there is a genuinely rewarding colony sim underneath. Diego, Scout Team

Tags

singleplayermultiplayercooponline-cooptrading-cardstier:sub-5Dwarf Colony SimDual-Resource ProgressionMinecart LogisticsOverworld Faction SystemProcedural CavesCo-op ColonyJob Assignment SystemTech Tree GatingC++ Modding Support

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Silver

Valve rates this game Steam Deck Unsupported. Playable on Linux with some workarounds. Based on 32 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
Storage
2 GB available space
Graphics
Nvidia GeForce GTX 660, 2 GB | AMD Radeon R7 360, 2 GB
Processor
Intel core i5-2300 | AMD Phenom II X6 1090T
Additional Notes
Requires the graphics card to be compatible with Vulkan 1.1

Recommended

OS
Windows 10
Memory
4 GB RAM
Storage
4 GB available space
Graphics
Nvidia GeForce GTX 780, 3 GB | AMD Radeon R9 290, 4 GB
Processor
Intel Core i5-6600 | AMD Ryzen 3 1300X
Additional Notes
Requires the graphics card to be compatible with Vulkan 1.1

Community Discussion

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Reviews & Ratings

Metacritic
64

Game Info

Developer
Warpzone Studios
Publisher
Team17 Digital
Release Date
Nov 16, 2021

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What platforms is Hammerting available on?

Hammerting is available on PC.

When was Hammerting released?

Hammerting was released on 16 November 2021.

Who developed Hammerting?

Hammerting was developed by Warpzone Studios and published by Team17 Digital.

Is Hammerting worth buying?

Hammerting holds a Metacritic score of 64/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.