Compare Haiku, the Robot prices across 50+ stores and find the best deal. Developed by Mister Morris Games. Published by Mister Morris Games. Released on 4/28/2022. Available on PC. Genres: Action, Adventure, Indie.

A solo-dev Metroidvania set in a crumbling robot world, where tight controls and a meditative pace make every new corridor feel like a small discovery.

Haiku, the Robot is a Metroidvania built almost entirely by one person, and that context matters the moment you boot it up. The pixel art is deliberate and dense, full of rusted gears, flickering lights, and corrupted machinery that feels less like a backdrop and more like a place with a history. You play as Haiku, a small robot trying to make sense of a world that has clearly gone very wrong. The storytelling is environmental and sparse, the kind where you piece things together from terminal logs and the wreckage you walk through rather than from cutscenes. If you liked the mood of early Hollow Knight, the lineage here is obvious, but that comparison undersells what Mister Morris Games pulls off on their own terms. Combat is responsive and builds outward through upgrades and charms you find or purchase as you explore. You start with a basic attack, eventually layering in parries, ranged options, and passive modifiers that shift your playstyle if you want them to. Boss encounters are the real showcases: each one reads as a designed argument about a specific mechanic, and the difficulty ramps fairly without ever feeling arbitrary. Deaths are part of the loop. The soul-retrieval system, familiar to anyone who has played a game in this genre recently, is implemented cleanly here and never punishes you in a way that feels mean-spirited. The world itself is the strongest selling point. Biomes bleed into each other with a logic that makes backtracking feel rewarding rather than tedious. When a new movement ability opens a previously impassable door, the game respects your memory and spatial reasoning. There is no hand-holding waypoint system telling you where to go, which will frustrate some players and delight others. Map completion has a satisfying, almost obsessive pull, and the environments are varied enough that you never feel like you are grinding through the same aesthetic for too long. If there is a critique worth making, it is that the opening hours ask for patience. The world feels large and slightly opaque before your movement options expand, and players who need early momentum may find the pacing modest in those first sessions. The narrative, while atmospheric, also stays at arm's length. You will feel the world more than you will understand it, and whether that is a flaw depends entirely on what you want from a game like this. For the record, I think it is a feature. The soundtrack, a layered ambient-electronic score, does the emotional heavy lifting the text never tries to do, and it earns every quiet moment it asks you to sit with. At six to ten hours depending on how thoroughly you explore, Haiku, the Robot knows exactly when to end. It does not overstay. For a solo release with no publisher marketing machine behind it, the level of polish and intentionality here is quietly remarkable. Kai, Scout Team

Haiku, the Robot
ActionAdventureIndie

Haiku, the Robot

Apr 28, 2022Mister Morris Games
GamerScout Says

A solo-dev Metroidvania set in a crumbling robot world, where tight controls and a meditative pace make every new corridor feel like a small discovery.

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About Haiku, the Robot

Haiku, the Robot is a Metroidvania built almost entirely by one person, and that context matters the moment you boot it up. The pixel art is deliberate and dense, full of rusted gears, flickering lights, and corrupted machinery that feels less like a backdrop and more like a place with a history. You play as Haiku, a small robot trying to make sense of a world that has clearly gone very wrong. The storytelling is environmental and sparse, the kind where you piece things together from terminal logs and the wreckage you walk through rather than from cutscenes. If you liked the mood of early Hollow Knight, the lineage here is obvious, but that comparison undersells what Mister Morris Games pulls off on their own terms. Combat is responsive and builds outward through upgrades and charms you find or purchase as you explore. You start with a basic attack, eventually layering in parries, ranged options, and passive modifiers that shift your playstyle if you want them to. Boss encounters are the real showcases: each one reads as a designed argument about a specific mechanic, and the difficulty ramps fairly without ever feeling arbitrary. Deaths are part of the loop. The soul-retrieval system, familiar to anyone who has played a game in this genre recently, is implemented cleanly here and never punishes you in a way that feels mean-spirited. The world itself is the strongest selling point. Biomes bleed into each other with a logic that makes backtracking feel rewarding rather than tedious. When a new movement ability opens a previously impassable door, the game respects your memory and spatial reasoning. There is no hand-holding waypoint system telling you where to go, which will frustrate some players and delight others. Map completion has a satisfying, almost obsessive pull, and the environments are varied enough that you never feel like you are grinding through the same aesthetic for too long. If there is a critique worth making, it is that the opening hours ask for patience. The world feels large and slightly opaque before your movement options expand, and players who need early momentum may find the pacing modest in those first sessions. The narrative, while atmospheric, also stays at arm's length. You will feel the world more than you will understand it, and whether that is a flaw depends entirely on what you want from a game like this. For the record, I think it is a feature. The soundtrack, a layered ambient-electronic score, does the emotional heavy lifting the text never tries to do, and it earns every quiet moment it asks you to sit with. At six to ten hours depending on how thoroughly you explore, Haiku, the Robot knows exactly when to end. It does not overstay. For a solo release with no publisher marketing machine behind it, the level of polish and intentionality here is quietly remarkable. Kai, Scout Team

Tags

steamMetroidvaniaSolo DeveloperAtmosphericCharm SystemEnvironmental StorytellingBoss FightsParry MechanicsAmbient SoundtrackWorld Exploration

System Requirements

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Reviews & Ratings

Steam
90%(3,446)

Game Info

Developer
Mister Morris Games
Publisher
Mister Morris Games
Release Date
Apr 28, 2022

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