Compare GTFO prices across trusted key stores and find the best deal. Developed by 10 Chambers. Published by 10 Chambers. Released on 12/9/2021. Available on PC. Genres: Action. Metacritic score: 78/100.

Bring three patient, communicative friends or don't bother - GTFO is one of the most mercilessly tense co-op shooters on PC, and it earns every second of dread.

I've played plenty of co-op shooters that claim to demand teamwork, then reward lone wolves who aim fast enough. GTFO is not that. From the first expedition drop into The Complex - a decayed, pitch-dark underground research facility - the game makes clear that recklessness will get your entire squad wiped in under a minute. The enemies here are called Sleepers, and the name is the game: they're dormant until disturbed, so the whole opening act of any run is a careful, nearly silent creep through dark corridors, communicating over voice chat about where each creature is positioned and who takes which target in a synchronized melee strike. A spear, sledgehammer, knife, or bat can kill quietly; a misread situation cascades into a full alarm, a horde, and usually a restart. The mechanical depth beneath that tension is genuinely impressive. Each prisoner loads out with a main firearm, a special weapon, a melee option, and a tool - all unlocked from the start with no progression gate. Tools are where real squad synergy lives: the bio tracker feeds positional data to the team, the C-foam launcher can freeze enemies or reinforce doors before an alarm scan forces you to stand exposed in an orange circle while sleepers swarm in, and sentry guns lock down chokepoints - with the catch that full friendly fire applies to them too. Mines foamed onto doorways erase entire waves if a teammate doesn't walk through the trip laser first. The terminal system adds another layer, letting players query room inventories and locate resources via basic command-line inputs, and it feeds into puzzle-style objectives that make some expeditions feel closer to an escape room than a shooter. The loadout decisions before each run carry genuine weight, and post-wipe debriefs naturally become planning sessions. Where GTFO is harder to recommend without caveats: the repetition is real. The core loop - stealth approach, alarm scan defense, extract - repeats across expeditions with variations in layout and enemy density, but the gunplay itself offers less variety than the tension suggests. Assault rifles, SMGs, shotguns, and pistols are competent and the sound design is exceptional, but weapon-to-weapon differentiation is slim. The map communicates poorly, objectives can be opaque, and there is no pause. A crash mid-run means losing everything. The difficulty curve past the early-tier expeditions becomes steep enough that coordinating with strangers through matchmaking is a genuine liability - this game wants a regular crew. 10 Chambers wrapped development with Rundown 8.0 "Duality" in December 2023, so the content well is full but capped; no new expeditions are coming, though servers stay live. The people who will love GTFO unreservedly are the ones who already know they like systematic co-op and are willing to treat repeated failure as part of the process. The atmosphere is oppressive in the best way - dark corridors, bloodcurdling creature shrieks, zero hand-holding - and clearing an alarm scan with everyone alive, tools expended to the last unit, is a particular kind of payoff most co-op games never get close to. The game carries no DLC, no microtransactions, and the full run of eight Rundowns means there is more content here than most games in the genre ship at launch. Just know that sitting down with three randoms is a long shot; sitting down with three friends on a voice call on a free evening is when GTFO becomes one of the more memorable co-op experiences on PC. Alex, Scout Team

GTFO

GTFO

Dec 9, 202110 Chambers
GamerScout Says

Bring three patient, communicative friends or don't bother - GTFO is one of the most mercilessly tense co-op shooters on PC, and it earns every second of dread.

PC
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GamerScout Verdict

Unmissable for squads who want real tension and tactical depth, but a hard sell for anyone playing with strangers or solo.

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About GTFO

I've played plenty of co-op shooters that claim to demand teamwork, then reward lone wolves who aim fast enough. GTFO is not that. From the first expedition drop into The Complex - a decayed, pitch-dark underground research facility - the game makes clear that recklessness will get your entire squad wiped in under a minute. The enemies here are called Sleepers, and the name is the game: they're dormant until disturbed, so the whole opening act of any run is a careful, nearly silent creep through dark corridors, communicating over voice chat about where each creature is positioned and who takes which target in a synchronized melee strike. A spear, sledgehammer, knife, or bat can kill quietly; a misread situation cascades into a full alarm, a horde, and usually a restart. The mechanical depth beneath that tension is genuinely impressive. Each prisoner loads out with a main firearm, a special weapon, a melee option, and a tool - all unlocked from the start with no progression gate. Tools are where real squad synergy lives: the bio tracker feeds positional data to the team, the C-foam launcher can freeze enemies or reinforce doors before an alarm scan forces you to stand exposed in an orange circle while sleepers swarm in, and sentry guns lock down chokepoints - with the catch that full friendly fire applies to them too. Mines foamed onto doorways erase entire waves if a teammate doesn't walk through the trip laser first. The terminal system adds another layer, letting players query room inventories and locate resources via basic command-line inputs, and it feeds into puzzle-style objectives that make some expeditions feel closer to an escape room than a shooter. The loadout decisions before each run carry genuine weight, and post-wipe debriefs naturally become planning sessions. Where GTFO is harder to recommend without caveats: the repetition is real. The core loop - stealth approach, alarm scan defense, extract - repeats across expeditions with variations in layout and enemy density, but the gunplay itself offers less variety than the tension suggests. Assault rifles, SMGs, shotguns, and pistols are competent and the sound design is exceptional, but weapon-to-weapon differentiation is slim. The map communicates poorly, objectives can be opaque, and there is no pause. A crash mid-run means losing everything. The difficulty curve past the early-tier expeditions becomes steep enough that coordinating with strangers through matchmaking is a genuine liability - this game wants a regular crew. 10 Chambers wrapped development with Rundown 8.0 "Duality" in December 2023, so the content well is full but capped; no new expeditions are coming, though servers stay live. The people who will love GTFO unreservedly are the ones who already know they like systematic co-op and are willing to treat repeated failure as part of the process. The atmosphere is oppressive in the best way - dark corridors, bloodcurdling creature shrieks, zero hand-holding - and clearing an alarm scan with everyone alive, tools expended to the last unit, is a particular kind of payoff most co-op games never get close to. The game carries no DLC, no microtransactions, and the full run of eight Rundowns means there is more content here than most games in the genre ship at launch. Just know that sitting down with three randoms is a long shot; sitting down with three friends on a voice call on a free evening is when GTFO becomes one of the more memorable co-op experiences on PC.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedHardcore Co-opStealth-RequiredNo MicrotransactionsVoice-Chat EssentialAlarm DefenseResource ScarcityContent-Complete

System Requirements

Minimum

Processor
Intel Core i5 2500K or AMD equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce GT 1030 or Radeon HD 7850 DirectX…

Recommended

OS
Windows 10 64-Bit
Processor
Intel Core i7-7700 or AMD equivalent
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1060 or Radeon RX 5500 XT DirectX…

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Reviews & Ratings

Metacritic
78

Game Info

Developer
10 Chambers
Publisher
10 Chambers
Release Date
Dec 9, 2021

Features

MultiplayerCo-opOnline Co OpSteam AchievementsSteam Trading CardsPartial Controller SupportFamily Sharing

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Frequently asked questions about GTFO

How much does GTFO cost?

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What platforms is GTFO available on?

GTFO is available on PC.

When was GTFO released?

GTFO was released on 9 December 2021.

Who developed GTFO?

GTFO was developed by 10 Chambers.

Is GTFO worth buying?

GTFO holds a Metacritic score of 78/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.