Compare Gunlocked 2 prices across 50+ stores and find the best deal. Developed by FromLefcourt. Published by FromLefcourt. Released on 3/29/2026. Available on PC. Genres: Action, Indie, RPG.

Positioning beats twitch reflexes here: a solo-dev roguelite shmup where your ship's auto-targeting means smart movement wins more fights than fast fingers.

I spent longer than expected untangling the central trick that makes Gunlocked 2 feel different from every other bullet-hell on my wishlist: you do not aim. Your weapons lock on and fire themselves. What you control, entirely, is positioning, and that single design decision ripples through every upgrade pick, every warp-gate choice, every sweaty boss attempt. It sounds like a gimmick until a run finally clicks and you realize you have been playing a spatial puzzle dressed up as a shooter. FromLefcourt is a solo developer, and the craft here is unmistakable. There are 36 pilots to unlock, each carrying a unique variant of their starting weapon through the Weapon Mastery system, plus a Pilot Skill ability that sits outside your equipment slots entirely. Six distinct ships offer real mechanical differences rather than cosmetic reskins, and the Augments and Symbionics layers let you chase synergies deep enough that the community is already cataloguing combo recipes. The branching warp-gate structure routes you through different zones with different rewards, and silver and gold tokens let you reroll stage rewards or level-up choices respectively, adding a meaningful layer of RNG mitigation rather than just luck management. Mission Mode carries the RPG weight and supports mid-session saves, while Turbo Mode exists for anyone who wants a pure score-chasing burst on a lunch break. The pixel art is genuinely striking. Full-colour, large-sprite animations for every bullet pattern and bomb detonation give the screen a liveliness that a lot of genre peers flatten into grey particle noise. The 82% positive early Steam reception (small sample, but consistent) tracks with what the community discussions suggest: people who engage with the build logic come away hooked, while players expecting more traditional shoot-em-up feel occasionally run into upgrade bloat. Some community voices note that certain upgrade trees feel undertuned or overly incremental, and there is a small but vocal group who find the sequel slightly longer and more diffuse than the tighter original. The developer has been actively patching, including performance fixes for late-game drone and bomb builds that were triggering memory issues. The modular difficulty system is the kindest thing here for new players. You dial in exactly how punishing you want a session to be, which means the game never forces a specific skill threshold on you before the build variety opens up. For veterans of the first Gunlocked or anyone who bounced off the original and came back later, the 360-degree analog movement and the new Air Brake for micro-positioning adjustments represent a genuine evolution rather than a re-skin. This is a game that rewards the kind of player who reads upgrade descriptions carefully and treats each warp-gate decision like a small strategic argument with themselves. If that sounds exhausting, it probably is not for you. If it sounds like a Tuesday night, you are the exact audience FromLefcourt built this for. Kai, Scout Team

Gunlocked 2
ActionIndieRPG

Gunlocked 2

Mar 29, 2026FromLefcourt
GamerScout Says

Positioning beats twitch reflexes here: a solo-dev roguelite shmup where your ship's auto-targeting means smart movement wins more fights than fast fingers.

PC
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About Gunlocked 2

I spent longer than expected untangling the central trick that makes Gunlocked 2 feel different from every other bullet-hell on my wishlist: you do not aim. Your weapons lock on and fire themselves. What you control, entirely, is positioning, and that single design decision ripples through every upgrade pick, every warp-gate choice, every sweaty boss attempt. It sounds like a gimmick until a run finally clicks and you realize you have been playing a spatial puzzle dressed up as a shooter. FromLefcourt is a solo developer, and the craft here is unmistakable. There are 36 pilots to unlock, each carrying a unique variant of their starting weapon through the Weapon Mastery system, plus a Pilot Skill ability that sits outside your equipment slots entirely. Six distinct ships offer real mechanical differences rather than cosmetic reskins, and the Augments and Symbionics layers let you chase synergies deep enough that the community is already cataloguing combo recipes. The branching warp-gate structure routes you through different zones with different rewards, and silver and gold tokens let you reroll stage rewards or level-up choices respectively, adding a meaningful layer of RNG mitigation rather than just luck management. Mission Mode carries the RPG weight and supports mid-session saves, while Turbo Mode exists for anyone who wants a pure score-chasing burst on a lunch break. The pixel art is genuinely striking. Full-colour, large-sprite animations for every bullet pattern and bomb detonation give the screen a liveliness that a lot of genre peers flatten into grey particle noise. The 82% positive early Steam reception (small sample, but consistent) tracks with what the community discussions suggest: people who engage with the build logic come away hooked, while players expecting more traditional shoot-em-up feel occasionally run into upgrade bloat. Some community voices note that certain upgrade trees feel undertuned or overly incremental, and there is a small but vocal group who find the sequel slightly longer and more diffuse than the tighter original. The developer has been actively patching, including performance fixes for late-game drone and bomb builds that were triggering memory issues. The modular difficulty system is the kindest thing here for new players. You dial in exactly how punishing you want a session to be, which means the game never forces a specific skill threshold on you before the build variety opens up. For veterans of the first Gunlocked or anyone who bounced off the original and came back later, the 360-degree analog movement and the new Air Brake for micro-positioning adjustments represent a genuine evolution rather than a re-skin. This is a game that rewards the kind of player who reads upgrade descriptions carefully and treats each warp-gate decision like a small strategic argument with themselves. If that sounds exhausting, it probably is not for you. If it sounds like a Tuesday night, you are the exact audience FromLefcourt built this for. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Auto-TargetingPositional StrategyMission ModeTurbo ModeSymbionic BuildsBranching Warp GatesSolo DevModular Difficulty

System Requirements

Minimum

OS
Microsoft® Windows® 10/11
Memory
4 GB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
Nvidia GT710/AMD RX550
Processor
2.4 gHz
Sound Card
Not Required

Recommended

OS
Microsoft® Windows® 10/11
Memory
4 GB RAM
DirectX
Version 10
Storage
100 MB available space
Processor
2.4 gHz

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Game Info

Developer
FromLefcourt
Publisher
FromLefcourt
Release Date
Mar 29, 2026

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Frequently asked questions about Gunlocked 2

Where can I buy Gunlocked 2 cheapest?

Compare Gunlocked 2 prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Gunlocked 2 available on?

Gunlocked 2 is available on PC.

When was Gunlocked 2 released?

Gunlocked 2 was released on 29 March 2026.

Who developed Gunlocked 2?

Gunlocked 2 was developed by FromLefcourt.