Compare Gungrave G.O.R.E prices across 50+ stores and find the best deal. Developed by Iggymob Co.,Ltd. Published by Prime Matter. Released on 11/22/2022. Available on PC, Xbox. Genres: Action, Adventure, Simulation, Strategy.

Gungrave G.O.R.E is a third-person stylish shooter where you play a resurrected gunslinger mowing down waves of enemies in gloriously over-the-top fashion. Pure arcade muscle memory, nothing more.

Let me be upfront: Gungrave G.O.R.E is not a strategy game, and the genre tags on this page are almost certainly wrong. This is a third-person arcade action shooter built around one character, Grave, a resurrected gunslinger who carries a massive coffin on his back and dual pistols that never seem to run dry. The loop is simple and intentional: wade into dense enemy formations, hold down the fire button, rack up a Beat count by chaining kills without taking damage, and keep the combo multiplier alive long enough to trigger Demolition Shots, Grave's screen-clearing special attacks. If you have ever played the original PS2 Gungrave titles or spent time with Devil May Cry on its easiest setting, you already understand the basic premise. The depth that exists here lives in the Beat system and in how you manage Grave's Life gauge versus his Blood gauge. Taking damage does not immediately reduce your health in the traditional sense. Enemies chip away at a recoverable meter first, punishing players who ignore positioning but forgiving those who learn to read attack telegraphs. Executions and stylish play restore that buffer, which means skilled players can theoretically chain through entire stages without touching a health item. On paper that is an elegant design. In practice the enemy variety and level design are inconsistent enough that some sections feel like genuine tests of that system while others are just corridor corridors with respawning cannon fodder. The spectacle carries the weaker stretches, but spectacle alone is a finite resource. Where the game earns real credit is in its commitment to a specific aesthetic. South Korean developer Iggymob clearly loved the source material. Grave moves with a deliberate, weighty momentum that feels distinct from faster stylish-action competitors. The soundtrack leans hard into early 2000s action anime energy, which will read as either nostalgic gold or dated cheese depending on your age and tolerance. Boss encounters are the high points, typically designed around learning an attack pattern and then punishing windows with Demolition Shots. The low points are the repeated enemy types that appear in roughly the same arena configurations across multiple stages. A competent player can complete the main campaign in around eight to ten hours, and replay value is limited mostly to score chasing and a small number of difficulty tiers. The Mixed Steam review score reflects a real split in the audience. Players coming in with correct expectations, straightforward, score-focused arcade action with a strong visual identity, tend to leave satisfied. Players expecting the mechanical depth of a modern action game or meaningful build variety are going to hit a wall. There are no unlockable weapon loadouts, no branching skill trees with late-game synergies, and no systems that reward the kind of spreadsheet planning I usually spend this column on. The PC port at launch drew some complaints around control feel with mouse and keyboard, and the game is transparently designed for a gamepad. Get one if you do not already own one and plan to play this. That is not optional advice. For the Scout Team's usual audience focused on value and depth, Gungrave G.O.R.E is a narrow recommendation. If you grew up with the franchise or you are specifically hunting for a short, style-forward arcade shooter that does not demand more than a weekend, there is genuine fun here. If you need progression hooks, replayability loops, or decision-making that extends beyond the next Beat combo, look elsewhere. The bones are solid and the style is committed. The content budget just ran out before the ambition did. Diego, Scout Team

Gungrave G.O.R.E
ActionAdventureSimulationStrategy

Gungrave G.O.R.E

Nov 22, 2022Iggymob Co.,LtdPrime Matter
GamerScout Says

Gungrave G.O.R.E is a third-person stylish shooter where you play a resurrected gunslinger mowing down waves of enemies in gloriously over-the-top fashion. Pure arcade muscle memory, nothing more.

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About Gungrave G.O.R.E

Let me be upfront: Gungrave G.O.R.E is not a strategy game, and the genre tags on this page are almost certainly wrong. This is a third-person arcade action shooter built around one character, Grave, a resurrected gunslinger who carries a massive coffin on his back and dual pistols that never seem to run dry. The loop is simple and intentional: wade into dense enemy formations, hold down the fire button, rack up a Beat count by chaining kills without taking damage, and keep the combo multiplier alive long enough to trigger Demolition Shots, Grave's screen-clearing special attacks. If you have ever played the original PS2 Gungrave titles or spent time with Devil May Cry on its easiest setting, you already understand the basic premise. The depth that exists here lives in the Beat system and in how you manage Grave's Life gauge versus his Blood gauge. Taking damage does not immediately reduce your health in the traditional sense. Enemies chip away at a recoverable meter first, punishing players who ignore positioning but forgiving those who learn to read attack telegraphs. Executions and stylish play restore that buffer, which means skilled players can theoretically chain through entire stages without touching a health item. On paper that is an elegant design. In practice the enemy variety and level design are inconsistent enough that some sections feel like genuine tests of that system while others are just corridor corridors with respawning cannon fodder. The spectacle carries the weaker stretches, but spectacle alone is a finite resource. Where the game earns real credit is in its commitment to a specific aesthetic. South Korean developer Iggymob clearly loved the source material. Grave moves with a deliberate, weighty momentum that feels distinct from faster stylish-action competitors. The soundtrack leans hard into early 2000s action anime energy, which will read as either nostalgic gold or dated cheese depending on your age and tolerance. Boss encounters are the high points, typically designed around learning an attack pattern and then punishing windows with Demolition Shots. The low points are the repeated enemy types that appear in roughly the same arena configurations across multiple stages. A competent player can complete the main campaign in around eight to ten hours, and replay value is limited mostly to score chasing and a small number of difficulty tiers. The Mixed Steam review score reflects a real split in the audience. Players coming in with correct expectations, straightforward, score-focused arcade action with a strong visual identity, tend to leave satisfied. Players expecting the mechanical depth of a modern action game or meaningful build variety are going to hit a wall. There are no unlockable weapon loadouts, no branching skill trees with late-game synergies, and no systems that reward the kind of spreadsheet planning I usually spend this column on. The PC port at launch drew some complaints around control feel with mouse and keyboard, and the game is transparently designed for a gamepad. Get one if you do not already own one and plan to play this. That is not optional advice. For the Scout Team's usual audience focused on value and depth, Gungrave G.O.R.E is a narrow recommendation. If you grew up with the franchise or you are specifically hunting for a short, style-forward arcade shooter that does not demand more than a weekend, there is genuine fun here. If you need progression hooks, replayability loops, or decision-making that extends beyond the next Beat combo, look elsewhere. The bones are solid and the style is committed. The content budget just ran out before the ambition did. Diego, Scout Team

Tags

steamStylish ActionArcade ShooterThird-Person ShooterScore AttackGamepad RequiredLinear LevelsBoss Rush MomentsAnime Aesthetic

System Requirements

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Reviews & Ratings

Steam
70%(991)

Game Info

Developer
Iggymob Co.,Ltd
Publisher
Prime Matter
Release Date
Nov 22, 2022

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