Compare Gryphon Knight Epic prices across trusted key stores and find the best deal. Developed by Cyber Rhino Studios. Published by Cyber Rhino Studios. Released on 8/20/2015. Available on PC, Mac, Linux, Xbox. Genres: Action, Indie. Metacritic score: 55/100.

A pixelated medieval shmup that rewards controller-in-hand patience and punishes keyboard warriors - short, charming, and divisive enough to have earned both a Metacritic 55 and a cult following.

My first hour with Gryphon Knight Epic was spent squinting at a keyboard layout designed, apparently, by someone who dislikes fingers. Swap to a gamepad and something genuinely pleasant clicks into place - the gryphon glides, the crossbow fires with satisfying weight, and the medieval pixel world opens up in a way that feels handcrafted rather than assembled. That contrast right there is the whole story of this game: raw friction on one side, real charm on the other. At its core this is a side-scrolling shoot-em-up built around Sir Oliver and his gryphon Aquila, flying through eight hand-crafted levels to rescue six former allies who have been corrupted by cursed dragon treasure. The stage-select structure borrows directly from Mega Man - you pick your targets in any order, and weapons earned from one boss can give you a leg up against another. Levels scroll in multiple directions, including horizontal, vertical, and diagonal, and the ability to reverse Aquila's direction mid-stage adds a genuine exploration layer that most shmups never attempt. Split paths, hidden rune shrines tucked off the beaten route, and per-level difficulty settings (three tiers, each with different rewards and, reportedly, different endings) give the game more structural depth than its short runtime suggests. Between stages you spend gems on crossbow upgrades, secondary magical weapons, and familiars - a knight familiar that shields you, a dragon that fires fireballs, a vampire that increases healing crystal drops, even a duck that does essentially nothing useful. Picking your familiar loadout before a tough boss becomes its own quiet puzzle. The pixel art is genuinely lovely. Each level visits a distinct biome - frozen viking highlands, ocean stages with shark-riding pirate bosses, scorpion-desert duels - and the boss designs are imaginative enough that each duel feels like a separate encounter with its own logic to decode. The soundtrack is described by most players as pleasant and fitting without being especially memorable, which feels accurate: it holds the atmosphere without demanding your attention. Where the presentation stumbles is animation framerate - sprites can feel choppy during the denser bullet moments - and some enemy sound design that draws a politely raised eyebrow. The hitbox is the loudest complaint across reviews: Oliver and Aquila are a large combined sprite, and the full-body collision detection means you will eat bullets you genuinely felt you dodged. The in-game economy for upgrades also skews toward grind-unfriendly at higher tiers, nudging you back into completed stages for gold farming that never quite feels worth it. Runtime on a normal playthrough sits around four to five hours, which is short enough that the thin narrative never outstays its welcome. The story is self-aware and lightly comic - cursed weapons, a retired hero dragged back out, an evil shadow self - and the cutscenes are mercifully brief. If you squeeze every difficulty tier and hunt every hidden rune, there is more here, but the honest sell is a compact, focused shmup session rather than a long campaign. The Metacritic score of 55 reflects a real split: hardcore shmup fans and retro-nostalgic players tend to love it; players coming from games with forgiving hitboxes tend to bounce off hard. Know which camp you are in before you commit. Kai, Scout Team

Gryphon Knight Epic

Gryphon Knight Epic

Aug 20, 2015Cyber Rhino Studios
GamerScout Says

A pixelated medieval shmup that rewards controller-in-hand patience and punishes keyboard warriors - short, charming, and divisive enough to have earned both a Metacritic 55 and a cult following.

PCMacLinuxXbox
Steam Deck Playable
Best Price Available
€0.91
at Gamivo
Lowest tracked: €0.69
Track this price

GamerScout Verdict

Worth it for retro shmup fans who own a controller and can forgive a punishing hitbox on a 4-hour ride.

Compare Prices(6 stores)

GamivoBest price
StandardGlobalSteam KeyKey
€0.91
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.02
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.40
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.68
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.82
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.21-16%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.36
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.696 Jun 2026
Current best
€0.91
Keyshops
€0.66€0.75€0.85€0.946 Jun30 Jun23 Jul16 Aug8 Sept
6 Jun — 8 Sept
Create alert

Screenshots & Media

About Gryphon Knight Epic

My first hour with Gryphon Knight Epic was spent squinting at a keyboard layout designed, apparently, by someone who dislikes fingers. Swap to a gamepad and something genuinely pleasant clicks into place - the gryphon glides, the crossbow fires with satisfying weight, and the medieval pixel world opens up in a way that feels handcrafted rather than assembled. That contrast right there is the whole story of this game: raw friction on one side, real charm on the other. At its core this is a side-scrolling shoot-em-up built around Sir Oliver and his gryphon Aquila, flying through eight hand-crafted levels to rescue six former allies who have been corrupted by cursed dragon treasure. The stage-select structure borrows directly from Mega Man - you pick your targets in any order, and weapons earned from one boss can give you a leg up against another. Levels scroll in multiple directions, including horizontal, vertical, and diagonal, and the ability to reverse Aquila's direction mid-stage adds a genuine exploration layer that most shmups never attempt. Split paths, hidden rune shrines tucked off the beaten route, and per-level difficulty settings (three tiers, each with different rewards and, reportedly, different endings) give the game more structural depth than its short runtime suggests. Between stages you spend gems on crossbow upgrades, secondary magical weapons, and familiars - a knight familiar that shields you, a dragon that fires fireballs, a vampire that increases healing crystal drops, even a duck that does essentially nothing useful. Picking your familiar loadout before a tough boss becomes its own quiet puzzle. The pixel art is genuinely lovely. Each level visits a distinct biome - frozen viking highlands, ocean stages with shark-riding pirate bosses, scorpion-desert duels - and the boss designs are imaginative enough that each duel feels like a separate encounter with its own logic to decode. The soundtrack is described by most players as pleasant and fitting without being especially memorable, which feels accurate: it holds the atmosphere without demanding your attention. Where the presentation stumbles is animation framerate - sprites can feel choppy during the denser bullet moments - and some enemy sound design that draws a politely raised eyebrow. The hitbox is the loudest complaint across reviews: Oliver and Aquila are a large combined sprite, and the full-body collision detection means you will eat bullets you genuinely felt you dodged. The in-game economy for upgrades also skews toward grind-unfriendly at higher tiers, nudging you back into completed stages for gold farming that never quite feels worth it. Runtime on a normal playthrough sits around four to five hours, which is short enough that the thin narrative never outstays its welcome. The story is self-aware and lightly comic - cursed weapons, a retired hero dragged back out, an evil shadow self - and the cutscenes are mercifully brief. If you squeeze every difficulty tier and hunt every hidden rune, there is more here, but the honest sell is a compact, focused shmup session rather than a long campaign. The Metacritic score of 55 reflects a real split: hardcore shmup fans and retro-nostalgic players tend to love it; players coming from games with forgiving hitboxes tend to bounce off hard. Know which camp you are in before you commit.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Medieval ShmupStage-Select StructureGamepad RequiredFamiliar SystemHidden RunesRetro Pixel ArtPer-Level DifficultyBoss WeaponsShort Campaign

System Requirements

Minimum

OS
Windows XP
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
800x600 minimum resolution and 128MB of vram
Processor
1.2ghz

Keep exploring

Community Discussion

Be the first to comment on Gryphon Knight Epic.

Reviews & Ratings

Metacritic
55
Steam
83%(289)

Game Info

Developer
Cyber Rhino Studios
Publisher
Cyber Rhino Studios
Release Date
Aug 20, 2015

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.91
See offer

Across the 24,405 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Gryphon Knight Epic →

Frequently asked questions about Gryphon Knight Epic

How much does Gryphon Knight Epic cost?

As of 8 September 2026, the cheapest in-stock offer for Gryphon Knight Epic is €0.91 at Gamivo, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Gryphon Knight Epic cheapest?

The lowest in-stock price we track for Gryphon Knight Epic is €0.91 at Gamivo (8 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Gryphon Knight Epic available on?

Gryphon Knight Epic is available on PC, Mac, Linux, Xbox.

When was Gryphon Knight Epic released?

Gryphon Knight Epic was released on 20 August 2015.

Who developed Gryphon Knight Epic?

Gryphon Knight Epic was developed by Cyber Rhino Studios.

Is Gryphon Knight Epic worth buying?

Gryphon Knight Epic holds a Metacritic score of 55/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.