
Guncraft
Free-to-play voxel FPS with surprisingly deep class customization and fully destructible maps - worth a curious hour if you can find a server still breathing.
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About Guncraft
I want to root for Guncraft. Everything about its design brief reads like someone sat down and asked genuinely interesting questions: what if killstreaks unlocked jetpacks and helicopters in a world you could literally dismantle block by block? What if Spleef - that chaotic Minecraft minigame where you drill the floor out from under rivals - was an official competitive mode with guns? The concept has real spark, and when it clicks for a session, it clicks hard. The mechanical foundation is broader than it gets credit for. Seven default classes each carry a primary weapon, secondary, melee, consumables, and perks, and every slot is replaceable via the class editor. The Assault class hooks around arenas with a Hook Shot secondary while the Demolition class wields a Blockbuster and C4 - a pairing that rewards the kind of player who wants to redraw the map mid-match. Sprinting is unlimited, recoil is absent (which will irritate purists and delight everyone else), and fully destructible terrain means a well-placed rocket punch doesn't just damage enemies - it carves new sightlines and sniper nooks out of the geometry. The Onslaught co-op mode sends four players against waves of robot spiders, drones, and soldiers, and the Siege mode tasks each team with constructing a working trebuchet while dismantling the other team's - a mode that genuinely could not exist without the building system underneath it. The problems are not small, though, and you deserve honesty about them. Steam user reception sits at Mixed across roughly 1,185 reviews, and the criticism from the game's early years never fully resolved: the jump physics feel floaty and disconnected from ground movement, graphics options are limited to FOV and fullscreen, and the block-currency economy that funds mid-match construction is not well balanced. More critically, the live population has hollowed out dramatically. The developer, Exato Game Studios, went quiet around 2019 and was confirmed to have shuttered in 2025. This is an unmaintained game with a near-empty multiplayer. If you stumble into a populated server, the chaos of destructible voxel combat is genuinely fun; if you find one other person in Deathmatch, that is realistically your ceiling. All the previously sold DLC block packs - Wild West, Under the Sea, Deep Cave, and the cosmetic skin and SFX packs - are now bundled in for free, which is a kind sendoff from a studio that no longer exists. The Steam Workshop still holds community maps, weapons, and skins, and the Workshop integration means the raw creative toolkit has aged reasonably well even if the live game around it has not. Anyone who has a couple of friends willing to coordinate a session will find more here than the Mixed rating implies. Solo players hoping to drop into active servers in 2025 and beyond should understand they are mostly buying a sandbox to tinker in, not a living competitive shooter. Kai, Scout Team
Tags
Steam Deck & Linux
Doesn't currently run on Linux. Based on 5 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows Vista
- Memory
- 1 GB RAM
- DirectX
- Version 10
- Storage
- 375 MB available space
Recommended
- OS
- Windows 7 or greater
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 375 MB available space
Community Discussion
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Reviews & Ratings
Game Info
- Developer
- Exato Games Studio
- Publisher
- Reverb Triple XP
- Release Date
- Aug 9, 2013