Compare Grow Up prices across 50+ stores and find the best deal. Developed by Reflections, a Ubisoft Studio. Published by Ubisoft. Released on 8/16/2016. Available on PC, Xbox. Genres: Adventure, Casual, Indie. Metacritic score: 71/100.

A cheerful robot climbs an entire planet to retrieve his spaceship. Grow Up is a breezy open-world platformer that makes verticality feel genuinely joyful.

Grow Up is a third-person 3D platformer about BUD, a small robot who crash-lands on an alien planet and must scale its vast, layered world to recover scattered pieces of MOM, his mothership. The sequel to Grow Home, it keeps that game's wobbly, physics-driven charm and expands the playground into something much more generous. The planet is stacked with floating islands, ancient ruins, alien flora, and enough vertical distance to make you pause and look down at where you started an hour ago. That moment of looking down is the whole point. BUD moves with a deliberate, slightly awkward momentum that takes maybe twenty minutes to feel natural. He can glide using his arms, bounce off rubbery Champolines scattered across the landscape, cling to almost any surface, and absorb plant abilities by scanning alien life. That last system, the ability to copy plant powers like slingshot-launching flowers or updraft stems, is where the game shows its best ideas. You are constantly discovering new ways to get higher, and the world is built to reward every angle of curiosity. The open structure means you set your own pace entirely. There is no countdown, no punishing fall damage that undoes progress. Falling is mostly just an invitation to glide around and find a different route up. For a game with collectibles as its main loop, it never feels like a checklist. It feels like a small, hand-arranged world that trusts you to enjoy being inside it. The visual design leans into that trust, with soft colour gradients across biomes and a clean art style that never clutters the screen when you are trying to judge a long jump. Where it earns honest criticism: the game is short, somewhere around four to six hours if you are not hunting every last ship shard, and some players will find the ending arrives before the world has fully opened up. The physics, charming as they are, occasionally betray you on finicky ledge grabs in a way that reads as jank rather than challenge. And the soundtrack, while pleasant and airy, stays ambient to the point of being almost too forgettable. A game this atmospheric deserved a slightly bolder score. That said, Grow Up is one of those rare casual experiences that earns the label honestly rather than using it as cover for thin content. It knows exactly what it wants to be, it executes that vision with care, and it ends before it overstays its welcome. If you have a few quiet evenings, a preference for gentle exploration over combat, and any love for the feeling of finally cresting a mountain you have been climbing for half an hour, BUD will deliver that feeling repeatedly and cleanly. Kai, Scout Team

Grow Up
AdventureCasualIndie

Grow Up

Aug 16, 2016Reflections, a Ubisoft StudioUbisoft
GamerScout Says

A cheerful robot climbs an entire planet to retrieve his spaceship. Grow Up is a breezy open-world platformer that makes verticality feel genuinely joyful.

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About Grow Up

Grow Up is a third-person 3D platformer about BUD, a small robot who crash-lands on an alien planet and must scale its vast, layered world to recover scattered pieces of MOM, his mothership. The sequel to Grow Home, it keeps that game's wobbly, physics-driven charm and expands the playground into something much more generous. The planet is stacked with floating islands, ancient ruins, alien flora, and enough vertical distance to make you pause and look down at where you started an hour ago. That moment of looking down is the whole point. BUD moves with a deliberate, slightly awkward momentum that takes maybe twenty minutes to feel natural. He can glide using his arms, bounce off rubbery Champolines scattered across the landscape, cling to almost any surface, and absorb plant abilities by scanning alien life. That last system, the ability to copy plant powers like slingshot-launching flowers or updraft stems, is where the game shows its best ideas. You are constantly discovering new ways to get higher, and the world is built to reward every angle of curiosity. The open structure means you set your own pace entirely. There is no countdown, no punishing fall damage that undoes progress. Falling is mostly just an invitation to glide around and find a different route up. For a game with collectibles as its main loop, it never feels like a checklist. It feels like a small, hand-arranged world that trusts you to enjoy being inside it. The visual design leans into that trust, with soft colour gradients across biomes and a clean art style that never clutters the screen when you are trying to judge a long jump. Where it earns honest criticism: the game is short, somewhere around four to six hours if you are not hunting every last ship shard, and some players will find the ending arrives before the world has fully opened up. The physics, charming as they are, occasionally betray you on finicky ledge grabs in a way that reads as jank rather than challenge. And the soundtrack, while pleasant and airy, stays ambient to the point of being almost too forgettable. A game this atmospheric deserved a slightly bolder score. That said, Grow Up is one of those rare casual experiences that earns the label honestly rather than using it as cover for thin content. It knows exactly what it wants to be, it executes that vision with care, and it ends before it overstays its welcome. If you have a few quiet evenings, a preference for gentle exploration over combat, and any love for the feeling of finally cresting a mountain you have been climbing for half an hour, BUD will deliver that feeling repeatedly and cleanly. Kai, Scout Team

Tags

steamPhysics PlatformerVerticalityOpen World ExplorationSingle PlayerShort and CompleteRelaxingPlant Abilities3D Platformer

System Requirements

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Reviews & Ratings

Metacritic
71
Steam
92%(1,900)

Game Info

Developer
Reflections, a Ubisoft Studio
Publisher
Ubisoft
Release Date
Aug 16, 2016

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