
hack_me 2
A two-hour hacker fantasy that nails the aesthetic but fumbles the depth, worth a look only if broken mission logic and hand-holding tutorials don't bother you.
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About hack_me 2
I've spent enough time with sim games to know the difference between a system that teaches you something and one that just tells you what to type next. hack_me 2 lands firmly in the second camp, and that distinction is everything when evaluating whether it deserves your afternoon. The premise is a scrappy cyberpunk story about a rookie hacker taking on a shadowy new world order, and at first glance the faux-desktop interface looks the part: a retro early-2000s PC aesthetic, icons for brute-force tools, SQL injectors, a command prompt, a remote control utility, and even an in-game web browser. The visual framing is genuinely charming for about the first fifteen minutes. The trouble is that nearly every mechanic bottoms out into a scripted sequence with no real decision-making underneath it. Brute-forcing a server means clicking a button and watching a progress bar. Running an SQL injector means pasting a value the game already gave you into a field the game already highlighted. The command prompt accepts only the exact strings the tutorial demands; standard commands return errors. For a strategy-and-sim player who wants to feel clever, this is closer to a guided tour than a puzzle. The nonlinear plot promise in the marketing evaporates quickly, as the handful of missions are largely linear, and at least two of them have historically required forum workarounds because the in-game websites they depend on went offline or returned blank pages after launch. To be fair to hack_me 2 on its own narrow terms, it does improve on its predecessor in a few concrete ways. The desktop allows more simultaneous windows, copy-paste works in most contexts, and there are more tools to interact with. The soundtrack adapts its tempo to what you are doing, shifting from ambient guitar to faster electronic tracks during active hacking sequences. The playtime is honest about itself: most players finish in two to four hours, which at this price tier is a reasonable exchange if you are curious about the aesthetic and not expecting Hacknet-level depth. The 10 Steam achievements also give light completionist structure to that short runtime. Where it loses me entirely is the lack of post-launch support. Player reports of broken mission links went largely unresolved, and the developer's response to at least one complaint in the forums was reportedly more defensive than constructive. For a game that depends on live in-game internet functionality, abandoned upkeep is a structural flaw, not a minor bug. The English translation is also rough throughout, with noticeable typos that break immersion in what is supposed to be an atmospheric narrative experience. If you played through the original hack_me and are attached to this fictional universe, the sequel offers more content and a marginally smoother interface. If you are coming in fresh hoping for something that makes you feel like a competent hacker, the comparison to titles like Hacknet or Uplink is not flattering to hack_me 2. Diego, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Unsupported. Doesn't currently run on Linux. Based on 7 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows Vista SP2 or higher
- Memory
- 512 MB RAM
- Storage
- 1 GB available space
- Graphics
- DirectX Compatible
- Processor
- 1GHz Processor
Recommended
- OS
- Windows 7 SP1 or higher
- Memory
- 2 GB RAM
- Storage
- 1 GB available space
- Graphics
- DirectX Compatible
- Processor
- 2GHz Dual-Core Processor
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Game Info
- Developer
- EasyWays Team
- Publisher
- Indovers Studio
- Release Date
- Mar 11, 2017